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Unified Diff: conformance/manual/framebuffers-keep-contents-exiting-fullscreen-mode.html

Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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Index: conformance/manual/framebuffers-keep-contents-exiting-fullscreen-mode.html
===================================================================
--- conformance/manual/framebuffers-keep-contents-exiting-fullscreen-mode.html (revision 0)
+++ conformance/manual/framebuffers-keep-contents-exiting-fullscreen-mode.html (working copy)
@@ -0,0 +1,156 @@
+<!--
+
+/*
+** Copyright (c) 2013 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>Check that framebuffers keep contents exiting fullscreen mode.</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"></script>
+<script src="../resources/webgl-test-utils.js"></script>
+<style>
+canvas {
+ width: 100%;
+ height: 50px;
+ border: 1px solid black;
+}
+#f {
+ left: 0px;
+ top: 0px;
+}
+#inner {
+}
+input.button {
+ font-size: 36pt;
+}
+.redbox {
+ border: 1px solid black;
+ background-color: red;
+}
+#canvasholder {
+ position: relative;
+}
+#clabel {
+ position: absolute;
+ width: 100%;
+ top: 0px;
+ left: 0px;
+ font-size: 40px;
+ z-index: 10;
+ text-align: center;
+}
+</style>
+</head>
+<body>
+<pre>
+This test must be run manually.
+
+Checks that framebuffers keep their contents going into and out of fullscreen mode.
+
+Through the entire test you should see a <span class="redbox">red rectangle</span>. If it is not <span class="redbox">red</span> in all cases the test has failed.
+</pre>
+<div id="f">
+ <div id="inner">
+ <div id="buttonHolder">
+ <div><input id="button" class="button" type="button" value="Click this button to continue the test"/></div>
+ <div id="canvasholder">
+ <canvas id='c'></canvas>
+ <div id='clabel'>
+ should be red
+ </div>
+ </div>
+ </div>
+ </div>
+</div>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var wtu = WebGLTestUtils;
+var testedFullScreen = false;
+var c = document.getElementById("c");
+var button = document.getElementById("button");
+var buttonHolder = document.getElementById("buttonHolder");
+var gl = wtu.create3DContext(c);
+if (!gl) {
+ testFailed("can't init WebGL");
+}
+
+var checkState = function() {
+ debug("");
+ wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255]);
+ shouldBeNonNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
+ glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
+}
+
+var checkFramebufferState = function(fullscreen) {
+ checkState();
+
+ debug("fullscreen:" + fullscreen);
+
+ if (fullscreen) {
+ // Not sure if this is needed but need to make sure
+ // we at least went fullscreen once.
+ testedFullScreen = true;
+ } else {
+ if (testedFullScreen) {
+ finishTest();
+ }
+ }
+};
+
+var test = function() {
+ if (!wtu.setupFullscreen("button", "f", checkFramebufferState)) {
+ testPassed("Browser does not support fullscreen mode. This is OK");
+ finishTest();
+ return;
+ }
+
+ var fb = gl.createFramebuffer();
+ var tex = gl.createTexture();
+
+ gl.clearColor(1,0,0,1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
+ shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
+
+ gl.clearColor(0, 1, 0, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ checkState();
+};
+test();
+
+</script>
+</body>
+</html>
Property changes on: conformance/manual/framebuffers-keep-contents-exiting-fullscreen-mode.html
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Added: svn:eol-style
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+LF
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