| Index: conformance/resources/tex-image-and-sub-image-2d-with-canvas.js
|
| ===================================================================
|
| --- conformance/resources/tex-image-and-sub-image-2d-with-canvas.js (revision 0)
|
| +++ conformance/resources/tex-image-and-sub-image-2d-with-canvas.js (working copy)
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| @@ -0,0 +1,219 @@
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +function generateTest(pixelFormat, pixelType, prologue) {
|
| + var wtu = WebGLTestUtils;
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| + var gl = null;
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| + var successfullyParsed = false;
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| +
|
| + var init = function()
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| + {
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| + description('Verify texImage2D and texSubImage2D code paths taking canvas elements (' + pixelFormat + '/' + pixelType + ')');
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| +
|
| + gl = wtu.create3DContext("example");
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| +
|
| + if (!prologue(gl)) {
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| + finishTest();
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| + return;
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| + }
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| +
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| + var program = wtu.setupTexturedQuad(gl);
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| +
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| + gl.clearColor(0,0,0,1);
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| + gl.clearDepth(1);
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| +
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| + var testCanvas = document.createElement('canvas');
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| + runTest(testCanvas);
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| + //document.body.appendChild(testCanvas);
|
| + }
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| +
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| + function setCanvasToRedGreen(ctx) {
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| + var width = ctx.canvas.width;
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| + var height = ctx.canvas.height;
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| + var halfHeight = Math.floor(height / 2);
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| + ctx.fillStyle = "#ff0000";
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| + ctx.fillRect(0, 0, width, halfHeight);
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| + ctx.fillStyle = "#00ff00";
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| + ctx.fillRect(0, halfHeight, width, height - halfHeight);
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| + }
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| +
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| + function drawTextInCanvas(ctx) {
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| + var width = ctx.canvas.width;
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| + var height = ctx.canvas.height;
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| + ctx.fillStyle = "#ffffff";
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| + ctx.fillRect(0, 0, width, height);
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| + ctx.font = '20pt Arial';
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| + ctx.fillStyle = 'black';
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| + ctx.textAlign = "center";
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| + ctx.textBaseline = "middle";
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| + ctx.fillText("1234567890", width / 2, height / 4);
|
| + }
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| +
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| + function setCanvasTo257x257(ctx) {
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| + ctx.canvas.width = 257;
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| + ctx.canvas.height = 257;
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| + setCanvasToRedGreen(ctx);
|
| + }
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| +
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| + function setCanvasTo1x2(ctx) {
|
| + ctx.canvas.width = 1;
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| + ctx.canvas.height = 2;
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| + setCanvasToRedGreen(ctx);
|
| + }
|
| +
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| + function runOneIteration(canvas, useTexSubImage2D, flipY, topColor, bottomColor, opt_texture, opt_fontTest)
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| + {
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| + debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
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| + ' with flipY=' + flipY + ' canvas size: ' + canvas.width + 'x' + canvas.height +
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| + (opt_fontTest ? " with fonts" : " with red-green"));
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| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| + // Disable any writes to the alpha channel
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| + // No idea why this was here. If it's important put it back and leave a comment as to why
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| +// gl.colorMask(1, 1, 1, 0);
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| + if (!opt_texture) {
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| + var texture = gl.createTexture();
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| + // Bind the texture to texture unit 0
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| + gl.bindTexture(gl.TEXTURE_2D, texture);
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| + // Set up texture parameters
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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| + } else {
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| + var texture = opt_texture;
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| + }
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| + // Set up pixel store parameters
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| + gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
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| + gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
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| + gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
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| + // Upload the image into the texture
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| + if (useTexSubImage2D) {
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| + // Initialize the texture to black first
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| + gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], canvas.width, canvas.height, 0,
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| + gl[pixelFormat], gl[pixelType], null);
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| + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl[pixelFormat], gl[pixelType], canvas);
|
| + } else {
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| + gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], gl[pixelFormat], gl[pixelType], canvas);
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| + }
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| +
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| + // Draw the triangles
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| + wtu.clearAndDrawUnitQuad(gl, [0, 255, 0, 255]);
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| +
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| + if (opt_fontTest) {
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| + var width = gl.canvas.width;
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| + var height = gl.canvas.height;
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| + var halfHeight = Math.floor(height / 2);
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| + var top = flipY ? 0 : (height - halfHeight);
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| + var bottom = flipY ? (height - halfHeight) : 0;
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| + // check half is a solid color.
