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| 1 <!-- |
| 2 |
| 3 /* |
| 4 ** Copyright (c) 2013 The Khronos Group Inc. |
| 5 ** |
| 6 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 7 ** copy of this software and/or associated documentation files (the |
| 8 ** "Materials"), to deal in the Materials without restriction, including |
| 9 ** without limitation the rights to use, copy, modify, merge, publish, |
| 10 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 11 ** permit persons to whom the Materials are furnished to do so, subject to |
| 12 ** the following conditions: |
| 13 ** |
| 14 ** The above copyright notice and this permission notice shall be included |
| 15 ** in all copies or substantial portions of the Materials. |
| 16 ** |
| 17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 24 */ |
| 25 |
| 26 --> |
| 27 |
| 28 <!DOCTYPE html> |
| 29 <html> |
| 30 <head> |
| 31 <meta charset="utf-8"> |
| 32 <title>Check that framebuffers keep contents exiting fullscreen mode.</title> |
| 33 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 34 <script src="../../resources/js-test-pre.js"></script> |
| 35 <script src="../resources/webgl-test.js"></script> |
| 36 <script src="../resources/webgl-test-utils.js"></script> |
| 37 <style> |
| 38 canvas { |
| 39 width: 100%; |
| 40 height: 50px; |
| 41 border: 1px solid black; |
| 42 } |
| 43 #f { |
| 44 left: 0px; |
| 45 top: 0px; |
| 46 } |
| 47 #inner { |
| 48 } |
| 49 input.button { |
| 50 font-size: 36pt; |
| 51 } |
| 52 .redbox { |
| 53 border: 1px solid black; |
| 54 background-color: red; |
| 55 } |
| 56 #canvasholder { |
| 57 position: relative; |
| 58 } |
| 59 #clabel { |
| 60 position: absolute; |
| 61 width: 100%; |
| 62 top: 0px; |
| 63 left: 0px; |
| 64 font-size: 40px; |
| 65 z-index: 10; |
| 66 text-align: center; |
| 67 } |
| 68 </style> |
| 69 </head> |
| 70 <body> |
| 71 <pre> |
| 72 This test must be run manually. |
| 73 |
| 74 Checks that framebuffers keep their contents going into and out of fullscreen mo
de. |
| 75 |
| 76 Through the entire test you should see a <span class="redbox">red rectangle</spa
n>. If it is not <span class="redbox">red</span> in all cases the test has faile
d. |
| 77 </pre> |
| 78 <div id="f"> |
| 79 <div id="inner"> |
| 80 <div id="buttonHolder"> |
| 81 <div><input id="button" class="button" type="button" value="Click this but
ton to continue the test"/></div> |
| 82 <div id="canvasholder"> |
| 83 <canvas id='c'></canvas> |
| 84 <div id='clabel'> |
| 85 should be red |
| 86 </div> |
| 87 </div> |
| 88 </div> |
| 89 </div> |
| 90 </div> |
| 91 <div id="description"></div> |
| 92 <div id="console"></div> |
| 93 <script> |
| 94 "use strict"; |
| 95 var wtu = WebGLTestUtils; |
| 96 var testedFullScreen = false; |
| 97 var c = document.getElementById("c"); |
| 98 var button = document.getElementById("button"); |
| 99 var buttonHolder = document.getElementById("buttonHolder"); |
| 100 var gl = wtu.create3DContext(c); |
| 101 if (!gl) { |
| 102 testFailed("can't init WebGL"); |
| 103 } |
| 104 |
| 105 var checkState = function() { |
| 106 debug(""); |
| 107 wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 255, 0, 255]); |
| 108 shouldBeNonNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); |
| 109 glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); |
| 110 } |
| 111 |
| 112 var checkFramebufferState = function(fullscreen) { |
| 113 checkState(); |
| 114 |
| 115 debug("fullscreen:" + fullscreen); |
| 116 |
| 117 if (fullscreen) { |
| 118 // Not sure if this is needed but need to make sure |
| 119 // we at least went fullscreen once. |
| 120 testedFullScreen = true; |
| 121 } else { |
| 122 if (testedFullScreen) { |
| 123 finishTest(); |
| 124 } |
| 125 } |
| 126 }; |
| 127 |
| 128 var test = function() { |
| 129 if (!wtu.setupFullscreen("button", "f", checkFramebufferState)) { |
| 130 testPassed("Browser does not support fullscreen mode. This is OK"); |
| 131 finishTest(); |
| 132 return; |
| 133 } |
| 134 |
| 135 var fb = gl.createFramebuffer(); |
| 136 var tex = gl.createTexture(); |
| 137 |
| 138 gl.clearColor(1,0,0,1); |
| 139 gl.clear(gl.COLOR_BUFFER_BIT); |
| 140 |
| 141 gl.bindFramebuffer(gl.FRAMEBUFFER, fb); |
| 142 gl.bindTexture(gl.TEXTURE_2D, tex); |
| 143 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, n
ull); |
| 144 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, t
ex, 0); |
| 145 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE
"); |
| 146 |
| 147 gl.clearColor(0, 1, 0, 1); |
| 148 gl.clear(gl.COLOR_BUFFER_BIT); |
| 149 |
| 150 checkState(); |
| 151 }; |
| 152 test(); |
| 153 |
| 154 </script> |
| 155 </body> |
| 156 </html> |
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