Index: src/gpu/gl/GrGLProgramDesc.cpp |
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp |
index 27a1fab1e0e1a3e892c1f8866aa38077c64493b7..e1a319104d1d66b2b215cab22fc5457170ef00ac 100644 |
--- a/src/gpu/gl/GrGLProgramDesc.cpp |
+++ b/src/gpu/gl/GrGLProgramDesc.cpp |
@@ -66,6 +66,7 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState, |
bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOptFlag | |
GrDrawState::kEmitCoverage_BlendOptFlag)); |
+ |
int firstEffectiveColorStage = 0; |
bool inputColorIsUsed = true; |
if (!skipColor) { |
@@ -99,11 +100,6 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState, |
bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) && |
drawState.hasLocalCoordAttribute(); |
- bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag); |
- bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) || |
- (!requiresColorAttrib && 0xffffffff == drawState.getColor()) || |
- (!inputColorIsUsed); |
- |
bool readsDst = false; |
bool readFragPosition = false; |
// We use vertexshader-less shader programs only when drawing paths. |
@@ -192,11 +188,7 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState, |
#endif |
bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->pathRenderingSupport(); |
- if (colorIsTransBlack) { |
- header->fColorInput = kTransBlack_ColorInput; |
- } else if (colorIsSolidWhite) { |
- header->fColorInput = kSolidWhite_ColorInput; |
- } else if (defaultToUniformInputs && !requiresColorAttrib) { |
+ if (defaultToUniformInputs && !requiresColorAttrib && inputColorIsUsed) { |
header->fColorInput = kUniform_ColorInput; |
} else { |
header->fColorInput = kAttribute_ColorInput; |
@@ -205,11 +197,9 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState, |
bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverageColor(); |
- if (skipCoverage) { |
- header->fCoverageInput = kTransBlack_ColorInput; |
- } else if (covIsSolidWhite || !inputCoverageIsUsed) { |
+ if ((covIsSolidWhite || !inputCoverageIsUsed) && !skipCoverage) { |
header->fCoverageInput = kSolidWhite_ColorInput; |
- } else if (defaultToUniformInputs && !requiresCoverageAttrib) { |
+ } else if (defaultToUniformInputs && !requiresCoverageAttrib && inputCoverageIsUsed) { |
header->fCoverageInput = kUniform_ColorInput; |
} else { |
header->fCoverageInput = kAttribute_ColorInput; |