Index: Source/core/rendering/PaintInvalidationState.cpp |
diff --git a/Source/core/rendering/PaintInvalidationState.cpp b/Source/core/rendering/PaintInvalidationState.cpp |
index 65ad3d5be60264465f36bffbd354e1f6daf576b2..0bb709bfd30d0712dce7e9560c050fb4f149a819 100644 |
--- a/Source/core/rendering/PaintInvalidationState.cpp |
+++ b/Source/core/rendering/PaintInvalidationState.cpp |
@@ -40,42 +40,7 @@ PaintInvalidationState::PaintInvalidationState(RenderObject& renderer) |
} |
} |
-PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& next, RenderSVGModelObject& renderer, const RenderLayerModelObject& paintInvalidationContainer) |
- : m_clipped(next.m_clipped) |
- , m_cachedOffsetsEnabled(next.m_cachedOffsetsEnabled) |
- , m_paintInvalidationContainer(paintInvalidationContainer) |
- , m_renderer(renderer) |
-{ |
- // FIXME: SVG could probably benefit from a stack-based optimization like html does. crbug.com/391054 |
Julien - ping for review
2014/08/04 19:36:39
We removed this comment, does that mean that the b
leviw_travelin_and_unemployed
2014/08/05 22:34:44
No. I put it back.
|
- ASSERT(!m_cachedOffsetsEnabled); |
-} |
- |
-PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& next, RenderInline& renderer, const RenderLayerModelObject& paintInvalidationContainer) |
- : m_clipped(false) |
- , m_cachedOffsetsEnabled(true) |
- , m_paintInvalidationContainer(paintInvalidationContainer) |
- , m_renderer(renderer) |
-{ |
- bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalidationContainer; |
- if (!establishesPaintInvalidationContainer) { |
- if (!renderer.supportsLayoutStateCachedOffsets() || !next.m_cachedOffsetsEnabled) { |
- m_cachedOffsetsEnabled = false; |
- } else if (m_cachedOffsetsEnabled) { |
- m_paintOffset = next.m_paintOffset; |
- // Handle relative positioned inline. |
- if (renderer.style()->hasInFlowPosition() && renderer.layer()) |
- m_paintOffset += renderer.layer()->offsetForInFlowPosition(); |
- |
- // RenderInline can't be out-of-flow positioned. |
- } |
- |
- // The following can't apply to RenderInline so we just propagate them. |
- m_clipped = next.m_clipped; |
- m_clipRect = next.m_clipRect; |
- } |
-} |
- |
-PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& next, RenderBox& renderer, const RenderLayerModelObject& paintInvalidationContainer) |
+PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& next, RenderLayerModelObject& renderer, const RenderLayerModelObject& paintInvalidationContainer) |
: m_clipped(false) |
, m_cachedOffsetsEnabled(true) |
, m_paintInvalidationContainer(paintInvalidationContainer) |
@@ -88,7 +53,7 @@ PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& nex |
if (!renderer.supportsLayoutStateCachedOffsets() || !next.m_cachedOffsetsEnabled) { |
m_cachedOffsetsEnabled = false; |
} else { |
- LayoutSize offset = m_renderer.isTableRow() ? LayoutSize() : renderer.locationOffset(); |
+ LayoutSize offset = m_renderer.isBox() && !m_renderer.isTableRow() ? toRenderBox(renderer).locationOffset() : LayoutSize(); |
if (fixed) { |
// FIXME: This doesn't work correctly with transforms. |
FloatPoint fixedOffset = m_renderer.view()->localToAbsolute(FloatPoint(), IsFixed); |
@@ -100,7 +65,7 @@ PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& nex |
if (m_renderer.isOutOfFlowPositioned() && !fixed) { |
if (RenderObject* container = m_renderer.container()) { |
if (container->style()->hasInFlowPosition() && container->isRenderInline()) |
- m_paintOffset += toRenderInline(container)->offsetForInFlowPositionedInline(renderer); |
+ m_paintOffset += toRenderInline(container)->offsetForInFlowPositionedInline(toRenderBox(renderer)); |
dsinclair
2014/08/05 15:09:47
renderer is a RenderLayerModelObject, does this ne
leviw_travelin_and_unemployed
2014/08/05 22:34:44
We're guaranteed that this is the case, but toRend
|
} |
} |