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Side by Side Diff: cc/output/bsp_tree.h

Issue 384083002: WIP BSP Tree for 3D Layer Sorting (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Small fixes to style/formatting, minor cleanup. Created 6 years, 5 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_OUTPUT_BSP_TREE_H_
6 #define CC_OUTPUT_BSP_TREE_H_
7
8 #include <list>
9 #include <vector>
10
11 #include "base/memory/scoped_ptr.h"
12 #include "cc/base/scoped_ptr_deque.h"
13 #include "cc/base/scoped_ptr_vector.h"
14 #include "cc/output/bsp_compare_result.h"
15 #include "cc/output/bsp_controller.h"
16 #include "cc/quads/draw_polygon.h"
17
18 namespace cc {
19
20 struct BspNode {
21 // This represents the splitting plane.
22 scoped_ptr<DrawPolygon> node_data;
23 // This represents any coplanar geometry we found while building the BSP.
24 ScopedPtrVector<DrawPolygon> coplanars_front;
25 ScopedPtrVector<DrawPolygon> coplanars_back;
26
27 scoped_ptr<BspNode> back_child;
28 scoped_ptr<BspNode> front_child;
29
30 explicit BspNode(scoped_ptr<DrawPolygon> data);
31 ~BspNode();
32 };
33
34 class BspTree {
35 private:
36 scoped_ptr<BspNode> root_;
37 BspController* controller_;
38
39 void FromList(ScopedPtrVector<DrawPolygon>* list);
Ian Vollick 2014/07/16 20:54:33 Would be nice to add comment explaining the differ
troyhildebrandt 2014/07/18 21:48:26 Done.
40 void BuildTree(const scoped_ptr<BspNode>& node,
41 ScopedPtrDeque<DrawPolygon>* data);
42
43 template <typename ActionHandlerType>
44 void WalkInOrderAction(ActionHandlerType* action_handler,
45 DrawPolygon* item) const {
Ian Vollick 2014/07/16 20:54:33 If you define these templatized member functions o
troyhildebrandt 2014/07/18 21:48:26 Simply changed the ordering, no complaints from th
46 (*action_handler)(item);
47 }
48
49 template <typename ActionHandlerType>
50 void WalkInOrderRecursion(ActionHandlerType* action_handler,
51 const scoped_ptr<BspNode>& node) const {
52 // If our view is in front of the the polygon
53 // in this node then walk back then front.
Ian Vollick 2014/07/16 20:54:33 Could this be made more concise by storing node pt
troyhildebrandt 2014/07/18 21:48:26 Done.
54 if (controller_->GetCameraPositionRelative(*(node->node_data)) ==
55 IN_FRONT) {
56 if (node->back_child)
57 WalkInOrderRecursion(action_handler, node->back_child);
58 // Add all items from this node level to the list in their current order.
59 for (unsigned int i = 0; i < node->coplanars_front.size(); i++) {
60 WalkInOrderAction(action_handler, node->coplanars_front[i]);
61 }
62 WalkInOrderAction(action_handler, node->node_data.get());
63 for (unsigned int i = 0; i < node->coplanars_back.size(); i++) {
64 WalkInOrderAction(action_handler, node->coplanars_back[i]);
65 }
66 if (node->front_child)
67 WalkInOrderRecursion(action_handler, node->front_child);
68 } else {
69 if (node->front_child)
70 WalkInOrderRecursion(action_handler, node->front_child);
71 // Add all items from this node level to the list in their current order.
72 for (unsigned int i = 0; i < node->coplanars_back.size(); i++) {
73 WalkInOrderAction(action_handler, node->coplanars_back[i]);
74 }
75 WalkInOrderAction(action_handler, node->node_data.get());
76 for (unsigned int i = 0; i < node->coplanars_front.size(); i++) {
77 WalkInOrderAction(action_handler, node->coplanars_front[i]);
78 }
79 if (node->back_child)
80 WalkInOrderRecursion(action_handler, node->back_child);
81 }
82 }
83
84 public:
85 BspTree(BspController* bsp_controller, ScopedPtrVector<DrawPolygon>* list);
86 scoped_ptr<BspNode>& root() { return root_; }
87
88 template <typename ActionHandlerType>
89 void TraverseWithActionHandler(ActionHandlerType* action_handler) const {
90 if (root_) {
91 WalkInOrderRecursion<ActionHandlerType>(action_handler, root_);
92 }
93 }
94
95 void Clear();
96 ~BspTree();
97 };
98
99 } // namespace cc
100
101 #endif // CC_OUTPUT_BSP_TREE_H_
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