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Unified Diff: conformance/ogles/GL/build/CorrectModule_frag.frag

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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Index: conformance/ogles/GL/build/CorrectModule_frag.frag
===================================================================
--- conformance/ogles/GL/build/CorrectModule_frag.frag (revision 0)
+++ conformance/ogles/GL/build/CorrectModule_frag.frag (working copy)
@@ -0,0 +1,81 @@
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+vec4 test_function4(float);
+vec4 test_function1(float);
+vec4 test_function2(float);
+vec4 test_function3(float);
+float f = 2.6;
+
+
+vec4 test_function1(float ff)
+{
+ vec4 func_vec4 = vec4(ff+f);
+ return func_vec4;
+}
+
+float f1 = 1.5;
+
+vec4 test_function4(float ff)
+{
+ vec4 func_vec4 = vec4(f1);
+ return func_vec4;
+}
+
+float f2 = 3.5;
+
+void main()
+{
+ vec4 v1 = test_function4(f2);
+ vec4 v2 = test_function1(f2);
+ vec4 v3 = test_function2(f2);
+ vec4 v4 = test_function3(f2);
+
+ if (f1 > f2) {
+ gl_FragColor = v1 + v2 + v3 + v4;
+ } else
+ gl_FragColor = v1 + v2 + v3 + v4;
+}
+
+float f4 = 5.5;
+vec4 test_function3(float ff)
+{
+ if (ff > f4)
+ return vec4(ff);
+ else
+ return vec4(f4);
+}
+
+float f3 = 4.5;
+vec4 test_function2(float ff)
+{
+ vec4 func_vec4 = vec4(ff+f3);
+ return func_vec4;
+}
+
+float f5 = 6.5;
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