Chromium Code Reviews| Index: cc/output/bsp_controller.h | 
| diff --git a/cc/output/bsp_controller.h b/cc/output/bsp_controller.h | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..63235498d8e10194baad8fc6efb1d9b54a344c17 | 
| --- /dev/null | 
| +++ b/cc/output/bsp_controller.h | 
| @@ -0,0 +1,47 @@ | 
| +// Copyright 2013 The Chromium Authors. All rights reserved. | 
| +// Use of this source code is governed by a BSD-style license that can be | 
| +// found in the LICENSE file. | 
| + | 
| +#ifndef CC_OUTPUT_BSP_CONTROLLER_H_ | 
| +#define CC_OUTPUT_BSP_CONTROLLER_H_ | 
| + | 
| +#include "cc/output/bsp_compare_result.h" | 
| +#include "cc/quads/draw_polygon.h" | 
| + | 
| +namespace cc { | 
| + | 
| +enum ViewCompareResult { IN_FRONT, BEHIND }; | 
| 
 
Ian Vollick
2014/07/16 20:54:32
If we treat the camera plane as a splitting plane,
 
troyhildebrandt
2014/07/18 21:48:25
Done.
 
 | 
| + | 
| +// Specialization of the BSP Controller abstract class that deals specifically | 
| +// with DrawPolygons | 
| +class BspController { | 
| + public: | 
| + BspController(float compare_thresh, float split_thresh) | 
| 
 
Ian Vollick
2014/07/16 20:54:32
Could they be static constants in the cc file rath
 
troyhildebrandt
2014/07/18 21:48:25
Done.
 
 | 
| + : compare_threshold_(compare_thresh), split_threshold_(split_thresh) {} | 
| + | 
| + // Returns whether or not nodeA is on one or the other side of nodeB, | 
| + // coplanar, or whether it crosses nodeB's plane and needs to be split | 
| + BspCompareResult GetNodePositionRelative(const DrawPolygon& node_a, | 
| 
 
Ian Vollick
2014/07/16 20:54:32
Perhaps this could be static if the two thresholds
 
troyhildebrandt
2014/07/18 21:48:25
Done.
 
 | 
| + const DrawPolygon& node_b) const; | 
| + // Returns whether or not our viewer is in front of or behind the plane | 
| + // defined by this polygon/node | 
| + ViewCompareResult GetCameraPositionRelative(const DrawPolygon& node) const; | 
| + bool SplitPolygon(scoped_ptr<DrawPolygon> polygon, | 
| + const DrawPolygon& splitter, | 
| + scoped_ptr<DrawPolygon>* front, | 
| + scoped_ptr<DrawPolygon>* back) const; | 
| 
 
Ian Vollick
2014/07/16 20:54:32
Ditto.
 
troyhildebrandt
2014/07/18 21:48:25
Done.
 
 | 
| + | 
| + // This heuristic uses the surface area of the polygon to determine whether | 
| + // or not a polygon is a good splitter. The idea is that if a polygon is | 
| + // larger, it is more likely to cross the planes of many other polygons, | 
| + // so using it as a splitter instead avoids many unnecessary splits. | 
| 
 
Ian Vollick
2014/07/16 20:54:32
Is this a common heuristic?
 
troyhildebrandt
2014/07/18 21:48:25
I'm not certain if it is, it probably wouldn't hur
 
 | 
| + virtual float SplitWeight(const DrawPolygon& polygon); | 
| + | 
| + private: | 
| + float compare_threshold_; | 
| + float split_threshold_; | 
| +}; | 
| + | 
| +} // namespace cc | 
| + | 
| +#endif // CC_OUTPUT_BSP_CONTROLLER_H_ |