Index: conformance/ogles/GL/build/CorrectModule_frag.frag |
=================================================================== |
--- conformance/ogles/GL/build/CorrectModule_frag.frag (revision 0) |
+++ conformance/ogles/GL/build/CorrectModule_frag.frag (working copy) |
@@ -0,0 +1,81 @@ |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+ |
+#ifdef GL_ES |
+precision mediump float; |
+#endif |
+vec4 test_function4(float); |
+vec4 test_function1(float); |
+vec4 test_function2(float); |
+vec4 test_function3(float); |
+float f = 2.6; |
+ |
+ |
+vec4 test_function1(float ff) |
+{ |
+ vec4 func_vec4 = vec4(ff+f); |
+ return func_vec4; |
+} |
+ |
+float f1 = 1.5; |
+ |
+vec4 test_function4(float ff) |
+{ |
+ vec4 func_vec4 = vec4(f1); |
+ return func_vec4; |
+} |
+ |
+float f2 = 3.5; |
+ |
+void main() |
+{ |
+ vec4 v1 = test_function4(f2); |
+ vec4 v2 = test_function1(f2); |
+ vec4 v3 = test_function2(f2); |
+ vec4 v4 = test_function3(f2); |
+ |
+ if (f1 > f2) { |
+ gl_FragColor = v1 + v2 + v3 + v4; |
+ } else |
+ gl_FragColor = v1 + v2 + v3 + v4; |
+} |
+ |
+float f4 = 5.5; |
+vec4 test_function3(float ff) |
+{ |
+ if (ff > f4) |
+ return vec4(ff); |
+ else |
+ return vec4(f4); |
+} |
+ |
+float f3 = 4.5; |
+vec4 test_function2(float ff) |
+{ |
+ vec4 func_vec4 = vec4(ff+f3); |
+ return func_vec4; |
+} |
+ |
+float f5 = 6.5; |