| Index: include/gpu/GrContext.h
|
| diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h
|
| index a379f80be0f7ca57baa1f2694e82e115b718e284..f533851ac3f377617fd34194731ac420413de5a6 100644
|
| --- a/include/gpu/GrContext.h
|
| +++ b/include/gpu/GrContext.h
|
| @@ -90,9 +90,9 @@ public:
|
| * buffer, etc. references/IDs are now invalid. Should be called even when
|
| * GrContext is no longer going to be used for two reasons:
|
| * 1) ~GrContext will not try to free the objects in the 3D API.
|
| - * 2) If you've created GrGpuObjects that outlive the GrContext they will
|
| - * be marked as invalid (GrGpuObjects::isValid()) and won't attempt to
|
| - * free their underlying resource in the 3D API.
|
| + * 2) If you've created GrGpuResources that outlive the GrContext they
|
| + * will be marked as invalid (GrGpuResource::isValid()) and won't
|
| + * attempt to free their underlying resource in the 3D API.
|
| * Content drawn since the last GrContext::flush() may be lost.
|
| */
|
| void contextLost();
|
| @@ -185,14 +185,14 @@ public:
|
| /**
|
| * Stores a custom resource in the cache, based on the specified key.
|
| */
|
| - void addResourceToCache(const GrResourceKey&, GrGpuObject*);
|
| + void addResourceToCache(const GrResourceKey&, GrGpuResource*);
|
|
|
| /**
|
| * Finds a resource in the cache, based on the specified key. This is intended for use in
|
| * conjunction with addResourceToCache(). The return value will be NULL if not found. The
|
| * caller must balance with a call to unref().
|
| */
|
| - GrGpuObject* findAndRefCachedResource(const GrResourceKey&);
|
| + GrGpuResource* findAndRefCachedResource(const GrResourceKey&);
|
|
|
| /**
|
| * Creates a new text rendering context that is optimal for the
|
|
|