| Index: conformance/more/functions/uniformMatrix.html
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| ===================================================================
|
| --- conformance/more/functions/uniformMatrix.html (revision 0)
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| +++ conformance/more/functions/uniformMatrix.html (working copy)
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| @@ -0,0 +1,90 @@
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| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<!--
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +-->
|
| +<link rel="stylesheet" type="text/css" href="../unit.css" />
|
| +<script type="application/x-javascript" src="../unit.js"></script>
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| +<script type="application/x-javascript" src="../util.js"></script>
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| +<script type="application/x-javascript">
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| +
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| +Tests.startUnit = function () {
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| + var canvas = document.getElementById('gl');
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| + var gl = wrapGLContext(getGLContext(canvas));
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| + return [gl];
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| +}
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| +
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| +Tests.testUniformf = function(gl) {
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| + var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
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| + sh.apply(function(f){
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| + var foo = f.uniform('foo');
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| + var bar = f.uniform('bar');
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| + var bar3 = f.uniform('bar3');
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| + gl.uniformMatrix4fv(foo, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);
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| + gl.uniformMatrix2fv(bar, false, [2,1, 2,2]);
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| + gl.uniformMatrix3fv(bar3, false, [2,2,2, 2,2,2, 2,1,2]);
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| + });
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| + var d = new Uint8Array(4);
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| + gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
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| + assertEquals([1,2,3,8], [d[0], d[1], d[2], d[3]]);
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| + sh.destroy();
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| +}
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| +
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| +Tests.endUnit = function(gl) {
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| +}
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| +
|
| +</script>
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| +<script id="foobar-vert" type="x-shader/x-vertex">
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| +attribute vec3 Vertex;
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| +attribute vec2 Tex;
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| +
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| +uniform mat2 bar;
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| +uniform mat3 bar3;
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| +
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| +varying vec4 texCoord0;
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| +void main()
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| +{
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| + texCoord0 = vec4(Tex.s, 1.0-Tex.t, bar[0][1]+bar3[2][1], 0.0);
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| + gl_Position = vec4(Vertex, 1.0);
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| +}
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| +</script>
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| +<script id="foobar-frag" type="x-shader/x-fragment">
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| +precision mediump float;
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| +
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| +uniform mat4 foo;
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| +
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| +varying vec4 texCoord0;
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| +void main()
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| +{
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| + gl_FragColor = vec4(foo[0][0]/256.0, foo[1][1]/256.0, foo[2][2]/256.0, foo[3][3]*texCoord0.z/256.0);
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| +}
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| +</script>
|
| +<style>canvas{ position:absolute; }</style>
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| +</head><body>
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| +<canvas id="gl" width="16" height="16"></canvas>
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| +</body></html>
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|
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| Property changes on: conformance/more/functions/uniformMatrix.html
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| ___________________________________________________________________
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