Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(2168)

Unified Diff: cc/output/bsp_tree.h

Issue 384083002: WIP BSP Tree for 3D Layer Sorting (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Small fixes to style/formatting, minor cleanup. Created 6 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: cc/output/bsp_tree.h
diff --git a/cc/output/bsp_tree.h b/cc/output/bsp_tree.h
new file mode 100644
index 0000000000000000000000000000000000000000..cd1ec7195da8440cfa276552598ec5e497a3f82e
--- /dev/null
+++ b/cc/output/bsp_tree.h
@@ -0,0 +1,101 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_OUTPUT_BSP_TREE_H_
+#define CC_OUTPUT_BSP_TREE_H_
+
+#include <list>
+#include <vector>
+
+#include "base/memory/scoped_ptr.h"
+#include "cc/base/scoped_ptr_deque.h"
+#include "cc/base/scoped_ptr_vector.h"
+#include "cc/output/bsp_compare_result.h"
+#include "cc/output/bsp_controller.h"
+#include "cc/quads/draw_polygon.h"
+
+namespace cc {
+
+struct BspNode {
+ // This represents the splitting plane.
+ scoped_ptr<DrawPolygon> node_data;
+ // This represents any coplanar geometry we found while building the BSP.
+ ScopedPtrVector<DrawPolygon> coplanars_front;
+ ScopedPtrVector<DrawPolygon> coplanars_back;
+
+ scoped_ptr<BspNode> back_child;
+ scoped_ptr<BspNode> front_child;
+
+ explicit BspNode(scoped_ptr<DrawPolygon> data);
+ ~BspNode();
+};
+
+class BspTree {
+ private:
+ scoped_ptr<BspNode> root_;
+ BspController* controller_;
+
+ void FromList(ScopedPtrVector<DrawPolygon>* list);
Ian Vollick 2014/07/16 20:54:33 Would be nice to add comment explaining the differ
troyhildebrandt 2014/07/18 21:48:26 Done.
+ void BuildTree(const scoped_ptr<BspNode>& node,
+ ScopedPtrDeque<DrawPolygon>* data);
+
+ template <typename ActionHandlerType>
+ void WalkInOrderAction(ActionHandlerType* action_handler,
+ DrawPolygon* item) const {
Ian Vollick 2014/07/16 20:54:33 If you define these templatized member functions o
troyhildebrandt 2014/07/18 21:48:26 Simply changed the ordering, no complaints from th
+ (*action_handler)(item);
+ }
+
+ template <typename ActionHandlerType>
+ void WalkInOrderRecursion(ActionHandlerType* action_handler,
+ const scoped_ptr<BspNode>& node) const {
+ // If our view is in front of the the polygon
+ // in this node then walk back then front.
Ian Vollick 2014/07/16 20:54:33 Could this be made more concise by storing node pt
troyhildebrandt 2014/07/18 21:48:26 Done.
+ if (controller_->GetCameraPositionRelative(*(node->node_data)) ==
+ IN_FRONT) {
+ if (node->back_child)
+ WalkInOrderRecursion(action_handler, node->back_child);
+ // Add all items from this node level to the list in their current order.
+ for (unsigned int i = 0; i < node->coplanars_front.size(); i++) {
+ WalkInOrderAction(action_handler, node->coplanars_front[i]);
+ }
+ WalkInOrderAction(action_handler, node->node_data.get());
+ for (unsigned int i = 0; i < node->coplanars_back.size(); i++) {
+ WalkInOrderAction(action_handler, node->coplanars_back[i]);
+ }
+ if (node->front_child)
+ WalkInOrderRecursion(action_handler, node->front_child);
+ } else {
+ if (node->front_child)
+ WalkInOrderRecursion(action_handler, node->front_child);
+ // Add all items from this node level to the list in their current order.
+ for (unsigned int i = 0; i < node->coplanars_back.size(); i++) {
+ WalkInOrderAction(action_handler, node->coplanars_back[i]);
+ }
+ WalkInOrderAction(action_handler, node->node_data.get());
+ for (unsigned int i = 0; i < node->coplanars_front.size(); i++) {
+ WalkInOrderAction(action_handler, node->coplanars_front[i]);
+ }
+ if (node->back_child)
+ WalkInOrderRecursion(action_handler, node->back_child);
+ }
+ }
+
+ public:
+ BspTree(BspController* bsp_controller, ScopedPtrVector<DrawPolygon>* list);
+ scoped_ptr<BspNode>& root() { return root_; }
+
+ template <typename ActionHandlerType>
+ void TraverseWithActionHandler(ActionHandlerType* action_handler) const {
+ if (root_) {
+ WalkInOrderRecursion<ActionHandlerType>(action_handler, root_);
+ }
+ }
+
+ void Clear();
+ ~BspTree();
+};
+
+} // namespace cc
+
+#endif // CC_OUTPUT_BSP_TREE_H_

Powered by Google App Engine
This is Rietveld 408576698