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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CC_OUTPUT_BSP_TREE_H_ | |
6 #define CC_OUTPUT_BSP_TREE_H_ | |
7 | |
8 #include <list> | |
9 #include <vector> | |
10 | |
11 #include "base/memory/scoped_ptr.h" | |
12 #include "cc/base/scoped_ptr_deque.h" | |
13 #include "cc/base/scoped_ptr_vector.h" | |
14 #include "cc/output/bsp_compare_result.h" | |
15 #include "cc/output/bsp_controller.h" | |
16 #include "cc/quads/draw_polygon.h" | |
17 | |
18 namespace cc { | |
19 | |
20 struct BspNode { | |
21 // This represents the splitting plane. | |
22 scoped_ptr<DrawPolygon> node_data; | |
23 // This represents any coplanar geometry we found while building the BSP. | |
24 ScopedPtrVector<DrawPolygon> coplanars_front; | |
25 ScopedPtrVector<DrawPolygon> coplanars_back; | |
26 | |
27 scoped_ptr<BspNode> back_child; | |
28 scoped_ptr<BspNode> front_child; | |
29 | |
30 explicit BspNode(scoped_ptr<DrawPolygon> data); | |
31 ~BspNode(); | |
32 }; | |
33 | |
34 class BspTree { | |
35 private: | |
36 scoped_ptr<BspNode> root_; | |
37 BspController* controller_; | |
38 | |
39 void FromList(ScopedPtrVector<DrawPolygon>* list); | |
Ian Vollick
2014/07/16 20:54:33
Would be nice to add comment explaining the differ
troyhildebrandt
2014/07/18 21:48:26
Done.
| |
40 void BuildTree(const scoped_ptr<BspNode>& node, | |
41 ScopedPtrDeque<DrawPolygon>* data); | |
42 | |
43 template <typename ActionHandlerType> | |
44 void WalkInOrderAction(ActionHandlerType* action_handler, | |
45 DrawPolygon* item) const { | |
Ian Vollick
2014/07/16 20:54:33
If you define these templatized member functions o
troyhildebrandt
2014/07/18 21:48:26
Simply changed the ordering, no complaints from th
| |
46 (*action_handler)(item); | |
47 } | |
48 | |
49 template <typename ActionHandlerType> | |
50 void WalkInOrderRecursion(ActionHandlerType* action_handler, | |
51 const scoped_ptr<BspNode>& node) const { | |
52 // If our view is in front of the the polygon | |
53 // in this node then walk back then front. | |
Ian Vollick
2014/07/16 20:54:33
Could this be made more concise by storing node pt
troyhildebrandt
2014/07/18 21:48:26
Done.
| |
54 if (controller_->GetCameraPositionRelative(*(node->node_data)) == | |
55 IN_FRONT) { | |
56 if (node->back_child) | |
57 WalkInOrderRecursion(action_handler, node->back_child); | |
58 // Add all items from this node level to the list in their current order. | |
59 for (unsigned int i = 0; i < node->coplanars_front.size(); i++) { | |
60 WalkInOrderAction(action_handler, node->coplanars_front[i]); | |
61 } | |
62 WalkInOrderAction(action_handler, node->node_data.get()); | |
63 for (unsigned int i = 0; i < node->coplanars_back.size(); i++) { | |
64 WalkInOrderAction(action_handler, node->coplanars_back[i]); | |
65 } | |
66 if (node->front_child) | |
67 WalkInOrderRecursion(action_handler, node->front_child); | |
68 } else { | |
69 if (node->front_child) | |
70 WalkInOrderRecursion(action_handler, node->front_child); | |
71 // Add all items from this node level to the list in their current order. | |
72 for (unsigned int i = 0; i < node->coplanars_back.size(); i++) { | |
73 WalkInOrderAction(action_handler, node->coplanars_back[i]); | |
74 } | |
75 WalkInOrderAction(action_handler, node->node_data.get()); | |
76 for (unsigned int i = 0; i < node->coplanars_front.size(); i++) { | |
77 WalkInOrderAction(action_handler, node->coplanars_front[i]); | |
78 } | |
79 if (node->back_child) | |
80 WalkInOrderRecursion(action_handler, node->back_child); | |
81 } | |
82 } | |
83 | |
84 public: | |
85 BspTree(BspController* bsp_controller, ScopedPtrVector<DrawPolygon>* list); | |
86 scoped_ptr<BspNode>& root() { return root_; } | |
87 | |
88 template <typename ActionHandlerType> | |
89 void TraverseWithActionHandler(ActionHandlerType* action_handler) const { | |
90 if (root_) { | |
91 WalkInOrderRecursion<ActionHandlerType>(action_handler, root_); | |
92 } | |
93 } | |
94 | |
95 void Clear(); | |
96 ~BspTree(); | |
97 }; | |
98 | |
99 } // namespace cc | |
100 | |
101 #endif // CC_OUTPUT_BSP_TREE_H_ | |
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