| Index: Source/modules/webaudio/ScriptProcessorNode.h
|
| diff --git a/Source/modules/webaudio/ScriptProcessorNode.h b/Source/modules/webaudio/ScriptProcessorNode.h
|
| index 2a44ca61087c7430c178df1b7801ec6abcb17d81..77f5c4057d69bc278fc82803112cba02a2842763 100644
|
| --- a/Source/modules/webaudio/ScriptProcessorNode.h
|
| +++ b/Source/modules/webaudio/ScriptProcessorNode.h
|
| @@ -50,7 +50,7 @@ public:
|
| // This value controls how frequently the onaudioprocess event handler is called and how many sample-frames need to be processed each call.
|
| // Lower numbers for bufferSize will result in a lower (better) latency. Higher numbers will be necessary to avoid audio breakup and glitches.
|
| // The value chosen must carefully balance between latency and audio quality.
|
| - static PassRefPtrWillBeRawPtr<ScriptProcessorNode> create(AudioContext*, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels);
|
| + static ScriptProcessorNode* create(AudioContext*, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels);
|
|
|
| virtual ~ScriptProcessorNode();
|
|
|
| @@ -79,8 +79,8 @@ private:
|
| void swapBuffers() { m_doubleBufferIndex = 1 - m_doubleBufferIndex; }
|
| unsigned m_doubleBufferIndex;
|
| unsigned m_doubleBufferIndexForEvent;
|
| - WillBeHeapVector<RefPtrWillBeMember<AudioBuffer> > m_inputBuffers;
|
| - WillBeHeapVector<RefPtrWillBeMember<AudioBuffer> > m_outputBuffers;
|
| + HeapVector<Member<AudioBuffer> > m_inputBuffers;
|
| + HeapVector<Member<AudioBuffer> > m_outputBuffers;
|
|
|
| size_t m_bufferSize;
|
| unsigned m_bufferReadWriteIndex;
|
|
|