| Index: conformance/more/functions/uniformMatrixBadArgs.html
|
| ===================================================================
|
| --- conformance/more/functions/uniformMatrixBadArgs.html (revision 0)
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| +++ conformance/more/functions/uniformMatrixBadArgs.html (working copy)
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| @@ -0,0 +1,164 @@
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<!--
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +-->
|
| +<link rel="stylesheet" type="text/css" href="../unit.css" />
|
| +<script type="application/x-javascript" src="../unit.js"></script>
|
| +<script type="application/x-javascript" src="../util.js"></script>
|
| +<script type="application/x-javascript">
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| +
|
| +Tests.startUnit = function () {
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| + var canvas = document.getElementById('gl');
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| + var unwrappedGL = getGLContext(canvas);
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| + var gl = wrapGLContext(unwrappedGL);
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| + return [gl, unwrappedGL];
|
| +}
|
| +
|
| +Tests.testUniformf = function(gl, unwrappedGL) {
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| + var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
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| + sh.apply(function(f){
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| + var fm4 = f.uniform('fm4');
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| + var fm2 = f.uniform('fm2');
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| + var fm3 = f.uniform('fm3');
|
| + assertGLError(gl, gl.INVALID_VALUE, "bad transpose 4fv",
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| + function(){gl.uniformMatrix4fv(fm4, true, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);});
|
| + assertGLError(gl, gl.INVALID_VALUE, "bad transpose 3fv",
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| + function(){gl.uniformMatrix3fv(fm3, true, [1,0,0, 0,2,0, 0,0,3]);});
|
| + assertGLError(gl, gl.INVALID_VALUE, "bad transpose 2fv",
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| + function(){gl.uniformMatrix2fv(fm2, true, [1,0, 0,2]);});
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| + assertThrowNoGLError(gl, "bad location",
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| + function(){gl.uniformMatrix4fv(588939, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);});
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| + assertThrowNoGLError(gl, "bad location (negative)",
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| + function(){gl.uniformMatrix4fv(-588939, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);});
|
| + assertGLError(gl, gl.INVALID_VALUE, "17 values to 4fv",
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| + function(){gl.uniformMatrix4fv(fm4, false, [0,1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);});
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| + assertGLError(gl, gl.INVALID_VALUE, "5 values to 2fv",
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| + function(){gl.uniformMatrix2fv(fm2, false, [0,2,1, 2,2]);});
|
| + assertGLError(gl, gl.INVALID_VALUE, "10 values to 3fv",
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| + function(){gl.uniformMatrix3fv(fm3, false, [0,2,2,2, 2,2,2, 2,1,2]);});
|
| + assertGLError(gl, gl.INVALID_VALUE, "too few values to 4fv",
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| + function(){gl.uniformMatrix4fv(fm4, false, [0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);});
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| + assertGLError(gl, gl.INVALID_VALUE, "too few values to 2fv",
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| + function(){gl.uniformMatrix2fv(fm2, false, [1, 2,2]);});
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| + assertGLError(gl, gl.INVALID_VALUE, "too few values to 2fv",
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| + function(){gl.uniformMatrix2fv(fm2, false, []);});
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| + assertThrowNoGLError(gl, "string for data",
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| + function(){gl.uniformMatrix2fv(fm2, false, "fm4");});
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| + assertGLError(gl, gl.INVALID_VALUE, "too few values to 3fv",
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| + function(){gl.uniformMatrix3fv(fm3, false, [2,2, 2,2,2, 2,1,2]);});
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| + gl.uniformMatrix4fv(fm4, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);
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| + gl.uniformMatrix2fv(fm2, false, [2,1, 2,2]);
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| + gl.uniformMatrix3fv(fm3, false, [2,2,2, 2,2,2, 2,1,2]);
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| + assertGLError(gl, gl.INVALID_OPERATION, "3fv on mat4",
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| + function(){gl.uniformMatrix3fv(fm4, false, [1,0,0, 0,2,0, 0,0,3]);});
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| + assertGLError(gl, gl.INVALID_OPERATION, "3fv on mat2",
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| + function(){gl.uniformMatrix3fv(fm2, false, [0,2,1, 0,2,2, 0,0,0]);});
|
