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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <!--
6
7 /*
8 ** Copyright (c) 2012 The Khronos Group Inc.
9 **
10 ** Permission is hereby granted, free of charge, to any person obtaining a
11 ** copy of this software and/or associated documentation files (the
12 ** "Materials"), to deal in the Materials without restriction, including
13 ** without limitation the rights to use, copy, modify, merge, publish,
14 ** distribute, sublicense, and/or sell copies of the Materials, and to
15 ** permit persons to whom the Materials are furnished to do so, subject to
16 ** the following conditions:
17 **
18 ** The above copyright notice and this permission notice shall be included
19 ** in all copies or substantial portions of the Materials.
20 **
21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
28 */
29
30 -->
31 <link rel="stylesheet" type="text/css" href="../unit.css" />
32 <script type="application/x-javascript" src="../unit.js"></script>
33 <script type="application/x-javascript" src="../util.js"></script>
34 <script type="application/x-javascript">
35
36 Tests.startUnit = function () {
37 var canvas = document.getElementById('gl');
38 var gl = wrapGLContext(getGLContext(canvas));
39 return [gl];
40 }
41
42 Tests.testUniformf = function(gl) {
43 var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
44 sh.apply(function(f){
45 var foo = f.uniform('foo');
46 var bar = f.uniform('bar');
47 var bar3 = f.uniform('bar3');
48 gl.uniformMatrix4fv(foo, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);
49 gl.uniformMatrix2fv(bar, false, [2,1, 2,2]);
50 gl.uniformMatrix3fv(bar3, false, [2,2,2, 2,2,2, 2,1,2]);
51 });
52 var d = new Uint8Array(4);
53 gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
54 assertEquals([1,2,3,8], [d[0], d[1], d[2], d[3]]);
55 sh.destroy();
56 }
57
58 Tests.endUnit = function(gl) {
59 }
60
61 </script>
62 <script id="foobar-vert" type="x-shader/x-vertex">
63 attribute vec3 Vertex;
64 attribute vec2 Tex;
65
66 uniform mat2 bar;
67 uniform mat3 bar3;
68
69 varying vec4 texCoord0;
70 void main()
71 {
72 texCoord0 = vec4(Tex.s, 1.0-Tex.t, bar[0][1]+bar3[2][1], 0.0);
73 gl_Position = vec4(Vertex, 1.0);
74 }
75 </script>
76 <script id="foobar-frag" type="x-shader/x-fragment">
77 precision mediump float;
78
79 uniform mat4 foo;
80
81 varying vec4 texCoord0;
82 void main()
83 {
84 gl_FragColor = vec4(foo[0][0]/256.0, foo[1][1]/256.0, foo[2][2]/256.0, foo[3 ][3]*texCoord0.z/256.0);
85 }
86 </script>
87 <style>canvas{ position:absolute; }</style>
88 </head><body>
89 <canvas id="gl" width="16" height="16"></canvas>
90 </body></html>
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