Chromium Code Reviews| Index: cc/output/bsp_controller.h |
| diff --git a/cc/output/bsp_controller.h b/cc/output/bsp_controller.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..63235498d8e10194baad8fc6efb1d9b54a344c17 |
| --- /dev/null |
| +++ b/cc/output/bsp_controller.h |
| @@ -0,0 +1,47 @@ |
| +// Copyright 2013 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef CC_OUTPUT_BSP_CONTROLLER_H_ |
| +#define CC_OUTPUT_BSP_CONTROLLER_H_ |
| + |
| +#include "cc/output/bsp_compare_result.h" |
| +#include "cc/quads/draw_polygon.h" |
| + |
| +namespace cc { |
| + |
| +enum ViewCompareResult { IN_FRONT, BEHIND }; |
|
Ian Vollick
2014/07/16 20:54:32
If we treat the camera plane as a splitting plane,
troyhildebrandt
2014/07/18 21:48:25
Done.
|
| + |
| +// Specialization of the BSP Controller abstract class that deals specifically |
| +// with DrawPolygons |
| +class BspController { |
| + public: |
| + BspController(float compare_thresh, float split_thresh) |
|
Ian Vollick
2014/07/16 20:54:32
Could they be static constants in the cc file rath
troyhildebrandt
2014/07/18 21:48:25
Done.
|
| + : compare_threshold_(compare_thresh), split_threshold_(split_thresh) {} |
| + |
| + // Returns whether or not nodeA is on one or the other side of nodeB, |
| + // coplanar, or whether it crosses nodeB's plane and needs to be split |
| + BspCompareResult GetNodePositionRelative(const DrawPolygon& node_a, |
|
Ian Vollick
2014/07/16 20:54:32
Perhaps this could be static if the two thresholds
troyhildebrandt
2014/07/18 21:48:25
Done.
|
| + const DrawPolygon& node_b) const; |
| + // Returns whether or not our viewer is in front of or behind the plane |
| + // defined by this polygon/node |
| + ViewCompareResult GetCameraPositionRelative(const DrawPolygon& node) const; |
| + bool SplitPolygon(scoped_ptr<DrawPolygon> polygon, |
| + const DrawPolygon& splitter, |
| + scoped_ptr<DrawPolygon>* front, |
| + scoped_ptr<DrawPolygon>* back) const; |
|
Ian Vollick
2014/07/16 20:54:32
Ditto.
troyhildebrandt
2014/07/18 21:48:25
Done.
|
| + |
| + // This heuristic uses the surface area of the polygon to determine whether |
| + // or not a polygon is a good splitter. The idea is that if a polygon is |
| + // larger, it is more likely to cross the planes of many other polygons, |
| + // so using it as a splitter instead avoids many unnecessary splits. |
|
Ian Vollick
2014/07/16 20:54:32
Is this a common heuristic?
troyhildebrandt
2014/07/18 21:48:25
I'm not certain if it is, it probably wouldn't hur
|
| + virtual float SplitWeight(const DrawPolygon& polygon); |
| + |
| + private: |
| + float compare_threshold_; |
| + float split_threshold_; |
| +}; |
| + |
| +} // namespace cc |
| + |
| +#endif // CC_OUTPUT_BSP_CONTROLLER_H_ |