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Unified Diff: cc/resources/tile_manager_unittest.cc

Issue 367833003: cc: Start using raster/eviction iterators. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 6 years, 2 months ago
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Index: cc/resources/tile_manager_unittest.cc
diff --git a/cc/resources/tile_manager_unittest.cc b/cc/resources/tile_manager_unittest.cc
index b0d57e6082e1b0020830e0c123d240960780a911..fb2c823a115bf060b53ac9a62dfd7c4b610983c2 100644
--- a/cc/resources/tile_manager_unittest.cc
+++ b/cc/resources/tile_manager_unittest.cc
@@ -22,465 +22,6 @@
namespace cc {
namespace {
-class TileManagerTest : public testing::TestWithParam<bool>,
- public TileManagerClient {
- public:
- typedef std::vector<scoped_refptr<Tile> > TileVector;
-
- TileManagerTest()
- : memory_limit_policy_(ALLOW_ANYTHING),
- max_tiles_(0),
- ready_to_activate_(false) {}
-
- void Initialize(int max_tiles,
- TileMemoryLimitPolicy memory_limit_policy,
- TreePriority tree_priority) {
- output_surface_ = FakeOutputSurface::Create3d();
- CHECK(output_surface_->BindToClient(&output_surface_client_));
-
- shared_bitmap_manager_.reset(new TestSharedBitmapManager());
- resource_provider_ = ResourceProvider::Create(output_surface_.get(),
- shared_bitmap_manager_.get(),
- NULL,
- 0,
- false,
- 1,
- false);
- resource_pool_ = ResourcePool::Create(
- resource_provider_.get(), GL_TEXTURE_2D, RGBA_8888);
- tile_manager_ =
- make_scoped_ptr(new FakeTileManager(this, resource_pool_.get()));
-
- memory_limit_policy_ = memory_limit_policy;
- max_tiles_ = max_tiles;
- picture_pile_ = FakePicturePileImpl::CreateInfiniteFilledPile();
-
- SetTreePriority(tree_priority);
- }
-
- void SetTreePriority(TreePriority tree_priority) {
- GlobalStateThatImpactsTilePriority state;
- gfx::Size tile_size = settings_.default_tile_size;
-
- if (UsingMemoryLimit()) {
- state.soft_memory_limit_in_bytes =
- max_tiles_ * 4 * tile_size.width() * tile_size.height();
- state.num_resources_limit = 100;
- } else {
- state.soft_memory_limit_in_bytes = 100 * 1000 * 1000;
- state.num_resources_limit = max_tiles_;
- }
- state.hard_memory_limit_in_bytes = state.soft_memory_limit_in_bytes * 2;
- state.memory_limit_policy = memory_limit_policy_;
- state.tree_priority = tree_priority;
-
- global_state_ = state;
- resource_pool_->SetResourceUsageLimits(state.soft_memory_limit_in_bytes,
- state.soft_memory_limit_in_bytes,
- state.num_resources_limit);
- tile_manager_->SetGlobalStateForTesting(state);
- }
-
- virtual void TearDown() override {
- tile_manager_.reset(NULL);
- picture_pile_ = NULL;
-
- testing::Test::TearDown();
- }
-
- // TileManagerClient implementation.
