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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/GrGLShaderBuilder.h" |
| 9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
| 10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
| (...skipping 146 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 157 | 157 |
| 158 GrGLSLExpr4 inputColor; | 158 GrGLSLExpr4 inputColor; |
| 159 GrGLSLExpr4 inputCoverage; | 159 GrGLSLExpr4 inputCoverage; |
| 160 | 160 |
| 161 if (GrGLProgramDesc::kUniform_ColorInput == header.fColorInput) { | 161 if (GrGLProgramDesc::kUniform_ColorInput == header.fColorInput) { |
| 162 const char* name; | 162 const char* name; |
| 163 fOutput.fUniformHandles.fColorUni = | 163 fOutput.fUniformHandles.fColorUni = |
| 164 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrS
LType, "Color", | 164 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrS
LType, "Color", |
| 165 &name); | 165 &name); |
| 166 inputColor = GrGLSLExpr4(name); | 166 inputColor = GrGLSLExpr4(name); |
| 167 } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fColorInput) { | |
| 168 inputColor = GrGLSLExpr4(1); | |
| 169 } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fColorInput) { | |
| 170 inputColor = GrGLSLExpr4(0); | |
| 171 } | 167 } |
| 172 | 168 |
| 173 if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { | 169 if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { |
| 174 const char* name; | 170 const char* name; |
| 175 fOutput.fUniformHandles.fCoverageUni = | 171 fOutput.fUniformHandles.fCoverageUni = |
| 176 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrS
LType, "Coverage", | 172 this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrS
LType, "Coverage", |
| 177 &name); | 173 &name); |
| 178 inputCoverage = GrGLSLExpr4(name); | 174 inputCoverage = GrGLSLExpr4(name); |
| 179 } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput)
{ | 175 } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput)
{ |
| 180 inputCoverage = GrGLSLExpr4(1); | 176 inputCoverage = GrGLSLExpr4(1); |
| 181 } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput)
{ | |
| 182 inputCoverage = GrGLSLExpr4(0); | |
| 183 } | 177 } |
| 184 | 178 |
| 185 if (k110_GrGLSLGeneration != fGpu->glslGeneration()) { | 179 if (k110_GrGLSLGeneration != fGpu->glslGeneration()) { |
| 186 fFSOutputs.push_back().set(kVec4f_GrSLType, | 180 fFSOutputs.push_back().set(kVec4f_GrSLType, |
| 187 GrGLShaderVar::kOut_TypeModifier, | 181 GrGLShaderVar::kOut_TypeModifier, |
| 188 declared_color_output_name()); | 182 declared_color_output_name()); |
| 189 fHasCustomColorOutput = true; | 183 fHasCustomColorOutput = true; |
| 190 } | 184 } |
| 191 | 185 |
| 192 this->emitCodeBeforeEffects(&inputColor, &inputCoverage); | 186 this->emitCodeBeforeEffects(&inputColor, &inputCoverage); |
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| 1103 | 1097 |
| 1104 GrGLPathTexGenProgramEffectsBuilder pathTexGenEffectsBuilder(this, | 1098 GrGLPathTexGenProgramEffectsBuilder pathTexGenEffectsBuilder(this, |
| 1105 effectCnt); | 1099 effectCnt); |
| 1106 this->INHERITED::createAndEmitEffects(&pathTexGenEffectsBuilder, | 1100 this->INHERITED::createAndEmitEffects(&pathTexGenEffectsBuilder, |
| 1107 effectStages, | 1101 effectStages, |
| 1108 effectCnt, | 1102 effectCnt, |
| 1109 keyProvider, | 1103 keyProvider, |
| 1110 inOutFSColor); | 1104 inOutFSColor); |
| 1111 return pathTexGenEffectsBuilder.finish(); | 1105 return pathTexGenEffectsBuilder.finish(); |
| 1112 } | 1106 } |
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