Index: conformance/more/functions/isTestsBadArgs.html |
=================================================================== |
--- conformance/more/functions/isTestsBadArgs.html (revision 0) |
+++ conformance/more/functions/isTestsBadArgs.html (working copy) |
@@ -0,0 +1,108 @@ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
+<script src="../../../resources/js-test-pre.js"></script> |
+<script src="../../../conformance/resources/webgl-test-utils.js"></script> |
+ |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+<canvas id="canvas_element" width="1" height="1"></canvas> |
+<script type="application/x-javascript"> |
+ |
+function runTest() |
+{ |
+ shouldThrow("gl.isBuffer(gl.createFramebuffer())"); |
+ shouldThrow("gl.isBuffer(gl.createProgram())"); |
+ shouldThrow("gl.isBuffer(gl.createRenderbuffer())"); |
+ shouldThrow("gl.isBuffer(gl.createShader(gl.VERTEX_SHADER))"); |
+ shouldThrow("gl.isBuffer(gl.createTexture())"); |
+ |
+ shouldThrow("gl.isFramebuffer(gl.createBuffer())"); |
+ shouldThrow("gl.isFramebuffer(gl.createProgram())"); |
+ shouldThrow("gl.isFramebuffer(gl.createRenderbuffer())"); |
+ shouldThrow("gl.isFramebuffer(gl.createShader(gl.VERTEX_SHADER))"); |
+ shouldThrow("gl.isFramebuffer(gl.createTexture())"); |
+ |
+ shouldThrow("gl.isProgram(gl.createBuffer())"); |
+ shouldThrow("gl.isProgram(gl.createFramebuffer())"); |
+ shouldThrow("gl.isProgram(gl.createRenderbuffer())"); |
+ shouldThrow("gl.isProgram(gl.createShader(gl.VERTEX_SHADER))"); |
+ shouldThrow("gl.isProgram(gl.createTexture())"); |
+ |
+ shouldThrow("gl.isRenderbuffer(gl.createBuffer())"); |
+ shouldThrow("gl.isRenderbuffer(gl.createFramebuffer())"); |
+ shouldThrow("gl.isRenderbuffer(gl.createProgram())"); |
+ shouldThrow("gl.isRenderbuffer(gl.createShader(gl.VERTEX_SHADER))"); |
+ shouldThrow("gl.isRenderbuffer(gl.createTexture())"); |
+ |
+ shouldThrow("gl.isShader(gl.createBuffer())"); |
+ shouldThrow("gl.isShader(gl.createFramebuffer())"); |
+ shouldThrow("gl.isShader(gl.createProgram())"); |
+ shouldThrow("gl.isShader(gl.createRenderbuffer())"); |
+ shouldThrow("gl.isShader(gl.createTexture())"); |
+ |
+ shouldThrow("gl.isTexture(gl.createBuffer())"); |
+ shouldThrow("gl.isTexture(gl.createFramebuffer())"); |
+ shouldThrow("gl.isTexture(gl.createProgram())"); |
+ shouldThrow("gl.isTexture(gl.createRenderbuffer())"); |
+ shouldThrow("gl.isTexture(gl.createShader(gl.VERTEX_SHADER))"); |
+ |
+ shouldBe("gl.isBuffer(null)", "false"); |
+ shouldBe("gl.isBuffer(undefined)", "false"); |
+ |
+ shouldBe("gl.isFramebuffer(null)", "false"); |
+ shouldBe("gl.isFramebuffer(undefined)", "false"); |
+ |
+ shouldBe("gl.isProgram(null)", "false"); |
+ shouldBe("gl.isProgram(undefined)", "false"); |
+ |
+ shouldBe("gl.isRenderbuffer(null)", "false"); |
+ shouldBe("gl.isRenderbuffer(undefined)", "false"); |
+ |
+ shouldBe("gl.isShader(null)", "false"); |
+ shouldBe("gl.isShader(undefined)", "false"); |
+ |
+ shouldBe("gl.isTexture(null)", "false"); |
+ shouldBe("gl.isTexture(undefined)", "false"); |
+} |
+ |
+description("Tests type checking for isX() functions"); |
+var gl = WebGLTestUtils.create3DContext(document.getElementById("canvas_element")); |
+runTest(); |
+var successfullyParsed = true; |
+</script> |
+ |
+<script src="../../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
+ |
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