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Side by Side Diff: conformance/ogles/GL/build/CorrectModule_frag.frag

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 #ifdef GL_ES
27 precision mediump float;
28 #endif
29 vec4 test_function4(float);
30 vec4 test_function1(float);
31 vec4 test_function2(float);
32 vec4 test_function3(float);
33 float f = 2.6;
34
35
36 vec4 test_function1(float ff)
37 {
38 vec4 func_vec4 = vec4(ff+f);
39 return func_vec4;
40 }
41
42 float f1 = 1.5;
43
44 vec4 test_function4(float ff)
45 {
46 vec4 func_vec4 = vec4(f1);
47 return func_vec4;
48 }
49
50 float f2 = 3.5;
51
52 void main()
53 {
54 vec4 v1 = test_function4(f2);
55 vec4 v2 = test_function1(f2);
56 vec4 v3 = test_function2(f2);
57 vec4 v4 = test_function3(f2);
58
59 if (f1 > f2) {
60 gl_FragColor = v1 + v2 + v3 + v4;
61 } else
62 gl_FragColor = v1 + v2 + v3 + v4;
63 }
64
65 float f4 = 5.5;
66 vec4 test_function3(float ff)
67 {
68 if (ff > f4)
69 return vec4(ff);
70 else
71 return vec4(f4);
72 }
73
74 float f3 = 4.5;
75 vec4 test_function2(float ff)
76 {
77 vec4 func_vec4 = vec4(ff+f3);
78 return func_vec4;
79 }
80
81 float f5 = 6.5;
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