| Index: conformance/resources/tex-image-and-sub-image-2d-with-image-data.js
|
| ===================================================================
|
| --- conformance/resources/tex-image-and-sub-image-2d-with-image-data.js (revision 0)
|
| +++ conformance/resources/tex-image-and-sub-image-2d-with-image-data.js (working copy)
|
| @@ -0,0 +1,133 @@
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +function generateTest(pixelFormat, pixelType, prologue) {
|
| + var wtu = WebGLTestUtils;
|
| + var gl = null;
|
| + var textureLoc = null;
|
| + var successfullyParsed = false;
|
| + var imageData = null;
|
| +
|
| + var init = function()
|
| + {
|
| + description('Verify texImage2D and texSubImage2D code paths taking ImageData (' + pixelFormat + '/' + pixelType + ')');
|
| +
|
| + gl = wtu.create3DContext("example");
|
| +
|
| + if (!prologue(gl)) {
|
| + finishTest();
|
| + return;
|
| + }
|
| +
|
| + var program = wtu.setupTexturedQuad(gl);
|
| + gl.clearColor(0,0,0,1);
|
| + gl.clearDepth(1);
|
| + gl.disable(gl.BLEND);
|
| +
|
| + textureLoc = gl.getUniformLocation(program, "tex");
|
| +
|
| + var canvas2d = document.getElementById("texcanvas");
|
| + var context2d = canvas2d.getContext("2d");
|
| + imageData = context2d.createImageData(1, 2);
|
| + var data = imageData.data;
|
| + data[0] = 255;
|
| + data[1] = 0;
|
| + data[2] = 0;
|
| + data[3] = 255;
|
| + data[4] = 0;
|
| + data[5] = 255;
|
| + data[6] = 0;
|
| + data[7] = 0;
|
| +
|
| + runTest();
|
| + }
|
| +
|
| + function runOneIteration(useTexSubImage2D, flipY, premultiplyAlpha, topColor, bottomColor)
|
| + {
|
| + debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
|
| + ' with flipY=' + flipY + ' and premultiplyAlpha=' + premultiplyAlpha);
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| + // Enable writes to the RGBA channels
|
| + gl.colorMask(1, 1, 1, 0);
|
| + var texture = gl.createTexture();
|
| + // Bind the texture to texture unit 0
|
| + gl.bindTexture(gl.TEXTURE_2D, texture);
|
| + // Set up texture parameters
|
| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
| + // Set up pixel store parameters
|
| + gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
|
| + gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha);
|
| + // Upload the image into the texture
|
| + if (useTexSubImage2D) {
|
| + // Initialize the texture to black first
|
| + gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], 1, 2, 0,
|
| + gl[pixelFormat], gl[pixelType], null);
|
| + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl[pixelFormat], gl[pixelType], imageData);
|
| + } else {
|
| + gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], gl[pixelFormat], gl[pixelType], imageData);
|
| + }
|
| +
|
| + // Point the uniform sampler to texture unit 0
|
| + gl.uniform1i(textureLoc, 0);
|
| + // Draw the triangles
|
| + wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
|
| +
|
| + // Check the top pixel and bottom pixel and make sure they have
|
| + // the right color.
|
| + debug("Checking bottom pixel");
|
| + wtu.checkCanvasRect(gl, 0, 0, 1, 1, bottomColor, "shouldBe " + bottomColor);
|
| + debug("Checking top pixel");
|
| + wtu.checkCanvasRect(gl, 0, 1, 1, 1, topColor, "shouldBe " + topColor);
|
| + }
|
| +
|
| + function runTest()
|
| + {
|
| + var red = [255, 0, 0, 255];
|
| + var green = [0, 255, 0, 255];
|
| + var redPremultiplyAlpha = [255, 0, 0, 255];
|
| + var greenPremultiplyAlpha = [0, 0, 0, 255];
|
| +
|
| + runOneIteration(false, true, false,
|
| + red, green);
|
| + runOneIteration(false, false, false,
|
| + green, red);
|
| + runOneIteration(false, true, true,
|
| + redPremultiplyAlpha, greenPremultiplyAlpha);
|
| + runOneIteration(false, false, true,
|
| + greenPremultiplyAlpha, redPremultiplyAlpha);
|
| + runOneIteration(true, true, false,
|
| + red, green);
|
| + runOneIteration(true, false, false,
|
| + green, red);
|
| + runOneIteration(true, true, true,
|
| + redPremultiplyAlpha, greenPremultiplyAlpha);
|
| + runOneIteration(true, false, true,
|
| + greenPremultiplyAlpha, redPremultiplyAlpha);
|
| +
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
|
| + finishTest();
|
| + }
|
| +
|
| + return init;
|
| +}
|
|
|
| Property changes on: conformance/resources/tex-image-and-sub-image-2d-with-image-data.js
|
| ___________________________________________________________________
|
| Added: svn:eol-style
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| ## -0,0 +1 ##
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| +LF
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| \ No newline at end of property
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