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| + wtu.checkCanvasRect(
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| + gl, 0, top, width, halfHeight,
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| + [255, 255, 255, 255],
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| + "should be white");
|
| + // check other half is not a solid color.
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| + wtu.checkCanvasRectColor(
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| + gl, 0, bottom, width, halfHeight,
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| + [255, 255, 255, 255], 0,
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| + function() {
|
| + testFailed("font missing");
|
| + },
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| + function() {
|
| + testPassed("font renderered");
|
| + },
|
| + debug);
|
| + } else {
|
| + // Check a few pixels near the top and bottom and make sure they have
|
| + // the right color.
|
| + var width = gl.canvas.width;
|
| + var height = gl.canvas.height;
|
| + var halfHeight = Math.floor(height / 2);
|
| + debug("Checking bottom");
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| + wtu.checkCanvasRect(gl, 0, 0, width, halfHeight, bottomColor,
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| + "shouldBe " + bottomColor);
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| + debug("Checking top");
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| + wtu.checkCanvasRect(gl, 0, height - halfHeight, width, halfHeight, topColor,
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| + "shouldBe " + topColor);
|
| + }
|
| +
|
| + if (false) {
|
| + var m = new Image();
|
| + m.src = gl.canvas.toDataURL();
|
| + document.getElementById("console").appendChild(m);
|
| + document.getElementById("console").appendChild(document.createElement("hr"));
|
| + }
|
| +
|
| + return texture;
|
| + }
|
| +
|
| + function runTest(canvas)
|
| + {
|
| + var ctx = canvas.getContext("2d");
|
| + var red = [255, 0, 0];
|
| + var green = [0, 255, 0];
|
| +
|
| + var count = 4;
|
| + var caseNdx = 0;
|
| +
|
| + var cases = [
|
| + { sub: false, flipY: true, top: red, bottom: green, font: false, init: setCanvasTo1x2 },
|
| + { sub: false, flipY: false, top: green, bottom: red, font: false },
|
| + { sub: true, flipY: true, top: red, bottom: green, font: false },
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| + { sub: true, flipY: false, top: green, bottom: red, font: false },
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| + { sub: false, flipY: true, top: red, bottom: green, font: false, init: setCanvasTo257x257 },
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| + { sub: false, flipY: false, top: green, bottom: red, font: false },
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| + { sub: true, flipY: true, top: red, bottom: green, font: false },
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| + { sub: true, flipY: false, top: green, bottom: red, font: false },
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| + { sub: false, flipY: true, top: red, bottom: green, font: true, init: drawTextInCanvas },
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| + { sub: false, flipY: false, top: green, bottom: red, font: true },
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| + { sub: true, flipY: true, top: red, bottom: green, font: true },
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| + { sub: true, flipY: false, top: green, bottom: red, font: true },
|
| + ];
|
| +
|
| + var texture;
|
| + function runNextTest() {
|
| + var c = cases[caseNdx];
|
| + if (c.init) {
|
| + c.init(ctx);
|
| + }
|
| + texture = runOneIteration(canvas, c.sub, c.flipY, c.top, c.bottom, texture, c.font);
|
| + // for the first 2 iterations always make a new texture.
|
| + if (count > 2) {
|
| + texture = undefined;
|
| + }
|
| + ++caseNdx;
|
| + if (caseNdx == cases.length) {
|
| + caseNdx = 0;
|
| + --count;
|
| + if (!count) {
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
|
| + finishTest();
|
| + return;
|
| + }
|
| + }
|
| + wtu.waitForComposite(gl, runNextTest);
|
| + }
|
| + runNextTest();
|
| + }
|
| +
|
| + return init;
|
| +}
|
|
|
| Property changes on: conformance/resources/tex-image-and-sub-image-2d-with-canvas.js
|
| ___________________________________________________________________
|
| Added: svn:eol-style
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| ## -0,0 +1 ##
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| +LF
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| \ No newline at end of property
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|
|