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Unified Diff: conformance/resources/tex-image-and-sub-image-2d-with-image.js

Issue 42083002: Add ToT WebGL conformance tests : part 10 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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Index: conformance/resources/tex-image-and-sub-image-2d-with-image.js
===================================================================
--- conformance/resources/tex-image-and-sub-image-2d-with-image.js (revision 0)
+++ conformance/resources/tex-image-and-sub-image-2d-with-image.js (working copy)
@@ -0,0 +1,147 @@
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+function generateTest(pixelFormat, pixelType, pathToTestRoot, prologue) {
+ var wtu = WebGLTestUtils;
+ var gl = null;
+ var textureLoc = null;
+ var successfullyParsed = false;
+ var imgCanvas;
+ var red = [255, 0, 0];
+ var green = [0, 255, 0];
+
+ var init = function()
+ {
+ description('Verify texImage2D and texSubImage2D code paths taking image elements (' + pixelFormat + '/' + pixelType + ')');
+
+ gl = wtu.create3DContext("example");
+
+ if (!prologue(gl)) {
+ finishTest();
+ return;
+ }
+
+ var program = wtu.setupTexturedQuad(gl);
+
+ gl.clearColor(0,0,0,1);
+ gl.clearDepth(1);
+
+ textureLoc = gl.getUniformLocation(program, "tex");
+
+ wtu.loadTexture(gl, pathToTestRoot + "/resources/red-green.png", runTest);
+ }
+
+ function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor)
+ {
+ debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
+ ' with flipY=' + flipY);
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ // Disable any writes to the alpha channel
+ gl.colorMask(1, 1, 1, 0);
+ var texture = gl.createTexture();
+ // Bind the texture to texture unit 0
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ // Set up texture parameters
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ // Set up pixel store parameters
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
+ gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
+ // Upload the image into the texture
+ if (useTexSubImage2D) {
+ // Initialize the texture to black first
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], image.width, image.height, 0,
+ gl[pixelFormat], gl[pixelType], null);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl[pixelFormat], gl[pixelType], image);
+ } else {
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], gl[pixelFormat], gl[pixelType], image);
+ }
+
+ // Point the uniform sampler to texture unit 0
+ gl.uniform1i(textureLoc, 0);
+ // Draw the triangles
+ wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
+ // Check a few pixels near the top and bottom and make sure they have
+ // the right color.
+ debug("Checking lower left corner");
+ wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
+ "shouldBe " + bottomColor);
+ debug("Checking upper left corner");
+ wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
+ "shouldBe " + topColor);
+ }
+
+ function runTestOnImage(image) {
+ runOneIteration(image, false, true, red, green);
+ runOneIteration(image, false, false, green, red);
+ runOneIteration(image, true, true, red, green);
+ runOneIteration(image, true, false, green, red);
+ }
+
+ function runTest(image)
+ {
+ runTestOnImage(image);
+
+ imgCanvas = document.createElement("canvas");
+ imgCanvas.width = 1;
+ imgCanvas.height = 2;
+ var imgCtx = imgCanvas.getContext("2d");
+ var imgData = imgCtx.createImageData(1, 2);
+ imgData.data[0] = red[0];
+ imgData.data[1] = red[1];
+ imgData.data[2] = red[2];
+ imgData.data[3] = 255;
+ imgData.data[4] = green[0];
+ imgData.data[5] = green[1];
+ imgData.data[6] = green[2];
+ imgData.data[7] = 255;
+ imgCtx.putImageData(imgData, 0, 0);
+
+ // apparently Image is different than <img>.
+ var newImage = new Image();
+ newImage.onload = function() {
+ runTest2(newImage);
+ };
+ newImage.src = imgCanvas.toDataURL();
+ }
+
+ function runTest2(image) {
+ runTestOnImage(image);
+
+ var newImage = document.createElement("img");
+ newImage.onload = function() {
+ runTest3(newImage);
+ };
+ newImage.src = imgCanvas.toDataURL();
+ }
+
+ function runTest3(image) {
+ runTestOnImage(image);
+
+ glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
+ finishTest();
+ }
+
+ return init;
+}
Property changes on: conformance/resources/tex-image-and-sub-image-2d-with-image.js
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Added: svn:eol-style
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+LF
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