- virtual const std::vector<PictureLayerImpl*>& GetPictureLayers()
- const override {
- return picture_layers_;
- }
- virtual void NotifyReadyToActivate() override { ready_to_activate_ = true; }
- virtual void NotifyTileStateChanged(const Tile* tile) override {}
- virtual void BuildRasterQueue(RasterTilePriorityQueue* queue,
- TreePriority priority) override {}
- virtual void BuildEvictionQueue(EvictionTilePriorityQueue* queue,
- TreePriority priority) override {}
-
- TileVector CreateTilesWithSize(int count,
- TilePriority active_priority,
- TilePriority pending_priority,
- const gfx::Size& tile_size) {
- TileVector tiles;
- for (int i = 0; i < count; ++i) {
- scoped_refptr<Tile> tile = tile_manager_->CreateTile(picture_pile_.get(),
- tile_size,
- gfx::Rect(),
- 1.0,
- 0,
- 0,
- 0);
- tile->SetPriority(ACTIVE_TREE, active_priority);
- tile->SetPriority(PENDING_TREE, pending_priority);
- tiles.push_back(tile);
- }
- return tiles;
- }
-
- TileVector CreateTiles(int count,
- TilePriority active_priority,
- TilePriority pending_priority) {
- return CreateTilesWithSize(
- count, active_priority, pending_priority, settings_.default_tile_size);
- }
-
- void ReleaseTiles(TileVector* tiles) {
- for (TileVector::iterator it = tiles->begin(); it != tiles->end(); it++) {
- Tile* tile = it->get();
- tile->SetPriority(ACTIVE_TREE, TilePriority());
- tile->SetPriority(PENDING_TREE, TilePriority());
- }
- }
-
- FakeTileManager* tile_manager() { return tile_manager_.get(); }
-
- int AssignedMemoryCount(const TileVector& tiles) {
- int has_memory_count = 0;
- for (TileVector::const_iterator it = tiles.begin(); it != tiles.end();
- ++it) {
- if (tile_manager_->HasBeenAssignedMemory(it->get()))
- ++has_memory_count;
- }
- return has_memory_count;
- }
-
- bool ready_to_activate() const { return ready_to_activate_; }
-
- // The parametrization specifies whether the max tile limit should
- // be applied to memory or resources.
- bool UsingResourceLimit() { return !GetParam(); }
- bool UsingMemoryLimit() { return GetParam(); }
-
- protected:
- GlobalStateThatImpactsTilePriority global_state_;
-
- private:
- LayerTreeSettings settings_;
- scoped_ptr<FakeTileManager> tile_manager_;
- scoped_refptr<FakePicturePileImpl> picture_pile_;
- FakeOutputSurfaceClient output_surface_client_;
- scoped_ptr<FakeOutputSurface> output_surface_;
- scoped_ptr<SharedBitmapManager> shared_bitmap_manager_;
- scoped_ptr<ResourceProvider> resource_provider_;
- scoped_ptr<ResourcePool> resource_pool_;
- TileMemoryLimitPolicy memory_limit_policy_;
- int max_tiles_;
- bool ready_to_activate_;
- std::vector<PictureLayerImpl*> picture_layers_;
-};
-
-TEST_P(TileManagerTest, EnoughMemoryAllowAnything) {
- // A few tiles of each type of priority, with enough memory for all tiles.
-
- Initialize(10, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_now =
- CreateTiles(3, TilePriorityForNowBin(), TilePriority());
- TileVector pending_now =
- CreateTiles(3, TilePriority(), TilePriorityForNowBin());
- TileVector active_pending_soon =
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin());
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(3, AssignedMemoryCount(active_now));
- EXPECT_EQ(3, AssignedMemoryCount(pending_now));
- EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon));
- EXPECT_EQ(0, AssignedMemoryCount(never_bin));
-
- ReleaseTiles(&active_now);
- ReleaseTiles(&pending_now);
- ReleaseTiles(&active_pending_soon);
- ReleaseTiles(&never_bin);
-}
-
-TEST_P(TileManagerTest, EnoughMemoryAllowPrepaintOnly) {
- // A few tiles of each type of priority, with enough memory for all tiles,
- // with the exception of never bin.
-
- Initialize(10, ALLOW_PREPAINT_ONLY, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_now =
- CreateTiles(3, TilePriorityForNowBin(), TilePriority());
- TileVector pending_now =
- CreateTiles(3, TilePriority(), TilePriorityForNowBin());
- TileVector active_pending_soon =
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin());
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(3, AssignedMemoryCount(active_now));
- EXPECT_EQ(3, AssignedMemoryCount(pending_now));
- EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon));
- EXPECT_EQ(0, AssignedMemoryCount(never_bin));
-
- ReleaseTiles(&active_now);
- ReleaseTiles(&pending_now);
- ReleaseTiles(&active_pending_soon);
- ReleaseTiles(&never_bin);
-}
-
-TEST_P(TileManagerTest, EnoughMemoryPendingLowResAllowAbsoluteMinimum) {
- // A few low-res tiles required for activation, with enough memory for all
- // tiles.
-
- Initialize(5, ALLOW_ABSOLUTE_MINIMUM, SAME_PRIORITY_FOR_BOTH_TREES);
- TileVector pending_low_res =
- CreateTiles(5, TilePriority(), TilePriorityLowRes());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(5, AssignedMemoryCount(pending_low_res));
- ReleaseTiles(&pending_low_res);
-}
-
-TEST_P(TileManagerTest, EnoughMemoryAllowAbsoluteMinimum) {
- // A few tiles of each type of priority, with enough memory for all tiles,
- // with the exception of never and soon bins.
