Chromium Code Reviews| Index: cc/output/bsp_tree.h |
| diff --git a/cc/output/bsp_tree.h b/cc/output/bsp_tree.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..cd1ec7195da8440cfa276552598ec5e497a3f82e |
| --- /dev/null |
| +++ b/cc/output/bsp_tree.h |
| @@ -0,0 +1,101 @@ |
| +// Copyright 2013 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef CC_OUTPUT_BSP_TREE_H_ |
| +#define CC_OUTPUT_BSP_TREE_H_ |
| + |
| +#include <list> |
| +#include <vector> |
| + |
| +#include "base/memory/scoped_ptr.h" |
| +#include "cc/base/scoped_ptr_deque.h" |
| +#include "cc/base/scoped_ptr_vector.h" |
| +#include "cc/output/bsp_compare_result.h" |
| +#include "cc/output/bsp_controller.h" |
| +#include "cc/quads/draw_polygon.h" |
| + |
| +namespace cc { |
| + |
| +struct BspNode { |
| + // This represents the splitting plane. |
| + scoped_ptr<DrawPolygon> node_data; |
| + // This represents any coplanar geometry we found while building the BSP. |
| + ScopedPtrVector<DrawPolygon> coplanars_front; |
| + ScopedPtrVector<DrawPolygon> coplanars_back; |
| + |
| + scoped_ptr<BspNode> back_child; |
| + scoped_ptr<BspNode> front_child; |
| + |
| + explicit BspNode(scoped_ptr<DrawPolygon> data); |
| + ~BspNode(); |
| +}; |
| + |
| +class BspTree { |
| + private: |
| + scoped_ptr<BspNode> root_; |
| + BspController* controller_; |
| + |
| + void FromList(ScopedPtrVector<DrawPolygon>* list); |
|
Ian Vollick
2014/07/16 20:54:33
Would be nice to add comment explaining the differ
troyhildebrandt
2014/07/18 21:48:26
Done.
|
| + void BuildTree(const scoped_ptr<BspNode>& node, |
| + ScopedPtrDeque<DrawPolygon>* data); |
| + |
| + template <typename ActionHandlerType> |
| + void WalkInOrderAction(ActionHandlerType* action_handler, |
| + DrawPolygon* item) const { |
|
Ian Vollick
2014/07/16 20:54:33
If you define these templatized member functions o
troyhildebrandt
2014/07/18 21:48:26
Simply changed the ordering, no complaints from th
|
| + (*action_handler)(item); |
| + } |
| + |
| + template <typename ActionHandlerType> |
| + void WalkInOrderRecursion(ActionHandlerType* action_handler, |
| + const scoped_ptr<BspNode>& node) const { |
| + // If our view is in front of the the polygon |
| + // in this node then walk back then front. |
|
Ian Vollick
2014/07/16 20:54:33
Could this be made more concise by storing node pt
troyhildebrandt
2014/07/18 21:48:26
Done.
|
| + if (controller_->GetCameraPositionRelative(*(node->node_data)) == |
| + IN_FRONT) { |
| + if (node->back_child) |
| + WalkInOrderRecursion(action_handler, node->back_child); |
| + // Add all items from this node level to the list in their current order. |
| + for (unsigned int i = 0; i < node->coplanars_front.size(); i++) { |
| + WalkInOrderAction(action_handler, node->coplanars_front[i]); |
| + } |
| + WalkInOrderAction(action_handler, node->node_data.get()); |
| + for (unsigned int i = 0; i < node->coplanars_back.size(); i++) { |
| + WalkInOrderAction(action_handler, node->coplanars_back[i]); |
| + } |
| + if (node->front_child) |
| + WalkInOrderRecursion(action_handler, node->front_child); |
| + } else { |
| + if (node->front_child) |
| + WalkInOrderRecursion(action_handler, node->front_child); |
| + // Add all items from this node level to the list in their current order. |
| + for (unsigned int i = 0; i < node->coplanars_back.size(); i++) { |
| + WalkInOrderAction(action_handler, node->coplanars_back[i]); |
| + } |
| + WalkInOrderAction(action_handler, node->node_data.get()); |
| + for (unsigned int i = 0; i < node->coplanars_front.size(); i++) { |
| + WalkInOrderAction(action_handler, node->coplanars_front[i]); |
| + } |
| + if (node->back_child) |
| + WalkInOrderRecursion(action_handler, node->back_child); |
| + } |
| + } |
| + |
| + public: |
| + BspTree(BspController* bsp_controller, ScopedPtrVector<DrawPolygon>* list); |
| + scoped_ptr<BspNode>& root() { return root_; } |
| + |
| + template <typename ActionHandlerType> |
| + void TraverseWithActionHandler(ActionHandlerType* action_handler) const { |
| + if (root_) { |
| + WalkInOrderRecursion<ActionHandlerType>(action_handler, root_); |
| + } |
| + } |
| + |
| + void Clear(); |
| + ~BspTree(); |
| +}; |
| + |
| +} // namespace cc |
| + |
| +#endif // CC_OUTPUT_BSP_TREE_H_ |