| + assertGLError(gl, gl.INVALID_OPERATION, "2fv om mat3",
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| + function(){gl.uniformMatrix2fv(fm3, false, [2,2, 2,2]);});
|
| + for (var ii = 2; ii <= 4; ++ii) {
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| + var all = [];
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| + var mats = [[],[]];
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| + for (var jj = 0; jj < 2; ++jj) {
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| + for (var kk = 0; kk < ii * ii; ++kk) {
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| + mats[jj].push(jj + 1);
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| + all.push(jj + 1);
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| + }
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| + }
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| + var loc0Name = 'am' + ii + '[0]';
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| + var loc1Name = 'am' + ii + '[1]';
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| + var loc0 = f.uniform(loc0Name);
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| + var loc1 = f.uniform(loc1Name);
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| + var fname = "uniformMatrix" + ii + "fv";
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| + assert(loc0Name, loc0 != null);
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| + assert(loc1Name, loc1 != null);
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| + assertOk("set array of 2 matrices " + ii + "fv",
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| + function(){gl[fname].call(gl,loc0, false, all);});
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| + var actual = unwrappedGL.getUniform(sh.shader.program, loc0);
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| + assert("got value for loc0",
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| + gl.NO_ERROR == checkError(gl, "getUniform loc0"));
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| + assertArrayEquals(mats[0], actual);
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| + var actual = unwrappedGL.getUniform(sh.shader.program, loc1);
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| + assert("got value for loc1",
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| + gl.NO_ERROR == checkError(gl, "getUniform loc1"));
|
| + assertArrayEquals(mats[1], actual);
|
| + assertOk("set array of second array of 2 matrixes",
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| + function(){gl[fname].call(gl, loc1, false, mats[0]);});
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| + var actual = unwrappedGL.getUniform(sh.shader.program, loc1);
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| + assert("got value for loc1",
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| + gl.NO_ERROR == checkError(gl, "getUniform loc1"));
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| + assertArrayEquals(mats[0], actual);
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| + var big = mats[1].concat([3]);
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| + assertGLError(gl, gl.INVALID_VALUE, "set array of first array of 2 matrixes plus 1 value",
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| + function(){gl[fname].call(gl, loc0, false, big);});
|
| + }
|
| + });
|
| + var d = new Uint8Array(4);
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| + gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
|
| + assertArrayEquals([1,2,3,8], d);
|
| + sh.destroy();
|
| +}
|
| +
|
| +Tests.endUnit = function(gl) {
|
| +}
|
| +
|
| +</script>
|
| +<script id="foobar-vert" type="x-shader/x-vertex">
|
| +attribute vec3 Vertex;
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| +attribute vec2 Tex;
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| +
|
| +uniform mat2 fm2;
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| +uniform mat3 fm3;
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| +uniform mat2 am2[2];
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| +uniform mat3 am3[2];
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| +uniform mat4 am4[2];
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| +
|
| +varying vec4 texCoord0;
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| +void main()
|
| +{
|
| + texCoord0 = vec4(Tex.s, 1.0-Tex.t, fm2[0][1]+fm3[2][1], 0.0);
|
| + float d = am2[0][1][1] + am3[0][2][2] + am4[0][3][3] +
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| + am2[1][1][1] + am3[1][2][2] + am4[1][3][3];
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| + gl_Position = vec4(Vertex, 1.0 + d * 0.0001);
|
| +}
|
| +</script>
|
| +<script id="foobar-frag" type="x-shader/x-fragment">
|
| +precision mediump float;
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| +
|
| +uniform mat4 fm4;
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| +
|
| +varying vec4 texCoord0;
|
| +void main()
|
| +{
|
| + gl_FragColor = vec4(fm4[0][0]/256.0, fm4[1][1]/256.0, fm4[2][2]/256.0, fm4[3][3]*texCoord0.z/256.0);
|
| +}
|
| +</script>
|
| +<style>canvas{ position:absolute; }</style>
|
| +</head><body>
|
| +<canvas id="gl" width="16" height="16"></canvas>
|
| +</body></html>
|
|
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| Property changes on: conformance/more/functions/uniformMatrixBadArgs.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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