Index: cc/output/bsp_controller.cc |
diff --git a/cc/output/bsp_controller.cc b/cc/output/bsp_controller.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..dc994c21c3f198553acd23ffd72d37741f9ffecc |
--- /dev/null |
+++ b/cc/output/bsp_controller.cc |
@@ -0,0 +1,38 @@ |
+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+#include "cc/output/bsp_compare_result.h" |
+#include "cc/output/bsp_controller.h" |
+#include "cc/quads/draw_polygon.h" |
+#include "ui/gfx/vector3d_f.h" |
+ |
+namespace cc { |
+ |
+BspCompareResult BspController::GetNodePositionRelative( |
+ const DrawPolygon& node_a, |
+ const DrawPolygon& node_b) const { |
+ return DrawPolygon::SideCompare(node_a, node_b, compare_threshold_); |
+} |
+ |
+// The base comparer with 0,0,0 as camera position facing forward |
+ViewCompareResult BspController::GetCameraPositionRelative( |
+ const DrawPolygon& node) const { |
+ // The dot product figures out if we're behind or in front of the |
+ // current DrawPolygon based on its normal and a point from it. |
+ if (node.normal.z() >= 0.f) |
Ian Vollick
2014/07/16 20:54:32
This is probably a dumb question, but why don't yo
troyhildebrandt
2014/07/18 21:48:25
You're right, done.
|
+ return IN_FRONT; |
+ return BEHIND; |
+} |
+ |
+bool BspController::SplitPolygon(scoped_ptr<DrawPolygon> polygon, |
+ const DrawPolygon& splitter, |
+ scoped_ptr<DrawPolygon>* front, |
+ scoped_ptr<DrawPolygon>* back) const { |
+ return polygon->Split(splitter, split_threshold_, front, back); |
+} |
+ |
+float BspController::SplitWeight(const DrawPolygon& polygon) { |
+ return polygon.area; |
+} |
+ |
+} // namespace cc |