OLD | NEW |
(Empty) | |
| 1 <!DOCTYPE html> |
| 2 <html> |
| 3 <head> |
| 4 <meta charset="utf-8"> |
| 5 <!-- |
| 6 |
| 7 /* |
| 8 ** Copyright (c) 2012 The Khronos Group Inc. |
| 9 ** |
| 10 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 11 ** copy of this software and/or associated documentation files (the |
| 12 ** "Materials"), to deal in the Materials without restriction, including |
| 13 ** without limitation the rights to use, copy, modify, merge, publish, |
| 14 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 15 ** permit persons to whom the Materials are furnished to do so, subject to |
| 16 ** the following conditions: |
| 17 ** |
| 18 ** The above copyright notice and this permission notice shall be included |
| 19 ** in all copies or substantial portions of the Materials. |
| 20 ** |
| 21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 28 */ |
| 29 |
| 30 --> |
| 31 <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| 32 <script type="application/x-javascript" src="../unit.js"></script> |
| 33 <script type="application/x-javascript" src="../util.js"></script> |
| 34 <script type="application/x-javascript"> |
| 35 |
| 36 Tests.startUnit = function () { |
| 37 var canvas = document.getElementById('gl'); |
| 38 var unwrappedGL = getGLContext(canvas); |
| 39 var gl = wrapGLContext(unwrappedGL); |
| 40 return [gl, unwrappedGL]; |
| 41 } |
| 42 |
| 43 Tests.testUniformf = function(gl, unwrappedGL) { |
| 44 var sh = new Filter(gl, 'foobar-vert', 'foobar-frag'); |
| 45 sh.apply(function(f){ |
| 46 var fm4 = f.uniform('fm4'); |
| 47 var fm2 = f.uniform('fm2'); |
| 48 var fm3 = f.uniform('fm3'); |
| 49 assertGLError(gl, gl.INVALID_VALUE, "bad transpose 4fv", |
| 50 function(){gl.uniformMatrix4fv(fm4, true, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,
0,0,4]);}); |
| 51 assertGLError(gl, gl.INVALID_VALUE, "bad transpose 3fv", |
| 52 function(){gl.uniformMatrix3fv(fm3, true, [1,0,0, 0,2,0, 0,0,3]);}); |
| 53 assertGLError(gl, gl.INVALID_VALUE, "bad transpose 2fv", |
| 54 function(){gl.uniformMatrix2fv(fm2, true, [1,0, 0,2]);}); |
| 55 assertThrowNoGLError(gl, "bad location", |
| 56 function(){gl.uniformMatrix4fv(588939, false, [1,0,0,0, 0,2,0,0, 0,0,3,0
, 0,0,0,4]);}); |
| 57 assertThrowNoGLError(gl, "bad location (negative)", |
| 58 function(){gl.uniformMatrix4fv(-588939, false, [1,0,0,0, 0,2,0,0, 0,0,3,
0, 0,0,0,4]);}); |
| 59 assertGLError(gl, gl.INVALID_VALUE, "17 values to 4fv", |
| 60 function(){gl.uniformMatrix4fv(fm4, false, [0,1,0,0,0, 0,2,0,0, 0,0,3,0,
0,0,0,4]);}); |
| 61 assertGLError(gl, gl.INVALID_VALUE, "5 values to 2fv", |
| 62 function(){gl.uniformMatrix2fv(fm2, false, [0,2,1, 2,2]);}); |
| 63 assertGLError(gl, gl.INVALID_VALUE, "10 values to 3fv", |
| 64 function(){gl.uniformMatrix3fv(fm3, false, [0,2,2,2, 2,2,2, 2,1,2]);}); |
| 65 assertGLError(gl, gl.INVALID_VALUE, "too few values to 4fv", |
| 66 function(){gl.uniformMatrix4fv(fm4, false, [0,0,0, 0,2,0,0, 0,0,3,0, 0,0
,0,4]);}); |
| 67 assertGLError(gl, gl.INVALID_VALUE, "too few values to 2fv", |
| 68 function(){gl.uniformMatrix2fv(fm2, false, [1, 2,2]);}); |
| 69 assertGLError(gl, gl.INVALID_VALUE, "too few values to 2fv", |
| 70 function(){gl.uniformMatrix2fv(fm2, false, []);}); |
| 71 assertThrowNoGLError(gl, "string for data", |
| 72 function(){gl.uniformMatrix2fv(fm2, false, "fm4");}); |
| 73 assertGLError(gl, gl.INVALID_VALUE, "too few values to 3fv", |
| 74 function(){gl.uniformMatrix3fv(fm3, false, [2,2, 2,2,2, 2,1,2]);}); |
| 75 gl.uniformMatrix4fv(fm4, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]); |