-
- Initialize(10, ALLOW_ABSOLUTE_MINIMUM, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_now =
- CreateTiles(3, TilePriorityForNowBin(), TilePriority());
- TileVector pending_now =
- CreateTiles(3, TilePriority(), TilePriorityForNowBin());
- TileVector active_pending_soon =
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin());
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(3, AssignedMemoryCount(active_now));
- EXPECT_EQ(3, AssignedMemoryCount(pending_now));
- EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon));
- EXPECT_EQ(0, AssignedMemoryCount(never_bin));
-
- ReleaseTiles(&active_now);
- ReleaseTiles(&pending_now);
- ReleaseTiles(&active_pending_soon);
- ReleaseTiles(&never_bin);
-}
-
-TEST_P(TileManagerTest, EnoughMemoryAllowNothing) {
- // A few tiles of each type of priority, with enough memory for all tiles,
- // but allow nothing should not assign any memory.
-
- Initialize(10, ALLOW_NOTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_now =
- CreateTiles(3, TilePriorityForNowBin(), TilePriority());
- TileVector pending_now =
- CreateTiles(3, TilePriority(), TilePriorityForNowBin());
- TileVector active_pending_soon =
- CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin());
- TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(0, AssignedMemoryCount(active_now));
- EXPECT_EQ(0, AssignedMemoryCount(pending_now));
- EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon));
- EXPECT_EQ(0, AssignedMemoryCount(never_bin));
-
- ReleaseTiles(&active_now);
- ReleaseTiles(&pending_now);
- ReleaseTiles(&active_pending_soon);
- ReleaseTiles(&never_bin);
-}
-
-TEST_P(TileManagerTest, PartialOOMMemoryToPending) {
- // 5 tiles on active tree eventually bin, 5 tiles on pending tree that are
- // required for activation, but only enough memory for 8 tiles. The result
- // is all pending tree tiles get memory, and 3 of the active tree tiles
- // get memory. None of these tiles is needed to avoid calimity (flickering or
- // raster-on-demand) so the soft memory limit is used.
-
- Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(5, TilePriorityForEventualBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation());
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles));
-
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES);
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(3, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(5, AssignedMemoryCount(pending_tree_tiles));
-
- ReleaseTiles(&active_tree_tiles);
- ReleaseTiles(&pending_tree_tiles);
-}
-
-TEST_P(TileManagerTest, PartialOOMMemoryToActive) {
- // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin,
- // but only enough memory for 8 tiles. The result is all active tree tiles
- // get memory, and 3 of the pending tree tiles get memory.
- // The pending tiles are not needed to avoid calimity (flickering or
- // raster-on-demand) and the active tiles fit, so the soft limit is used.
-
- Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(5, TilePriorityForNowBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(5, TilePriority(), TilePriorityForNowBin());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles));
-
- ReleaseTiles(&active_tree_tiles);
- ReleaseTiles(&pending_tree_tiles);
-}
-
-TEST_P(TileManagerTest, TotalOOMMemoryToPending) {
- // 10 tiles on active tree eventually bin, 10 tiles on pending tree that are
- // required for activation, but only enough tiles for 4 tiles. The result
- // is 4 pending tree tiles get memory, and none of the active tree tiles
- // get memory.
-
- Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(10, TilePriorityForEventualBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles));
-
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES);
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- if (UsingResourceLimit()) {
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles));
- } else {
- // Pending tiles are now required to avoid calimity (flickering or
- // raster-on-demand). Hard-limit is used and double the tiles fit.
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles));
- }
-
- ReleaseTiles(&active_tree_tiles);
- ReleaseTiles(&pending_tree_tiles);
-}
-
-TEST_P(TileManagerTest, TotalOOMActiveSoonMemoryToPending) {
- // 10 tiles on active tree soon bin, 10 tiles on pending tree that are
- // required for activation, but only enough tiles for 4 tiles. The result
- // is 4 pending tree tiles get memory, and none of the active tree tiles
- // get memory.
