Index: cc/output/bsp_controller.h |
diff --git a/cc/output/bsp_controller.h b/cc/output/bsp_controller.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..63235498d8e10194baad8fc6efb1d9b54a344c17 |
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+++ b/cc/output/bsp_controller.h |
@@ -0,0 +1,47 @@ |
+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CC_OUTPUT_BSP_CONTROLLER_H_ |
+#define CC_OUTPUT_BSP_CONTROLLER_H_ |
+ |
+#include "cc/output/bsp_compare_result.h" |
+#include "cc/quads/draw_polygon.h" |
+ |
+namespace cc { |
+ |
+enum ViewCompareResult { IN_FRONT, BEHIND }; |
Ian Vollick
2014/07/16 20:54:32
If we treat the camera plane as a splitting plane,
troyhildebrandt
2014/07/18 21:48:25
Done.
|
+ |
+// Specialization of the BSP Controller abstract class that deals specifically |
+// with DrawPolygons |
+class BspController { |
+ public: |
+ BspController(float compare_thresh, float split_thresh) |
Ian Vollick
2014/07/16 20:54:32
Could they be static constants in the cc file rath
troyhildebrandt
2014/07/18 21:48:25
Done.
|
+ : compare_threshold_(compare_thresh), split_threshold_(split_thresh) {} |
+ |
+ // Returns whether or not nodeA is on one or the other side of nodeB, |
+ // coplanar, or whether it crosses nodeB's plane and needs to be split |
+ BspCompareResult GetNodePositionRelative(const DrawPolygon& node_a, |
Ian Vollick
2014/07/16 20:54:32
Perhaps this could be static if the two thresholds
troyhildebrandt
2014/07/18 21:48:25
Done.
|
+ const DrawPolygon& node_b) const; |
+ // Returns whether or not our viewer is in front of or behind the plane |
+ // defined by this polygon/node |
+ ViewCompareResult GetCameraPositionRelative(const DrawPolygon& node) const; |
+ bool SplitPolygon(scoped_ptr<DrawPolygon> polygon, |
+ const DrawPolygon& splitter, |
+ scoped_ptr<DrawPolygon>* front, |
+ scoped_ptr<DrawPolygon>* back) const; |
Ian Vollick
2014/07/16 20:54:32
Ditto.
troyhildebrandt
2014/07/18 21:48:25
Done.
|
+ |
+ // This heuristic uses the surface area of the polygon to determine whether |
+ // or not a polygon is a good splitter. The idea is that if a polygon is |
+ // larger, it is more likely to cross the planes of many other polygons, |
+ // so using it as a splitter instead avoids many unnecessary splits. |
Ian Vollick
2014/07/16 20:54:32
Is this a common heuristic?
troyhildebrandt
2014/07/18 21:48:25
I'm not certain if it is, it probably wouldn't hur
|
+ virtual float SplitWeight(const DrawPolygon& polygon); |
+ |
+ private: |
+ float compare_threshold_; |
+ float split_threshold_; |
+}; |
+ |
+} // namespace cc |
+ |
+#endif // CC_OUTPUT_BSP_CONTROLLER_H_ |