| 76 gl.uniformMatrix2fv(fm2, false, [2,1, 2,2]); |
| 77 gl.uniformMatrix3fv(fm3, false, [2,2,2, 2,2,2, 2,1,2]); |
| 78 assertGLError(gl, gl.INVALID_OPERATION, "3fv on mat4", |
| 79 function(){gl.uniformMatrix3fv(fm4, false, [1,0,0, 0,2,0, 0,0,3]);}); |
| 80 assertGLError(gl, gl.INVALID_OPERATION, "3fv on mat2", |
| 81 function(){gl.uniformMatrix3fv(fm2, false, [0,2,1, 0,2,2, 0,0,0]);}); |
| 82 assertGLError(gl, gl.INVALID_OPERATION, "2fv om mat3", |
| 83 function(){gl.uniformMatrix2fv(fm3, false, [2,2, 2,2]);}); |
| 84 for (var ii = 2; ii <= 4; ++ii) { |
| 85 var all = []; |
| 86 var mats = [[],[]]; |
| 87 for (var jj = 0; jj < 2; ++jj) { |
| 88 for (var kk = 0; kk < ii * ii; ++kk) { |
| 89 mats[jj].push(jj + 1); |
| 90 all.push(jj + 1); |
| 91 } |
| 92 } |
| 93 var loc0Name = 'am' + ii + '[0]'; |
| 94 var loc1Name = 'am' + ii + '[1]'; |
| 95 var loc0 = f.uniform(loc0Name); |
| 96 var loc1 = f.uniform(loc1Name); |
| 97 var fname = "uniformMatrix" + ii + "fv"; |
| 98 assert(loc0Name, loc0 != null); |
| 99 assert(loc1Name, loc1 != null); |
| 100 assertOk("set array of 2 matrices " + ii + "fv", |
| 101 function(){gl[fname].call(gl,loc0, false, all);}); |
| 102 var actual = unwrappedGL.getUniform(sh.shader.program, loc0); |
| 103 assert("got value for loc0", |
| 104 gl.NO_ERROR == checkError(gl, "getUniform loc0")); |
| 105 assertArrayEquals(mats[0], actual); |
| 106 var actual = unwrappedGL.getUniform(sh.shader.program, loc1); |
| 107 assert("got value for loc1", |
| 108 gl.NO_ERROR == checkError(gl, "getUniform loc1")); |
| 109 assertArrayEquals(mats[1], actual); |
| 110 assertOk("set array of second array of 2 matrixes", |
| 111 function(){gl[fname].call(gl, loc1, false, mats[0]);}); |
| 112 var actual = unwrappedGL.getUniform(sh.shader.program, loc1); |
| 113 assert("got value for loc1", |
| 114 gl.NO_ERROR == checkError(gl, "getUniform loc1")); |
| 115 assertArrayEquals(mats[0], actual); |
| 116 var big = mats[1].concat([3]); |
| 117 assertGLError(gl, gl.INVALID_VALUE, "set array of first array of 2 matrixe
s plus 1 value", |
| 118 function(){gl[fname].call(gl, loc0, false, big);}); |
| 119 } |
| 120 }); |
| 121 var d = new Uint8Array(4); |
| 122 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); |
| 123 assertArrayEquals([1,2,3,8], d); |
| 124 sh.destroy(); |
| 125 } |
| 126 |
| 127 Tests.endUnit = function(gl) { |
| 128 } |
| 129 |
| 130 </script> |
| 131 <script id="foobar-vert" type="x-shader/x-vertex"> |
| 132 attribute vec3 Vertex; |
| 133 attribute vec2 Tex; |
| 134 |
| 135 uniform mat2 fm2; |
| 136 uniform mat3 fm3; |
| 137 uniform mat2 am2[2]; |
| 138 uniform mat3 am3[2]; |
| 139 uniform mat4 am4[2]; |
| 140 |
| 141 varying vec4 texCoord0; |
| 142 void main() |
| 143 { |
| 144 texCoord0 = vec4(Tex.s, 1.0-Tex.t, fm2[0][1]+fm3[2][1], 0.0); |
| 145 float d = am2[0][1][1] + am3[0][2][2] + am4[0][3][3] + |
| 146 am2[1][1][1] + am3[1][2][2] + am4[1][3][3]; |
| 147 gl_Position = vec4(Vertex, 1.0 + d * 0.0001); |
| 148 } |
| 149 </script> |
| 150 <script id="foobar-frag" type="x-shader/x-fragment"> |
| 151 precision mediump float; |
| 152 |
| 153 uniform mat4 fm4; |
| 154 |
| 155 varying vec4 texCoord0; |
| 156 void main() |
| 157 { |
| 158 gl_FragColor = vec4(fm4[0][0]/256.0, fm4[1][1]/256.0, fm4[2][2]/256.0, fm4[3
][3]*texCoord0.z/256.0); |
| 159 } |
| 160 </script> |
| 161 <style>canvas{ position:absolute; }</style> |
| 162 </head><body> |
| 163 <canvas id="gl" width="16" height="16"></canvas> |
| 164 </body></html> |
OLD | NEW |