Index: include/gpu/GrGpuObject.h |
diff --git a/include/gpu/GrGpuObject.h b/include/gpu/GrGpuObject.h |
deleted file mode 100644 |
index 51cac1c1b9c478f6d3380dd04ea8aacf6799546f..0000000000000000000000000000000000000000 |
--- a/include/gpu/GrGpuObject.h |
+++ /dev/null |
@@ -1,145 +0,0 @@ |
-/* |
- * Copyright 2014 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#ifndef GrGpuObject_DEFINED |
-#define GrGpuObject_DEFINED |
- |
-#include "SkInstCnt.h" |
-#include "SkTInternalLList.h" |
- |
-class GrResourceCacheEntry; |
-class GrGpu; |
-class GrContext; |
- |
-/** |
- * Base class for objects that can be kept in the GrResourceCache. |
- */ |
-class GrGpuObject : public SkNoncopyable { |
-public: |
- SK_DECLARE_INST_COUNT_ROOT(GrGpuObject) |
- |
- // These method signatures are written to mirror SkRefCnt. However, we don't require |
- // thread safety as GrCacheable objects are not intended to cross thread boundaries. |
- // internal_dispose() exists because of GrTexture's reliance on it. It will be removed |
- // soon. |
- void ref() const { ++fRefCnt; } |
- void unref() const { --fRefCnt; if (0 == fRefCnt) { this->internal_dispose(); } } |
- virtual void internal_dispose() const { SkDELETE(this); } |
- bool unique() const { return 1 == fRefCnt; } |
-#ifdef SK_DEBUG |
- void validate() const { |
- SkASSERT(fRefCnt > 0); |
- } |
-#endif |
- |
- /** |
- * Frees the object in the underlying 3D API. It must be safe to call this |
- * when the object has been previously abandoned. |
- */ |
- void release(); |
- |
- /** |
- * Removes references to objects in the underlying 3D API without freeing |
- * them. Used when the API context has been torn down before the GrContext. |
- */ |
- void abandon(); |
- |
- /** |
- * Tests whether a object has been abandoned or released. All objects will |
- * be in this state after their creating GrContext is destroyed or has |
- * contextLost called. It's up to the client to test wasDestroyed() before |
- * attempting to use an object if it holds refs on objects across |
- * ~GrContext, freeResources with the force flag, or contextLost. |
- * |
- * @return true if the object has been released or abandoned, |
- * false otherwise. |
- */ |
- bool wasDestroyed() const { return NULL == fGpu; } |
- |
- /** |
- * Retrieves the context that owns the object. Note that it is possible for |
- * this to return NULL. When objects have been release()ed or abandon()ed |
- * they no longer have an owning context. Destroying a GrContext |
- * automatically releases all its resources. |
- */ |
- const GrContext* getContext() const; |
- GrContext* getContext(); |
- |
- /** |
- * Retrieves the amount of GPU memory used by this resource in bytes. It is |
- * approximate since we aren't aware of additional padding or copies made |
- * by the driver. |
- * |
- * @return the amount of GPU memory used in bytes |
- */ |
- virtual size_t gpuMemorySize() const = 0; |
- |
- void setCacheEntry(GrResourceCacheEntry* cacheEntry) { fCacheEntry = cacheEntry; } |
- GrResourceCacheEntry* getCacheEntry() { return fCacheEntry; } |
- |
- /** |
- * Gets an id that is unique for this GrCacheable object. It is static in that it does |
- * not change when the content of the GrCacheable object changes. This will never return |
- * 0. |
- */ |
- uint32_t getUniqueID() const { return fUniqueID; } |
- |
-protected: |
- GrGpuObject(GrGpu*, bool isWrapped); |
- virtual ~GrGpuObject(); |
- |
- bool isInCache() const { return NULL != fCacheEntry; } |
- |
- GrGpu* getGpu() const { return fGpu; } |
- |
- // Derived classes should always call their parent class' onRelease |
- // and onAbandon methods in their overrides. |
- virtual void onRelease() {}; |
- virtual void onAbandon() {}; |
- |
- bool isWrapped() const { return kWrapped_FlagBit & fFlags; } |
- |
- /** |
- * This entry point should be called whenever gpuMemorySize() begins |
- * reporting a different size. If the object is in the cache, it will call |
- * gpuMemorySize() immediately and pass the new size on to the resource |
- * cache. |
- */ |
- void didChangeGpuMemorySize() const; |
- |
-private: |
-#ifdef SK_DEBUG |
- friend class GrGpu; // for assert in GrGpu to access getGpu |
-#endif |
- |
- static uint32_t CreateUniqueID(); |
- |
- // We're in an internal doubly linked list |
- SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuObject); |
- |
- GrGpu* fGpu; // not reffed. The GrGpu can be deleted while there |
- // are still live GrGpuObjects. It will call |
- // release() on all such objects in its destructor. |
- enum Flags { |
- /** |
- * This object wraps a GPU object given to us by the user. |
- * Lifetime management is left up to the user (i.e., we will not |
- * free it). |
- */ |
- kWrapped_FlagBit = 0x1, |
- }; |
- |
- uint32_t fFlags; |
- |
- mutable int32_t fRefCnt; |
- GrResourceCacheEntry* fCacheEntry; // NULL if not in cache |
- const uint32_t fUniqueID; |
- |
- typedef SkNoncopyable INHERITED; |
-}; |
- |
-#endif |