-
- Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(10, TilePriorityForSoonBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles));
-
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES);
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- if (UsingResourceLimit()) {
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles));
- } else {
- // Pending tiles are now required to avoid calimity (flickering or
- // raster-on-demand). Hard-limit is used and double the tiles fit.
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles));
- }
-
- ReleaseTiles(&active_tree_tiles);
- ReleaseTiles(&pending_tree_tiles);
-}
-
-TEST_P(TileManagerTest, TotalOOMMemoryToActive) {
- // 10 tiles on active tree eventually bin, 10 tiles on pending tree now bin,
- // but only enough memory for 4 tiles. The result is 4 active tree tiles
- // get memory, and none of the pending tree tiles get memory.
-
- Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(10, TilePriorityForNowBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(10, TilePriority(), TilePriorityForNowBin());
-
- tile_manager()->AssignMemoryToTiles(global_state_);
-
- if (UsingResourceLimit()) {
- EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles));
- } else {
- // Active tiles are required to avoid calimity (flickering or
- // raster-on-demand). Hard-limit is used and double the tiles fit.
- EXPECT_EQ(8, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles));
- }
-
- ReleaseTiles(&active_tree_tiles);
- ReleaseTiles(&pending_tree_tiles);
-}
-
-TEST_P(TileManagerTest, TotalOOMMemoryToNewContent) {
- // 10 tiles on active tree now bin, 10 tiles on pending tree now bin,
- // but only enough memory for 8 tiles. Any tile missing would cause
- // a calamity (flickering or raster-on-demand). Depending on mode,
- // we should use varying amounts of the higher hard memory limit.
- if (UsingResourceLimit())
- return;
-
- Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY);
- TileVector active_tree_tiles =
- CreateTiles(10, TilePriorityForNowBin(), TilePriority());
- TileVector pending_tree_tiles =
- CreateTiles(10, TilePriority(), TilePriorityForNowBin());
-
- // Active tiles are required to avoid calimity. The hard-limit is used and all
- // active-tiles fit. No pending tiles are needed to avoid calamity so only 10
- // tiles total are used.
- tile_manager()->AssignMemoryToTiles(global_state_);
- EXPECT_EQ(10, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles));
-
- // Even the hard-limit won't save us now. All tiles are required to avoid
- // a clamity but we only have 16. The tiles will be distribted randomly
- // given they are identical, in practice depending on their screen location.
- SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES);
- tile_manager()->AssignMemoryToTiles(global_state_);
- EXPECT_EQ(16,
- AssignedMemoryCount(active_tree_tiles) +
- AssignedMemoryCount(pending_tree_tiles));
-
- // The pending tree is now more important. Active tiles will take higher
- // priority if they are ready-to-draw in practice. Importantly though,
- // pending tiles also utilize the hard-limit.
- SetTreePriority(NEW_CONTENT_TAKES_PRIORITY);
- tile_manager()->AssignMemoryToTiles(global_state_);
- EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles));
- EXPECT_EQ(10, AssignedMemoryCount(pending_tree_tiles));
-
- ReleaseTiles(&active_tree_tiles);
- ReleaseTiles(&pending_tree_tiles);
-}
-
-// If true, the max tile limit should be applied as bytes; if false,
-// as num_resources_limit.
-INSTANTIATE_TEST_CASE_P(TileManagerTests,
- TileManagerTest,
- ::testing::Values(true, false));
-
class LowResTilingsSettings : public ImplSidePaintingSettings {
public:
LowResTilingsSettings() { create_low_res_tiling = true; }
@@ -646,13 +187,13 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) {
// Renew all of the tile priorities.
gfx::Rect viewport(50, 50, 100, 100);
- pending_layer_->HighResTiling()->UpdateTilePriorities(
+ pending_layer_->HighResTiling()->ComputeTilePriorityRects(
PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
- pending_layer_->LowResTiling()->UpdateTilePriorities(
+ pending_layer_->LowResTiling()->ComputeTilePriorityRects(
PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
- active_layer_->HighResTiling()->UpdateTilePriorities(
+ active_layer_->HighResTiling()->ComputeTilePriorityRects(
ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion());
- active_layer_->LowResTiling()->UpdateTilePriorities(
+ active_layer_->LowResTiling()->ComputeTilePriorityRects(
ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion());
// Populate all tiles directly from the tilings.
