Chromium Code Reviews| Index: Source/core/rendering/RenderBox.cpp |
| diff --git a/Source/core/rendering/RenderBox.cpp b/Source/core/rendering/RenderBox.cpp |
| index 1ae12b7948fe9c51c568c366921f4d32b5f5212e..cb9942a5365470cbf1fb5eba41da44052d3ccadf 100644 |
| --- a/Source/core/rendering/RenderBox.cpp |
| +++ b/Source/core/rendering/RenderBox.cpp |
| @@ -1547,32 +1547,6 @@ bool RenderBox::repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer |
| return false; |
| } |
| -void RenderBox::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvalidationState) |
| -{ |
| - // FIXME: Currently only using this logic for RenderBox and its ilk. Ideally, RenderBlockFlows with |
| - // inline children should track a dirty rect in local coordinates for dirty lines instead of invalidating |
| - // the world. |
| - // FIXME: We should still be recursing through inline's children, as they can have boxes, but we don't |
| - // appear to have tests for this? |
| - // FIXME: SVG should probably also go through this unified paint invalidation system. |
| - ASSERT(!needsLayout()); |
| - |
| - if (!shouldCheckForPaintInvalidation()) |
| - return; |
| - |
| - bool establishesNewPaintInvalidationContainer = isPaintInvalidationContainer(); |
| - const RenderLayerModelObject& newPaintInvalidationContainer = *adjustCompositedContainerForSpecialAncestors(establishesNewPaintInvalidationContainer ? this : &paintInvalidationState.paintInvalidationContainer()); |
| - ASSERT(&newPaintInvalidationContainer == containerForPaintInvalidation()); |
| - |
| - invalidatePaintIfNeeded(paintInvalidationState, newPaintInvalidationContainer); |
| - |
| - // This is for the next invalidatePaintIfNeeded so must be after invalidatePaintIfNeeded. |
| - savePreviousBorderBoxSizeIfNeeded(); |
| - |
| - PaintInvalidationState childTreeWalkState(paintInvalidationState, *this, newPaintInvalidationContainer); |
| - RenderObject::invalidateTreeIfNeeded(childTreeWalkState); |
| -} |
| - |
| void RenderBox::invalidatePaintIfNeeded(const PaintInvalidationState& paintInvalidationState, const RenderLayerModelObject& newPaintInvalidationContainer) |
| { |
| const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); |
| @@ -1583,29 +1557,30 @@ void RenderBox::invalidatePaintIfNeeded(const PaintInvalidationState& paintInval |
| // If we are set to do a full paint invalidation that means the RenderView will be |
| // issue paint invalidations. We can then skip issuing of paint invalidations for the child |
| // renderers as they'll be covered by the RenderView. |
| - if (view()->doingFullPaintInvalidation()) |
| - return; |
| - |
| - if ((onlyNeededPositionedMovementLayout() && compositingState() != PaintsIntoOwnBacking) |
| - || (shouldDoFullPaintInvalidationIfSelfPaintingLayer() |
| - && hasLayer() |
| - && layer()->isSelfPaintingLayer())) { |
| - setShouldDoFullPaintInvalidation(true, MarkOnlyThis); |
| - } |
| + if (!view()->doingFullPaintInvalidation()) { |
| + if ((onlyNeededPositionedMovementLayout() && compositingState() != PaintsIntoOwnBacking) |
| + || (shouldDoFullPaintInvalidationIfSelfPaintingLayer() |
| + && hasLayer() |
| + && layer()->isSelfPaintingLayer())) { |
| + setShouldDoFullPaintInvalidation(true, MarkOnlyThis); |
| + } |
| - if (!RenderObject::invalidatePaintIfNeeded(newPaintInvalidationContainer, oldPaintInvalidationRect, oldPositionFromPaintInvalidationContainer, paintInvalidationState)) |
| - invalidatePaintForOverflowIfNeeded(); |
| - |
| - // Issue paint invalidations for any scrollbars if there is a scrollable area for this renderer. |
| - if (enclosingLayer()) { |
| - if (RenderLayerScrollableArea* area = enclosingLayer()->scrollableArea()) { |
| - if (area->hasVerticalBarDamage()) |
| - invalidatePaintRectangle(area->verticalBarDamage()); |
| - if (area->hasHorizontalBarDamage()) |
| - invalidatePaintRectangle(area->horizontalBarDamage()); |
| - area->resetScrollbarDamage(); |
| + if (!RenderObject::invalidatePaintIfNeeded(newPaintInvalidationContainer, oldPaintInvalidationRect, oldPositionFromPaintInvalidationContainer, paintInvalidationState)) |
| + invalidatePaintForOverflowIfNeeded(); |
| + |
| + // Issue paint invalidations for any scrollbars if there is a scrollable area for this renderer. |
| + if (enclosingLayer()) { |
| + if (RenderLayerScrollableArea* area = enclosingLayer()->scrollableArea()) { |
| + if (area->hasVerticalBarDamage()) |
| + invalidatePaintRectangle(area->verticalBarDamage()); |
| + if (area->hasHorizontalBarDamage()) |
| + invalidatePaintRectangle(area->horizontalBarDamage()); |
| + area->resetScrollbarDamage(); |
| + } |
| } |
| } |
| + |
| + savePreviousBorderBoxSizeIfNeeded(); |
|
dsinclair
2014/08/05 15:09:47
Should we keep the comment that this has to be aft
leviw_travelin_and_unemployed
2014/08/05 22:34:44
Done.
|
| } |
| bool RenderBox::pushContentsClip(PaintInfo& paintInfo, const LayoutPoint& accumulatedOffset, ContentsClipBehavior contentsClipBehavior) |