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Side by Side Diff: conformance/misc/invalid-passed-params.html

Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
33 <script src="../../resources/js-test-pre.js"></script>
34 <script src="../resources/webgl-test.js"></script>
35 <script src="../../resources/desktop-gl-constants.js"></script>
36 <script src="../resources/webgl-test-utils.js"></script>
37 </head>
38 <body>
39 <div id="description"></div>
40 <div id="console"></div>
41
42 <script>
43 "use strict";
44 description("Test for invalid passed parameters");
45
46 var wtu = WebGLTestUtils;
47 var context = wtu.create3DContext();
48
49 debug("");
50 debug("Test createShader()");
51 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.F RAGMENT_SHADER)");
52 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.V ERTEX_SHADER)");
53 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)");
54 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(conte xt.TRIANGLES)");
55
56 debug("");
57 debug("Test clear()");
58 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL[' ACCUM_BUFFER_BIT'])");
59 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL[' ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)");
60 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL[' ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | conte xt.STENCIL_BUFFER_BIT)");
61 shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BU FFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
62
63 debug("");
64 debug("Test bufferData()");
65 var buffer = context.createBuffer();
66 shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARR AY_BUFFER, buffer)");
67 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR AY_BUFFER, 16, context.STREAM_DRAW)");
68 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR AY_BUFFER, 16, context.STATIC_DRAW)");
69 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR AY_BUFFER, 16, context.DYNAMIC_DRAW)");
70 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])");
71 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])");
72 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])");
73 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])");
74 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])");
75 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])");
76
77 debug("");
78 debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height");
79 var tex = context.createTexture();
80 var pixels = new Uint8Array(2 * 2 * 4);
81 shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TE XTURE_2D, tex)");
82 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(contex t.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
83 shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEX TURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)" );
84 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(con text.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)") ;
85 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(con text.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)") ;
86 shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context. TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
87 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(co ntext.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)");
88 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context .TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)");
89 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D (context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)");
90 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D (context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)");
91 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(cont ext.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)");
92
93 debug("");
94 debug("Test renderbufferStorage() with negative width/height");
95 var renderbuffer = context.createRenderbuffer();
96 shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(conte xt.RENDERBUFFER, renderbuffer)");
97 shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStora ge(context.RENDERBUFFER, context.RGBA4, -2, -2)");
98 shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(co ntext.RENDERBUFFER, context.RGBA4, 16, 16)");
99
100 debug("");
101 debug("Test scissor() with negative width/height");
102 shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)");
103 shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)" );
104
105 debug("");
106 debug("Test viewport() with negative width/height");
107 shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2 , -2)");
108 shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16) ");
109
110 debug("");
111 debug("Set up a program to test invalid characters");
112 var invalidSet = ['"', '$', '`', '@', '\\', "'"];
113 var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_123 4567890";
114 var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 567890";
115 function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) {
116 var invalidIdentifierString = "";
117 var invalidCommentString = "";
118 if (opt_invalidIdentifierChar != undefined) {
119 invalidIdentifierString += opt_invalidIdentifierChar;
120 }
121 if (opt_invalidCommentChar != undefined) {
122 invalidCommentString += opt_invalidCommentChar;
123 }
124 return "uniform float " + validUniformName + invalidIdentifierString + ";\n"
125 + "varying float " + validAttribName + ";\n"
126 + "void main() {\n"
127 + validAttribName + " = " + validUniformName + ";\n"
128 + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n";
129 + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentStrin g;
130 }
131 var vShader = context.createShader(context.VERTEX_SHADER);
132 context.shaderSource(vShader, generateShaderSource());
133 context.compileShader(vShader);
134 shouldBe("context.getError()", "context.NO_ERROR");
135 var fShader = context.createShader(context.FRAGMENT_SHADER);
136 context.shaderSource(fShader, "precision mediump float;\n"
137 + "varying float " + validAttribName + ";\n"
138 + "void main() {\n"
139 + "gl_FragColor = vec4(" + validAttribName + ", 0. 0, 0.0, 1.0); }");
140 context.compileShader(fShader);
141 shouldBe("context.getError()", "context.NO_ERROR");
142 var program = context.createProgram();
143 context.attachShader(program, vShader);
144 context.attachShader(program, fShader);
145 context.linkProgram(program);
146 var linkStatus = context.getProgramParameter(program, context.LINK_STATUS);
147 shouldBeTrue("linkStatus");
148 if (!linkStatus)
149 debug(context.getProgramInfoLog(program));
150 shouldBe("context.getError()", "context.NO_ERROR");
151 context.bindAttribLocation(program, 1, validAttribName);
152 shouldBe("context.getError()", "context.NO_ERROR");
153 context.getAttribLocation(program, validAttribName);
154 shouldBe("context.getError()", "context.NO_ERROR");
155 context.getUniformLocation(program, validUniformName);
156 shouldBe("context.getError()", "context.NO_ERROR");
157
158 debug("");
159 debug("Test shaderSource() with invalid characters");
160 for (var i = 0; i < invalidSet.length; ++i) {
161 var validShaderSource = generateShaderSource(undefined, invalidSet[i]);
162 context.shaderSource(vShader, validShaderSource);
163 shouldBe("context.getError()", "context.NO_ERROR");
164 var invalidShaderSource = generateShaderSource(invalidSet[i], undefined);
165 context.shaderSource(vShader, invalidShaderSource);
166 shouldBe("context.getError()", "context.INVALID_VALUE");
167 }
168
169 debug("");
170 debug("Test bindAttribLocation() with invalid characters");
171 for (var i = 0; i < invalidSet.length; ++i) {
172 var invalidName = validAttribName + invalidSet[i];
173 context.bindAttribLocation(program, 1, invalidName);
174 shouldBe("context.getError()", "context.INVALID_VALUE");
175 }
176
177 debug("");
178 debug("Test getAttribLocation() with invalid characters");
179 for (var i = 0; i < invalidSet.length; ++i) {
180 var invalidName = validAttribName + invalidSet[i];
181 context.getAttribLocation(program, invalidName);
182 shouldBe("context.getError()", "context.INVALID_VALUE");
183 }
184
185 debug("");
186 debug("Test getUniformLocation() with invalid characters");
187 for (var i = 0; i < invalidSet.length; ++i) {
188 var invalidName = validUniformName + invalidSet[i];
189 context.getUniformLocation(program, invalidName);
190 shouldBe("context.getError()", "context.INVALID_VALUE");
191 }
192
193 debug("")
194 var successfullyParsed = true;
195 </script>
196
197 <script src="../../resources/js-test-post.js"></script>
198 </body>
199 </html>
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