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Unified Diff: conformance/resources/tex-image-and-sub-image-2d-with-image-data.js

Issue 42083002: Add ToT WebGL conformance tests : part 10 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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Index: conformance/resources/tex-image-and-sub-image-2d-with-image-data.js
===================================================================
--- conformance/resources/tex-image-and-sub-image-2d-with-image-data.js (revision 0)
+++ conformance/resources/tex-image-and-sub-image-2d-with-image-data.js (working copy)
@@ -0,0 +1,133 @@
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+function generateTest(pixelFormat, pixelType, prologue) {
+ var wtu = WebGLTestUtils;
+ var gl = null;
+ var textureLoc = null;
+ var successfullyParsed = false;
+ var imageData = null;
+
+ var init = function()
+ {
+ description('Verify texImage2D and texSubImage2D code paths taking ImageData (' + pixelFormat + '/' + pixelType + ')');
+
+ gl = wtu.create3DContext("example");
+
+ if (!prologue(gl)) {
+ finishTest();
+ return;
+ }
+
+ var program = wtu.setupTexturedQuad(gl);
+ gl.clearColor(0,0,0,1);
+ gl.clearDepth(1);
+ gl.disable(gl.BLEND);
+
+ textureLoc = gl.getUniformLocation(program, "tex");
+
+ var canvas2d = document.getElementById("texcanvas");
+ var context2d = canvas2d.getContext("2d");
+ imageData = context2d.createImageData(1, 2);
+ var data = imageData.data;
+ data[0] = 255;
+ data[1] = 0;
+ data[2] = 0;
+ data[3] = 255;
+ data[4] = 0;
+ data[5] = 255;
+ data[6] = 0;
+ data[7] = 0;
+
+ runTest();
+ }
+
+ function runOneIteration(useTexSubImage2D, flipY, premultiplyAlpha, topColor, bottomColor)
+ {
+ debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
+ ' with flipY=' + flipY + ' and premultiplyAlpha=' + premultiplyAlpha);
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ // Enable writes to the RGBA channels
+ gl.colorMask(1, 1, 1, 0);
+ var texture = gl.createTexture();
+ // Bind the texture to texture unit 0
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ // Set up texture parameters
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ // Set up pixel store parameters
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha);
+ // Upload the image into the texture
+ if (useTexSubImage2D) {
+ // Initialize the texture to black first
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], 1, 2, 0,
+ gl[pixelFormat], gl[pixelType], null);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl[pixelFormat], gl[pixelType], imageData);
+ } else {
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], gl[pixelFormat], gl[pixelType], imageData);
+ }
+
+ // Point the uniform sampler to texture unit 0
+ gl.uniform1i(textureLoc, 0);
+ // Draw the triangles
+ wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
+
+ // Check the top pixel and bottom pixel and make sure they have
+ // the right color.
+ debug("Checking bottom pixel");
+ wtu.checkCanvasRect(gl, 0, 0, 1, 1, bottomColor, "shouldBe " + bottomColor);
+ debug("Checking top pixel");
+ wtu.checkCanvasRect(gl, 0, 1, 1, 1, topColor, "shouldBe " + topColor);
+ }
+
+ function runTest()
+ {
+ var red = [255, 0, 0, 255];
+ var green = [0, 255, 0, 255];
+ var redPremultiplyAlpha = [255, 0, 0, 255];
+ var greenPremultiplyAlpha = [0, 0, 0, 255];
+
+ runOneIteration(false, true, false,
+ red, green);
+ runOneIteration(false, false, false,
+ green, red);
+ runOneIteration(false, true, true,
+ redPremultiplyAlpha, greenPremultiplyAlpha);
+ runOneIteration(false, false, true,
+ greenPremultiplyAlpha, redPremultiplyAlpha);
+ runOneIteration(true, true, false,
+ red, green);
+ runOneIteration(true, false, false,
+ green, red);
+ runOneIteration(true, true, true,
+ redPremultiplyAlpha, greenPremultiplyAlpha);
+ runOneIteration(true, false, true,
+ greenPremultiplyAlpha, redPremultiplyAlpha);
+
+ glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
+ finishTest();
+ }
+
+ return init;
+}
Property changes on: conformance/resources/tex-image-and-sub-image-2d-with-image-data.js
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Added: svn:eol-style
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+LF
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