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Unified Diff: include/gpu/GrGpuObject.h

Issue 418143004: Rename GrGpuObject to GrGpuResource (Closed) Base URL: https://skia.googlesource.com/skia.git@compact
Patch Set: Fix indents Created 6 years, 5 months ago
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Index: include/gpu/GrGpuObject.h
diff --git a/include/gpu/GrGpuObject.h b/include/gpu/GrGpuObject.h
deleted file mode 100644
index 51cac1c1b9c478f6d3380dd04ea8aacf6799546f..0000000000000000000000000000000000000000
--- a/include/gpu/GrGpuObject.h
+++ /dev/null
@@ -1,145 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrGpuObject_DEFINED
-#define GrGpuObject_DEFINED
-
-#include "SkInstCnt.h"
-#include "SkTInternalLList.h"
-
-class GrResourceCacheEntry;
-class GrGpu;
-class GrContext;
-
-/**
- * Base class for objects that can be kept in the GrResourceCache.
- */
-class GrGpuObject : public SkNoncopyable {
-public:
- SK_DECLARE_INST_COUNT_ROOT(GrGpuObject)
-
- // These method signatures are written to mirror SkRefCnt. However, we don't require
- // thread safety as GrCacheable objects are not intended to cross thread boundaries.
- // internal_dispose() exists because of GrTexture's reliance on it. It will be removed
- // soon.
- void ref() const { ++fRefCnt; }
- void unref() const { --fRefCnt; if (0 == fRefCnt) { this->internal_dispose(); } }
- virtual void internal_dispose() const { SkDELETE(this); }
- bool unique() const { return 1 == fRefCnt; }
-#ifdef SK_DEBUG
- void validate() const {
- SkASSERT(fRefCnt > 0);
- }
-#endif
-
- /**
- * Frees the object in the underlying 3D API. It must be safe to call this
- * when the object has been previously abandoned.
- */
- void release();
-
- /**
- * Removes references to objects in the underlying 3D API without freeing
- * them. Used when the API context has been torn down before the GrContext.
- */
- void abandon();
-
- /**
- * Tests whether a object has been abandoned or released. All objects will
- * be in this state after their creating GrContext is destroyed or has
- * contextLost called. It's up to the client to test wasDestroyed() before
- * attempting to use an object if it holds refs on objects across
- * ~GrContext, freeResources with the force flag, or contextLost.
- *
- * @return true if the object has been released or abandoned,
- * false otherwise.
- */
- bool wasDestroyed() const { return NULL == fGpu; }
-
- /**
- * Retrieves the context that owns the object. Note that it is possible for
- * this to return NULL. When objects have been release()ed or abandon()ed
- * they no longer have an owning context. Destroying a GrContext
- * automatically releases all its resources.
- */
- const GrContext* getContext() const;
- GrContext* getContext();
-
- /**
- * Retrieves the amount of GPU memory used by this resource in bytes. It is
- * approximate since we aren't aware of additional padding or copies made
- * by the driver.
- *
- * @return the amount of GPU memory used in bytes
- */
- virtual size_t gpuMemorySize() const = 0;
-
- void setCacheEntry(GrResourceCacheEntry* cacheEntry) { fCacheEntry = cacheEntry; }
- GrResourceCacheEntry* getCacheEntry() { return fCacheEntry; }
-
- /**
- * Gets an id that is unique for this GrCacheable object. It is static in that it does
- * not change when the content of the GrCacheable object changes. This will never return
- * 0.
- */
- uint32_t getUniqueID() const { return fUniqueID; }
-
-protected:
- GrGpuObject(GrGpu*, bool isWrapped);
- virtual ~GrGpuObject();
-
- bool isInCache() const { return NULL != fCacheEntry; }
-
- GrGpu* getGpu() const { return fGpu; }
-
- // Derived classes should always call their parent class' onRelease
- // and onAbandon methods in their overrides.
- virtual void onRelease() {};
- virtual void onAbandon() {};
-
- bool isWrapped() const { return kWrapped_FlagBit & fFlags; }
-
- /**
- * This entry point should be called whenever gpuMemorySize() begins
- * reporting a different size. If the object is in the cache, it will call
- * gpuMemorySize() immediately and pass the new size on to the resource
- * cache.
- */
- void didChangeGpuMemorySize() const;
-
-private:
-#ifdef SK_DEBUG
- friend class GrGpu; // for assert in GrGpu to access getGpu
-#endif
-
- static uint32_t CreateUniqueID();
-
- // We're in an internal doubly linked list
- SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuObject);
-
- GrGpu* fGpu; // not reffed. The GrGpu can be deleted while there
- // are still live GrGpuObjects. It will call
- // release() on all such objects in its destructor.
- enum Flags {
- /**
- * This object wraps a GPU object given to us by the user.
- * Lifetime management is left up to the user (i.e., we will not
- * free it).
- */
- kWrapped_FlagBit = 0x1,
- };
-
- uint32_t fFlags;
-
- mutable int32_t fRefCnt;
- GrResourceCacheEntry* fCacheEntry; // NULL if not in cache
- const uint32_t fUniqueID;
-
- typedef SkNoncopyable INHERITED;
-};
-
-#endif
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