| Index: src/gpu/gl/GrGLShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
|
| index 7a57d8e32e609e3909a436b92bafb5755aaf239f..8d1e66be7c0e69ec7c3de2b1d05bc582f9f74519 100644
|
| --- a/src/gpu/gl/GrGLShaderBuilder.cpp
|
| +++ b/src/gpu/gl/GrGLShaderBuilder.cpp
|
| @@ -164,10 +164,6 @@ bool GrGLShaderBuilder::genProgram(const GrEffectStage* colorStages[],
|
| this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Color",
|
| &name);
|
| inputColor = GrGLSLExpr4(name);
|
| - } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fColorInput) {
|
| - inputColor = GrGLSLExpr4(1);
|
| - } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fColorInput) {
|
| - inputColor = GrGLSLExpr4(0);
|
| }
|
|
|
| if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) {
|
| @@ -178,8 +174,6 @@ bool GrGLShaderBuilder::genProgram(const GrEffectStage* colorStages[],
|
| inputCoverage = GrGLSLExpr4(name);
|
| } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput) {
|
| inputCoverage = GrGLSLExpr4(1);
|
| - } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput) {
|
| - inputCoverage = GrGLSLExpr4(0);
|
| }
|
|
|
| if (k110_GrGLSLGeneration != fGpu->glslGeneration()) {
|
|
|