| Index: conformance/manual/framebuffers-keep-contents-exiting-fullscreen-mode.html
|
| ===================================================================
|
| --- conformance/manual/framebuffers-keep-contents-exiting-fullscreen-mode.html (revision 0)
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| +++ conformance/manual/framebuffers-keep-contents-exiting-fullscreen-mode.html (working copy)
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| @@ -0,0 +1,156 @@
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| +<!--
|
| +
|
| +/*
|
| +** Copyright (c) 2013 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
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| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +-->
|
| +
|
| +<!DOCTYPE html>
|
| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<title>Check that framebuffers keep contents exiting fullscreen mode.</title>
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +<script src="../resources/webgl-test-utils.js"></script>
|
| +<style>
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| +canvas {
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| + width: 100%;
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| + height: 50px;
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| + border: 1px solid black;
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| +}
|
| +#f {
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| + left: 0px;
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| + top: 0px;
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| +}
|
| +#inner {
|
| +}
|
| +input.button {
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| + font-size: 36pt;
|
| +}
|
| +.redbox {
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| + border: 1px solid black;
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| + background-color: red;
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| +}
|
| +#canvasholder {
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| + position: relative;
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| +}
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| +#clabel {
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| + position: absolute;
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| + width: 100%;
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| + top: 0px;
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| + left: 0px;
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| + font-size: 40px;
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| + z-index: 10;
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| + text-align: center;
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| +}
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| +</style>
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| +</head>
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| +<body>
|
| +<pre>
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| +This test must be run manually.
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| +
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| +Checks that framebuffers keep their contents going into and out of fullscreen mode.
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| +
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| +Through the entire test you should see a <span class="redbox">red rectangle</span>. If it is not <span class="redbox">red</span> in all cases the test has failed.
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| +</pre>
|
| +<div id="f">
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| + <div id="inner">
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| + <div id="buttonHolder">
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| + <div><input id="button" class="button" type="button" value="Click this button to continue the test"/></div>
|
| + <div id="canvasholder">
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| + <canvas id='c'></canvas>
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| + <div id='clabel'>
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| + should be red
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| + </div>
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| + </div>
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| + </div>
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| + </div>
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| +</div>
|
| +<div id="description"></div>
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| +<div id="console"></div>
|
| +<script>
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| +"use strict";
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| +var wtu = WebGLTestUtils;
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| +var testedFullScreen = false;
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| +var c = document.getElementById("c");
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| +var button = document.getElementById("button");
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| +var buttonHolder = document.getElementById("buttonHolder");
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| +var gl = wtu.create3DContext(c);
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| +if (!gl) {
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| + testFailed("can't init WebGL");
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| +}
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| +
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| +var checkState = function() {
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| + debug("");
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| + wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255]);
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| + shouldBeNonNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
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| + glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
|
| +}
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| +
|
| +var checkFramebufferState = function(fullscreen) {
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| + checkState();
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| +
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| + debug("fullscreen:" + fullscreen);
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| +
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| + if (fullscreen) {
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| + // Not sure if this is needed but need to make sure
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| + // we at least went fullscreen once.
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| + testedFullScreen = true;
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| + } else {
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| + if (testedFullScreen) {
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| + finishTest();
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| + }
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| + }
|
| +};
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| +
|
| +var test = function() {
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| + if (!wtu.setupFullscreen("button", "f", checkFramebufferState)) {
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| + testPassed("Browser does not support fullscreen mode. This is OK");
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| + finishTest();
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| + return;
|
| + }
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| +
|
| + var fb = gl.createFramebuffer();
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| + var tex = gl.createTexture();
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| +
|
| + gl.clearColor(1,0,0,1);
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| + gl.clear(gl.COLOR_BUFFER_BIT);
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| +
|
| + gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
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| + gl.bindTexture(gl.TEXTURE_2D, tex);
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| + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
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| + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
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| + shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
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| +
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| + gl.clearColor(0, 1, 0, 1);
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| + gl.clear(gl.COLOR_BUFFER_BIT);
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| +
|
| + checkState();
|
| +};
|
| +test();
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| +
|
| +</script>
|
| +</body>
|
| +</html>
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|
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| Property changes on: conformance/manual/framebuffers-keep-contents-exiting-fullscreen-mode.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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