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Side by Side Diff: include/gpu/GrGpuObject.h

Issue 418143004: Rename GrGpuObject to GrGpuResource (Closed) Base URL: https://skia.googlesource.com/skia.git@compact
Patch Set: Fix indents Created 6 years, 5 months ago
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1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrGpuObject_DEFINED
9 #define GrGpuObject_DEFINED
10
11 #include "SkInstCnt.h"
12 #include "SkTInternalLList.h"
13
14 class GrResourceCacheEntry;
15 class GrGpu;
16 class GrContext;
17
18 /**
19 * Base class for objects that can be kept in the GrResourceCache.
20 */
21 class GrGpuObject : public SkNoncopyable {
22 public:
23 SK_DECLARE_INST_COUNT_ROOT(GrGpuObject)
24
25 // These method signatures are written to mirror SkRefCnt. However, we don't require
26 // thread safety as GrCacheable objects are not intended to cross thread bou ndaries.
27 // internal_dispose() exists because of GrTexture's reliance on it. It will be removed
28 // soon.
29 void ref() const { ++fRefCnt; }
30 void unref() const { --fRefCnt; if (0 == fRefCnt) { this->internal_dispose() ; } }
31 virtual void internal_dispose() const { SkDELETE(this); }
32 bool unique() const { return 1 == fRefCnt; }
33 #ifdef SK_DEBUG
34 void validate() const {
35 SkASSERT(fRefCnt > 0);
36 }
37 #endif
38
39 /**
40 * Frees the object in the underlying 3D API. It must be safe to call this
41 * when the object has been previously abandoned.
42 */
43 void release();
44
45 /**
46 * Removes references to objects in the underlying 3D API without freeing
47 * them. Used when the API context has been torn down before the GrContext.
48 */
49 void abandon();
50
51 /**
52 * Tests whether a object has been abandoned or released. All objects will
53 * be in this state after their creating GrContext is destroyed or has
54 * contextLost called. It's up to the client to test wasDestroyed() before
55 * attempting to use an object if it holds refs on objects across
56 * ~GrContext, freeResources with the force flag, or contextLost.
57 *
58 * @return true if the object has been released or abandoned,
59 * false otherwise.
60 */
61 bool wasDestroyed() const { return NULL == fGpu; }
62
63 /**
64 * Retrieves the context that owns the object. Note that it is possible for
65 * this to return NULL. When objects have been release()ed or abandon()ed
66 * they no longer have an owning context. Destroying a GrContext
67 * automatically releases all its resources.
68 */
69 const GrContext* getContext() const;
70 GrContext* getContext();
71
72 /**
73 * Retrieves the amount of GPU memory used by this resource in bytes. It is
74 * approximate since we aren't aware of additional padding or copies made
75 * by the driver.
76 *
77 * @return the amount of GPU memory used in bytes
78 */
79 virtual size_t gpuMemorySize() const = 0;
80
81 void setCacheEntry(GrResourceCacheEntry* cacheEntry) { fCacheEntry = cacheEn try; }
82 GrResourceCacheEntry* getCacheEntry() { return fCacheEntry; }
83
84 /**
85 * Gets an id that is unique for this GrCacheable object. It is static in th at it does
86 * not change when the content of the GrCacheable object changes. This will never return
87 * 0.
88 */
89 uint32_t getUniqueID() const { return fUniqueID; }
90
91 protected:
92 GrGpuObject(GrGpu*, bool isWrapped);
93 virtual ~GrGpuObject();
94
95 bool isInCache() const { return NULL != fCacheEntry; }
96
97 GrGpu* getGpu() const { return fGpu; }
98
99 // Derived classes should always call their parent class' onRelease
100 // and onAbandon methods in their overrides.
101 virtual void onRelease() {};
102 virtual void onAbandon() {};
103
104 bool isWrapped() const { return kWrapped_FlagBit & fFlags; }
105
106 /**
107 * This entry point should be called whenever gpuMemorySize() begins
108 * reporting a different size. If the object is in the cache, it will call
109 * gpuMemorySize() immediately and pass the new size on to the resource
110 * cache.
111 */
112 void didChangeGpuMemorySize() const;
113
114 private:
115 #ifdef SK_DEBUG
116 friend class GrGpu; // for assert in GrGpu to access getGpu
117 #endif
118
119 static uint32_t CreateUniqueID();
120
121 // We're in an internal doubly linked list
122 SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuObject);
123
124 GrGpu* fGpu; // not reffed. The GrGpu can be dele ted while there
125 // are still live GrGpuObjects. It w ill call
126 // release() on all such objects in its destructor.
127 enum Flags {
128 /**
129 * This object wraps a GPU object given to us by the user.
130 * Lifetime management is left up to the user (i.e., we will not
131 * free it).
132 */
133 kWrapped_FlagBit = 0x1,
134 };
135
136 uint32_t fFlags;
137
138 mutable int32_t fRefCnt;
139 GrResourceCacheEntry* fCacheEntry; // NULL if not in cache
140 const uint32_t fUniqueID;
141
142 typedef SkNoncopyable INHERITED;
143 };
144
145 #endif
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