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+<!-- |
+ |
+/* |
+** Copyright (c) 2013 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>Check that framebuffers keep contents exiting fullscreen mode.</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+<style> |
+canvas { |
+ width: 100%; |
+ height: 50px; |
+ border: 1px solid black; |
+} |
+#f { |
+ left: 0px; |
+ top: 0px; |
+} |
+#inner { |
+} |
+input.button { |
+ font-size: 36pt; |
+} |
+.redbox { |
+ border: 1px solid black; |
+ background-color: red; |
+} |
+#canvasholder { |
+ position: relative; |
+} |
+#clabel { |
+ position: absolute; |
+ width: 100%; |
+ top: 0px; |
+ left: 0px; |
+ font-size: 40px; |
+ z-index: 10; |
+ text-align: center; |
+} |
+</style> |
+</head> |
+<body> |
+<pre> |
+This test must be run manually. |
+ |
+Checks that framebuffers keep their contents going into and out of fullscreen mode. |
+ |
+Through the entire test you should see a <span class="redbox">red rectangle</span>. If it is not <span class="redbox">red</span> in all cases the test has failed. |
+</pre> |
+<div id="f"> |
+ <div id="inner"> |
+ <div id="buttonHolder"> |
+ <div><input id="button" class="button" type="button" value="Click this button to continue the test"/></div> |
+ <div id="canvasholder"> |
+ <canvas id='c'></canvas> |
+ <div id='clabel'> |
+ should be red |
+ </div> |
+ </div> |
+ </div> |
+ </div> |
+</div> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script> |
+"use strict"; |
+var wtu = WebGLTestUtils; |
+var testedFullScreen = false; |
+var c = document.getElementById("c"); |
+var button = document.getElementById("button"); |
+var buttonHolder = document.getElementById("buttonHolder"); |
+var gl = wtu.create3DContext(c); |
+if (!gl) { |
+ testFailed("can't init WebGL"); |
+} |
+ |
+var checkState = function() { |
+ debug(""); |
+ wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255]); |
+ shouldBeNonNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); |
+} |
+ |
+var checkFramebufferState = function(fullscreen) { |
+ checkState(); |
+ |
+ debug("fullscreen:" + fullscreen); |
+ |
+ if (fullscreen) { |
+ // Not sure if this is needed but need to make sure |
+ // we at least went fullscreen once. |
+ testedFullScreen = true; |
+ } else { |
+ if (testedFullScreen) { |
+ finishTest(); |
+ } |
+ } |
+}; |
+ |
+var test = function() { |
+ if (!wtu.setupFullscreen("button", "f", checkFramebufferState)) { |
+ testPassed("Browser does not support fullscreen mode. This is OK"); |
+ finishTest(); |
+ return; |
+ } |
+ |
+ var fb = gl.createFramebuffer(); |
+ var tex = gl.createTexture(); |
+ |
+ gl.clearColor(1,0,0,1); |
+ gl.clear(gl.COLOR_BUFFER_BIT); |
+ |
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb); |
+ gl.bindTexture(gl.TEXTURE_2D, tex); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); |
+ shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); |
+ |
+ gl.clearColor(0, 1, 0, 1); |
+ gl.clear(gl.COLOR_BUFFER_BIT); |
+ |
+ checkState(); |
+}; |
+test(); |
+ |
+</script> |
+</body> |
+</html> |
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