| Index: conformance/ogles/GL/build/CorrectFunction1_vert.vert
|
| ===================================================================
|
| --- conformance/ogles/GL/build/CorrectFunction1_vert.vert (revision 0)
|
| +++ conformance/ogles/GL/build/CorrectFunction1_vert.vert (working copy)
|
| @@ -0,0 +1,53 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +vec3 bar(vec3, vec3);
|
| +
|
| +uniform vec2 v;
|
| +
|
| +bool foo(out vec3);
|
| +
|
| +void main()
|
| +{
|
| + bool b1, b2, b3, b4, b5, b6;
|
| +
|
| + b1 = any(lessThan(v, v));
|
| +
|
| + b2 = all(lessThanEqual(v, v));
|
| +
|
| + b3 = any(not(greaterThan(v, v)));
|
| +
|
| + b4 = any(greaterThanEqual(v, v));
|
| +
|
| + b5 = any(notEqual(v, v));
|
| +
|
| + b6 = any(equal(v, v));
|
| +
|
| + vec2 u;
|
| + if (b1 && b2 && b3 && b4 && b5 && b6)
|
| + u = v;
|
| +
|
| + gl_Position = vec4(u, u);
|
| +}
|
|
|