| Index: include/gpu/GrGpuObject.h
|
| diff --git a/include/gpu/GrGpuObject.h b/include/gpu/GrGpuObject.h
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| deleted file mode 100644
|
| index 51cac1c1b9c478f6d3380dd04ea8aacf6799546f..0000000000000000000000000000000000000000
|
| --- a/include/gpu/GrGpuObject.h
|
| +++ /dev/null
|
| @@ -1,145 +0,0 @@
|
| -/*
|
| - * Copyright 2014 Google Inc.
|
| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef GrGpuObject_DEFINED
|
| -#define GrGpuObject_DEFINED
|
| -
|
| -#include "SkInstCnt.h"
|
| -#include "SkTInternalLList.h"
|
| -
|
| -class GrResourceCacheEntry;
|
| -class GrGpu;
|
| -class GrContext;
|
| -
|
| -/**
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| - * Base class for objects that can be kept in the GrResourceCache.
|
| - */
|
| -class GrGpuObject : public SkNoncopyable {
|
| -public:
|
| - SK_DECLARE_INST_COUNT_ROOT(GrGpuObject)
|
| -
|
| - // These method signatures are written to mirror SkRefCnt. However, we don't require
|
| - // thread safety as GrCacheable objects are not intended to cross thread boundaries.
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| - // internal_dispose() exists because of GrTexture's reliance on it. It will be removed
|
| - // soon.
|
| - void ref() const { ++fRefCnt; }
|
| - void unref() const { --fRefCnt; if (0 == fRefCnt) { this->internal_dispose(); } }
|
| - virtual void internal_dispose() const { SkDELETE(this); }
|
| - bool unique() const { return 1 == fRefCnt; }
|
| -#ifdef SK_DEBUG
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| - void validate() const {
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| - SkASSERT(fRefCnt > 0);
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| - }
|
| -#endif
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| -
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| - /**
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| - * Frees the object in the underlying 3D API. It must be safe to call this
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| - * when the object has been previously abandoned.
|
| - */
|
| - void release();
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| -
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| - /**
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| - * Removes references to objects in the underlying 3D API without freeing
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| - * them. Used when the API context has been torn down before the GrContext.
|
| - */
|
| - void abandon();
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| -
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| - /**
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| - * Tests whether a object has been abandoned or released. All objects will
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| - * be in this state after their creating GrContext is destroyed or has
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| - * contextLost called. It's up to the client to test wasDestroyed() before
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| - * attempting to use an object if it holds refs on objects across
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| - * ~GrContext, freeResources with the force flag, or contextLost.
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| - *
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| - * @return true if the object has been released or abandoned,
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| - * false otherwise.
|
| - */
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| - bool wasDestroyed() const { return NULL == fGpu; }
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| -
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| - /**
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| - * Retrieves the context that owns the object. Note that it is possible for
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| - * this to return NULL. When objects have been release()ed or abandon()ed
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| - * they no longer have an owning context. Destroying a GrContext
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| - * automatically releases all its resources.
|
| - */
|
| - const GrContext* getContext() const;
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| - GrContext* getContext();
|
| -
|
| - /**
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| - * Retrieves the amount of GPU memory used by this resource in bytes. It is
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| - * approximate since we aren't aware of additional padding or copies made
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| - * by the driver.
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| - *
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| - * @return the amount of GPU memory used in bytes
|
| - */
|
| - virtual size_t gpuMemorySize() const = 0;
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| -
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| - void setCacheEntry(GrResourceCacheEntry* cacheEntry) { fCacheEntry = cacheEntry; }
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| - GrResourceCacheEntry* getCacheEntry() { return fCacheEntry; }
|
| -
|
| - /**
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| - * Gets an id that is unique for this GrCacheable object. It is static in that it does
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| - * not change when the content of the GrCacheable object changes. This will never return
|
| - * 0.
|
| - */
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| - uint32_t getUniqueID() const { return fUniqueID; }
|
| -
|
| -protected:
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| - GrGpuObject(GrGpu*, bool isWrapped);
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| - virtual ~GrGpuObject();
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| -
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| - bool isInCache() const { return NULL != fCacheEntry; }
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| -
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| - GrGpu* getGpu() const { return fGpu; }
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| -
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| - // Derived classes should always call their parent class' onRelease
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| - // and onAbandon methods in their overrides.
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| - virtual void onRelease() {};
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| - virtual void onAbandon() {};
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| -
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| - bool isWrapped() const { return kWrapped_FlagBit & fFlags; }
|
| -
|
| - /**
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| - * This entry point should be called whenever gpuMemorySize() begins
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| - * reporting a different size. If the object is in the cache, it will call
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| - * gpuMemorySize() immediately and pass the new size on to the resource
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| - * cache.
|
| - */
|
| - void didChangeGpuMemorySize() const;
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| -
|
| -private:
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| -#ifdef SK_DEBUG
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| - friend class GrGpu; // for assert in GrGpu to access getGpu
|
| -#endif
|
| -
|
| - static uint32_t CreateUniqueID();
|
| -
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| - // We're in an internal doubly linked list
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| - SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuObject);
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| -
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| - GrGpu* fGpu; // not reffed. The GrGpu can be deleted while there
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| - // are still live GrGpuObjects. It will call
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| - // release() on all such objects in its destructor.
|
| - enum Flags {
|
| - /**
|
| - * This object wraps a GPU object given to us by the user.
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| - * Lifetime management is left up to the user (i.e., we will not
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| - * free it).
|
| - */
|
| - kWrapped_FlagBit = 0x1,
|
| - };
|
| -
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| - uint32_t fFlags;
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| -
|
| - mutable int32_t fRefCnt;
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| - GrResourceCacheEntry* fCacheEntry; // NULL if not in cache
|
| - const uint32_t fUniqueID;
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| -
|
| - typedef SkNoncopyable INHERITED;
|
| -};
|
| -
|
| -#endif
|
|
|