| Index: conformance/ogles/GL/functions/qualifiers_float_frag.frag
|
| ===================================================================
|
| --- conformance/ogles/GL/functions/qualifiers_float_frag.frag (revision 0)
|
| +++ conformance/ogles/GL/functions/qualifiers_float_frag.frag (working copy)
|
| @@ -0,0 +1,59 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +#ifdef GL_ES
|
| +precision mediump float;
|
| +#endif
|
| +varying vec4 color;
|
| +
|
| +
|
| +
|
| +float qualifiers(in float a, out float b, inout float c, const in float d, float e)
|
| +{
|
| + b = a;
|
| + c += d;
|
| + a += 1.0;
|
| + return e;
|
| +}
|
| +
|
| +
|
| +
|
| +void main (void)
|
| +{
|
| + float a = 1.0, b = 2.0, c = 3.0, d = 4.0, e = 1.0, f = 0.0;
|
| + float q = 0.0;
|
| + float q2 = 0.0;
|
| +
|
| + f = qualifiers(a, b, c, d, e);
|
| +
|
| + if(a == 1.0) q += 1.0;
|
| + if(b == 1.0) q += 2.0;
|
| + if(c == 7.0) q += 4.0;
|
| + if(d == 4.0) q2 += 1.0;
|
| + if(e == 1.0) q2 += 2.0;
|
| + if(f == 1.0) q2 += 4.0;
|
| +
|
| + gl_FragColor = vec4(vec2(q / 7.0, q2 / 7.0), 1.0, 1.0);
|
| +}
|
|
|