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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_OUTPUT_BSP_CONTROLLER_H_ | |
| 6 #define CC_OUTPUT_BSP_CONTROLLER_H_ | |
| 7 | |
| 8 #include "cc/output/bsp_compare_result.h" | |
| 9 #include "cc/quads/draw_polygon.h" | |
| 10 | |
| 11 namespace cc { | |
| 12 | |
| 13 enum ViewCompareResult { IN_FRONT, BEHIND }; | |
|
Ian Vollick
2014/07/16 20:54:32
If we treat the camera plane as a splitting plane,
troyhildebrandt
2014/07/18 21:48:25
Done.
| |
| 14 | |
| 15 // Specialization of the BSP Controller abstract class that deals specifically | |
| 16 // with DrawPolygons | |
| 17 class BspController { | |
| 18 public: | |
| 19 BspController(float compare_thresh, float split_thresh) | |
|
Ian Vollick
2014/07/16 20:54:32
Could they be static constants in the cc file rath
troyhildebrandt
2014/07/18 21:48:25
Done.
| |
| 20 : compare_threshold_(compare_thresh), split_threshold_(split_thresh) {} | |
| 21 | |
| 22 // Returns whether or not nodeA is on one or the other side of nodeB, | |
| 23 // coplanar, or whether it crosses nodeB's plane and needs to be split | |
| 24 BspCompareResult GetNodePositionRelative(const DrawPolygon& node_a, | |
|
Ian Vollick
2014/07/16 20:54:32
Perhaps this could be static if the two thresholds
troyhildebrandt
2014/07/18 21:48:25
Done.
| |
| 25 const DrawPolygon& node_b) const; | |
| 26 // Returns whether or not our viewer is in front of or behind the plane | |
| 27 // defined by this polygon/node | |
| 28 ViewCompareResult GetCameraPositionRelative(const DrawPolygon& node) const; | |
| 29 bool SplitPolygon(scoped_ptr<DrawPolygon> polygon, | |
| 30 const DrawPolygon& splitter, | |
| 31 scoped_ptr<DrawPolygon>* front, | |
| 32 scoped_ptr<DrawPolygon>* back) const; | |
|
Ian Vollick
2014/07/16 20:54:32
Ditto.
troyhildebrandt
2014/07/18 21:48:25
Done.
| |
| 33 | |
| 34 // This heuristic uses the surface area of the polygon to determine whether | |
| 35 // or not a polygon is a good splitter. The idea is that if a polygon is | |
| 36 // larger, it is more likely to cross the planes of many other polygons, | |
| 37 // so using it as a splitter instead avoids many unnecessary splits. | |
|
Ian Vollick
2014/07/16 20:54:32
Is this a common heuristic?
troyhildebrandt
2014/07/18 21:48:25
I'm not certain if it is, it probably wouldn't hur
| |
| 38 virtual float SplitWeight(const DrawPolygon& polygon); | |
| 39 | |
| 40 private: | |
| 41 float compare_threshold_; | |
| 42 float split_threshold_; | |
| 43 }; | |
| 44 | |
| 45 } // namespace cc | |
| 46 | |
| 47 #endif // CC_OUTPUT_BSP_CONTROLLER_H_ | |
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