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Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <!--
6
7 /*
8 ** Copyright (c) 2012 The Khronos Group Inc.
9 **
10 ** Permission is hereby granted, free of charge, to any person obtaining a
11 ** copy of this software and/or associated documentation files (the
12 ** "Materials"), to deal in the Materials without restriction, including
13 ** without limitation the rights to use, copy, modify, merge, publish,
14 ** distribute, sublicense, and/or sell copies of the Materials, and to
15 ** permit persons to whom the Materials are furnished to do so, subject to
16 ** the following conditions:
17 **
18 ** The above copyright notice and this permission notice shall be included
19 ** in all copies or substantial portions of the Materials.
20 **
21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
28 */
29
30 -->
31 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
32 <script src="../../../resources/js-test-pre.js"></script>
33 <script src="../../../conformance/resources/webgl-test-utils.js"></script>
34
35 </head>
36 <body>
37 <div id="description"></div>
38 <div id="console"></div>
39 <canvas id="canvas_element" width="1" height="1"></canvas>
40 <script type="application/x-javascript">
41
42 function runTest()
43 {
44 shouldThrow("gl.isBuffer(gl.createFramebuffer())");
45 shouldThrow("gl.isBuffer(gl.createProgram())");
46 shouldThrow("gl.isBuffer(gl.createRenderbuffer())");
47 shouldThrow("gl.isBuffer(gl.createShader(gl.VERTEX_SHADER))");
48 shouldThrow("gl.isBuffer(gl.createTexture())");
49
50 shouldThrow("gl.isFramebuffer(gl.createBuffer())");
51 shouldThrow("gl.isFramebuffer(gl.createProgram())");
52 shouldThrow("gl.isFramebuffer(gl.createRenderbuffer())");
53 shouldThrow("gl.isFramebuffer(gl.createShader(gl.VERTEX_SHADER))");
54 shouldThrow("gl.isFramebuffer(gl.createTexture())");
55
56 shouldThrow("gl.isProgram(gl.createBuffer())");
57 shouldThrow("gl.isProgram(gl.createFramebuffer())");
58 shouldThrow("gl.isProgram(gl.createRenderbuffer())");
59 shouldThrow("gl.isProgram(gl.createShader(gl.VERTEX_SHADER))");
60 shouldThrow("gl.isProgram(gl.createTexture())");
61
62 shouldThrow("gl.isRenderbuffer(gl.createBuffer())");
63 shouldThrow("gl.isRenderbuffer(gl.createFramebuffer())");
64 shouldThrow("gl.isRenderbuffer(gl.createProgram())");
65 shouldThrow("gl.isRenderbuffer(gl.createShader(gl.VERTEX_SHADER))");
66 shouldThrow("gl.isRenderbuffer(gl.createTexture())");
67
68 shouldThrow("gl.isShader(gl.createBuffer())");
69 shouldThrow("gl.isShader(gl.createFramebuffer())");
70 shouldThrow("gl.isShader(gl.createProgram())");
71 shouldThrow("gl.isShader(gl.createRenderbuffer())");
72 shouldThrow("gl.isShader(gl.createTexture())");
73
74 shouldThrow("gl.isTexture(gl.createBuffer())");
75 shouldThrow("gl.isTexture(gl.createFramebuffer())");
76 shouldThrow("gl.isTexture(gl.createProgram())");
77 shouldThrow("gl.isTexture(gl.createRenderbuffer())");
78 shouldThrow("gl.isTexture(gl.createShader(gl.VERTEX_SHADER))");
79
80 shouldBe("gl.isBuffer(null)", "false");
81 shouldBe("gl.isBuffer(undefined)", "false");
82
83 shouldBe("gl.isFramebuffer(null)", "false");
84 shouldBe("gl.isFramebuffer(undefined)", "false");
85
86 shouldBe("gl.isProgram(null)", "false");
87 shouldBe("gl.isProgram(undefined)", "false");
88
89 shouldBe("gl.isRenderbuffer(null)", "false");
90 shouldBe("gl.isRenderbuffer(undefined)", "false");
91
92 shouldBe("gl.isShader(null)", "false");
93 shouldBe("gl.isShader(undefined)", "false");
94
95 shouldBe("gl.isTexture(null)", "false");
96 shouldBe("gl.isTexture(undefined)", "false");
97 }
98
99 description("Tests type checking for isX() functions");
100 var gl = WebGLTestUtils.create3DContext(document.getElementById("canvas_element" ));
101 runTest();
102 var successfullyParsed = true;
103 </script>
104
105 <script src="../../../resources/js-test-post.js"></script>
106 </body>
107 </html>
108
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