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Unified Diff: conformance/ogles/GL/functions/qualifiers_float_vert.vert

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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Index: conformance/ogles/GL/functions/qualifiers_float_vert.vert
===================================================================
--- conformance/ogles/GL/functions/qualifiers_float_vert.vert (revision 0)
+++ conformance/ogles/GL/functions/qualifiers_float_vert.vert (working copy)
@@ -0,0 +1,59 @@
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+
+attribute vec4 gtf_Vertex;
+uniform mat4 gtf_ModelViewProjectionMatrix;
+varying vec4 color;
+
+
+
+float qualifiers(in float a, out float b, inout float c, const in float d, float e)
+{
+ b = a;
+ c += d;
+ a += 1.0;
+ return e;
+}
+
+
+
+void main (void)
+{
+ float a = 1.0, b = 2.0, c = 3.0, d = 4.0, e = 1.0, f = 0.0;
+ float q = 0.0;
+ float q2 = 0.0;
+
+ f = qualifiers(a, b, c, d, e);
+
+ if(a == 1.0) q += 1.0;
+ if(b == 1.0) q += 2.0;
+ if(c == 7.0) q += 4.0;
+ if(d == 4.0) q2 += 1.0;
+ if(e == 1.0) q2 += 2.0;
+ if(f == 1.0) q2 += 4.0;
+
+ color = vec4(vec2(q / 7.0, q2 / 7.0), 1.0, 1.0);
+ gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
+}
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