@@ -821,13 +362,13 @@ TEST_F(TileManagerTilePriorityQueueTest, EvictionTilePriorityQueue) {
// Renew all of the tile priorities.
gfx::Rect viewport(50, 50, 100, 100);
- pending_layer_->HighResTiling()->UpdateTilePriorities(
+ pending_layer_->HighResTiling()->ComputeTilePriorityRects(
PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
- pending_layer_->LowResTiling()->UpdateTilePriorities(
+ pending_layer_->LowResTiling()->ComputeTilePriorityRects(
PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
- active_layer_->HighResTiling()->UpdateTilePriorities(
+ active_layer_->HighResTiling()->ComputeTilePriorityRects(
ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion());
- active_layer_->LowResTiling()->UpdateTilePriorities(
+ active_layer_->LowResTiling()->ComputeTilePriorityRects(
ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion());
// Populate all tiles directly from the tilings.
@@ -855,8 +396,6 @@ TEST_F(TileManagerTilePriorityQueueTest, EvictionTilePriorityQueue) {
tile_manager()->InitializeTilesWithResourcesForTesting(
std::vector<Tile*>(all_tiles.begin(), all_tiles.end()));
- pending_layer_->MarkVisibleResourcesAsRequired();
-
Tile* last_tile = NULL;
smoothness_tiles.clear();
tile_count = 0;
@@ -965,41 +504,38 @@ TEST_F(TileManagerTilePriorityQueueTest,
// Renew all of the tile priorities.
gfx::Rect viewport(layer_bounds);
- pending_layer_->HighResTiling()->UpdateTilePriorities(
+ pending_layer_->HighResTiling()->ComputeTilePriorityRects(
PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
- pending_layer_->LowResTiling()->UpdateTilePriorities(
+ pending_layer_->LowResTiling()->ComputeTilePriorityRects(
PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
- pending_child_layer->HighResTiling()->UpdateTilePriorities(
+ pending_child_layer->HighResTiling()->ComputeTilePriorityRects(
PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
- pending_child_layer->LowResTiling()->UpdateTilePriorities(
+ pending_child_layer->LowResTiling()->ComputeTilePriorityRects(
PENDING_TREE, viewport, 1.0f, 1.0, Occlusion());
// Populate all tiles directly from the tilings.
all_tiles.clear();
std::vector<Tile*> pending_high_res_tiles =
pending_layer_->HighResTiling()->AllTilesForTesting();
- for (size_t i = 0; i < pending_high_res_tiles.size(); ++i)
- all_tiles.insert(pending_high_res_tiles[i]);
+ all_tiles.insert(pending_high_res_tiles.begin(),
+ pending_high_res_tiles.end());
std::vector<Tile*> pending_low_res_tiles =
pending_layer_->LowResTiling()->AllTilesForTesting();
- for (size_t i = 0; i < pending_low_res_tiles.size(); ++i)
- all_tiles.insert(pending_low_res_tiles[i]);
+ all_tiles.insert(pending_low_res_tiles.begin(), pending_low_res_tiles.end());
// Set all tiles on the pending_child_layer as occluded on the pending tree.
std::vector<Tile*> pending_child_high_res_tiles =
pending_child_layer->HighResTiling()->AllTilesForTesting();
- for (size_t i = 0; i < pending_child_high_res_tiles.size(); ++i) {
- pending_child_high_res_tiles[i]->set_is_occluded(PENDING_TREE, true);
- all_tiles.insert(pending_child_high_res_tiles[i]);
- }
+ pending_child_layer->HighResTiling()->SetAllTilesOccludedForTesting();
+ all_tiles.insert(pending_child_high_res_tiles.begin(),
+ pending_child_high_res_tiles.end());
std::vector<Tile*> pending_child_low_res_tiles =
pending_child_layer->LowResTiling()->AllTilesForTesting();
- for (size_t i = 0; i < pending_child_low_res_tiles.size(); ++i) {
- pending_child_low_res_tiles[i]->set_is_occluded(PENDING_TREE, true);
- all_tiles.insert(pending_child_low_res_tiles[i]);
- }
+ pending_child_layer->LowResTiling()->SetAllTilesOccludedForTesting();
+ all_tiles.insert(pending_child_low_res_tiles.begin(),
+ pending_child_low_res_tiles.end());
tile_manager()->InitializeTilesWithResourcesForTesting(
std::vector<Tile*>(all_tiles.begin(), all_tiles.end()));
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