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| 1 <!DOCTYPE html> |
| 2 <html> |
| 3 <head> |
| 4 <meta charset="utf-8"> |
| 5 <!-- |
| 6 |
| 7 /* |
| 8 ** Copyright (c) 2012 The Khronos Group Inc. |
| 9 ** |
| 10 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 11 ** copy of this software and/or associated documentation files (the |
| 12 ** "Materials"), to deal in the Materials without restriction, including |
| 13 ** without limitation the rights to use, copy, modify, merge, publish, |
| 14 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 15 ** permit persons to whom the Materials are furnished to do so, subject to |
| 16 ** the following conditions: |
| 17 ** |
| 18 ** The above copyright notice and this permission notice shall be included |
| 19 ** in all copies or substantial portions of the Materials. |
| 20 ** |
| 21 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 22 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 23 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 24 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 25 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 26 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 27 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 28 */ |
| 29 |
| 30 --> |
| 31 <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| 32 <script type="application/x-javascript" src="../unit.js"></script> |
| 33 <script type="application/x-javascript" src="../util.js"></script> |
| 34 <script type="application/x-javascript"> |
| 35 |
| 36 Tests.startUnit = function () { |
| 37 var canvas = document.getElementById('gl'); |
| 38 var gl = wrapGLContext(getGLContext(canvas)); |
| 39 return [gl]; |
| 40 } |
| 41 |
| 42 Tests.testIs = function(gl) { |
| 43 var tex = loadTexture(gl, document.getElementById('2d')); |
| 44 gl.bindTexture(gl.TEXTURE_2D, tex); |
| 45 var fbo = new FBO(gl, 1, 1); |
| 46 fbo.use(); |
| 47 var prog = gl.createProgram(); |
| 48 var sh1 = gl.createShader(gl.VERTEX_SHADER); |
| 49 var sh2 = gl.createShader(gl.FRAGMENT_SHADER); |
| 50 var buf = gl.createBuffer(); |
| 51 gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
| 52 assert("tex", gl.isTexture(tex)); |
| 53 assert("fbo", gl.isFramebuffer(fbo.fbo)); |
| 54 assert("rbo", gl.isRenderbuffer(fbo.rbo)); |
| 55 assert("prog", gl.isProgram(prog)); |
| 56 assert("sh1", gl.isShader(sh1)); |
| 57 assert("sh2", gl.isShader(sh2)); |
| 58 assert("buf", gl.isBuffer(buf)); |
| 59 gl.deleteTexture(tex); |
| 60 gl.deleteFramebuffer(fbo.fbo); |
| 61 gl.deleteRenderbuffer(fbo.rbo); |
| 62 gl.deleteProgram(prog); |
| 63 gl.deleteShader(sh1); |
| 64 gl.deleteShader(sh2); |
| 65 gl.deleteBuffer(buf); |
| 66 // NOTE: we purposely do not unbind things. |
| 67 assert("tex", !gl.isTexture(tex)); |
| 68 assert("fbo", !gl.isFramebuffer(fbo.fbo)); |
| 69 assert("rbo", !gl.isRenderbuffer(fbo.rbo)); |
| 70 assert("prog", !gl.isProgram(prog)); |
| 71 assert("sh1", !gl.isShader(sh1)); |
| 72 assert("sh2", !gl.isShader(sh2)); |
| 73 assert("buf", !gl.isBuffer(buf)); |
| 74 } |
| 75 |
| 76 </script> |
| 77 |
| 78 <style>canvas{ position:absolute; }</style> |
| 79 </head><body> |
| 80 <canvas id="gl" width="1" height="1"></canvas> |
| 81 <canvas id="2d" width="16" height="16"></canvas> |
| 82 </body></html> |
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