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Side by Side Diff: conformance/ogles/GL/functions/qualifiers_float_vert.vert

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 attribute vec4 gtf_Vertex;
27 uniform mat4 gtf_ModelViewProjectionMatrix;
28 varying vec4 color;
29
30
31
32 float qualifiers(in float a, out float b, inout float c, const in float d, float e)
33 {
34 b = a;
35 c += d;
36 a += 1.0;
37 return e;
38 }
39
40
41
42 void main (void)
43 {
44 float a = 1.0, b = 2.0, c = 3.0, d = 4.0, e = 1.0, f = 0.0;
45 float q = 0.0;
46 float q2 = 0.0;
47
48 f = qualifiers(a, b, c, d, e);
49
50 if(a == 1.0) q += 1.0;
51 if(b == 1.0) q += 2.0;
52 if(c == 7.0) q += 4.0;
53 if(d == 4.0) q2 += 1.0;
54 if(e == 1.0) q2 += 2.0;
55 if(f == 1.0) q2 += 4.0;
56
57 color = vec4(vec2(q / 7.0, q2 / 7.0), 1.0, 1.0);
58 gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
59 }
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