OLD | NEW |
1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/eviction_tile_priority_queue.h" | 5 #include "cc/resources/eviction_tile_priority_queue.h" |
6 #include "cc/resources/raster_tile_priority_queue.h" | 6 #include "cc/resources/raster_tile_priority_queue.h" |
7 #include "cc/resources/tile.h" | 7 #include "cc/resources/tile.h" |
8 #include "cc/resources/tile_priority.h" | 8 #include "cc/resources/tile_priority.h" |
9 #include "cc/test/fake_impl_proxy.h" | 9 #include "cc/test/fake_impl_proxy.h" |
10 #include "cc/test/fake_layer_tree_host_impl.h" | 10 #include "cc/test/fake_layer_tree_host_impl.h" |
11 #include "cc/test/fake_output_surface.h" | 11 #include "cc/test/fake_output_surface.h" |
12 #include "cc/test/fake_output_surface_client.h" | 12 #include "cc/test/fake_output_surface_client.h" |
13 #include "cc/test/fake_picture_layer_impl.h" | 13 #include "cc/test/fake_picture_layer_impl.h" |
14 #include "cc/test/fake_picture_pile_impl.h" | 14 #include "cc/test/fake_picture_pile_impl.h" |
15 #include "cc/test/fake_tile_manager.h" | 15 #include "cc/test/fake_tile_manager.h" |
16 #include "cc/test/impl_side_painting_settings.h" | 16 #include "cc/test/impl_side_painting_settings.h" |
17 #include "cc/test/test_shared_bitmap_manager.h" | 17 #include "cc/test/test_shared_bitmap_manager.h" |
18 #include "cc/test/test_tile_priorities.h" | 18 #include "cc/test/test_tile_priorities.h" |
19 #include "cc/trees/layer_tree_impl.h" | 19 #include "cc/trees/layer_tree_impl.h" |
20 #include "testing/gtest/include/gtest/gtest.h" | 20 #include "testing/gtest/include/gtest/gtest.h" |
21 | 21 |
22 namespace cc { | 22 namespace cc { |
23 namespace { | 23 namespace { |
24 | 24 |
25 class TileManagerTest : public testing::TestWithParam<bool>, | |
26 public TileManagerClient { | |
27 public: | |
28 typedef std::vector<scoped_refptr<Tile> > TileVector; | |
29 | |
30 TileManagerTest() | |
31 : memory_limit_policy_(ALLOW_ANYTHING), | |
32 max_tiles_(0), | |
33 ready_to_activate_(false) {} | |
34 | |
35 void Initialize(int max_tiles, | |
36 TileMemoryLimitPolicy memory_limit_policy, | |
37 TreePriority tree_priority) { | |
38 output_surface_ = FakeOutputSurface::Create3d(); | |
39 CHECK(output_surface_->BindToClient(&output_surface_client_)); | |
40 | |
41 shared_bitmap_manager_.reset(new TestSharedBitmapManager()); | |
42 resource_provider_ = ResourceProvider::Create(output_surface_.get(), | |
43 shared_bitmap_manager_.get(), | |
44 NULL, | |
45 0, | |
46 false, | |
47 1, | |
48 false); | |
49 resource_pool_ = ResourcePool::Create( | |
50 resource_provider_.get(), GL_TEXTURE_2D, RGBA_8888); | |
51 tile_manager_ = | |
52 make_scoped_ptr(new FakeTileManager(this, resource_pool_.get())); | |
53 | |
54 memory_limit_policy_ = memory_limit_policy; | |
55 max_tiles_ = max_tiles; | |
56 picture_pile_ = FakePicturePileImpl::CreateInfiniteFilledPile(); | |
57 | |
58 SetTreePriority(tree_priority); | |
59 } | |
60 | |
61 void SetTreePriority(TreePriority tree_priority) { | |
62 GlobalStateThatImpactsTilePriority state; | |
63 gfx::Size tile_size = settings_.default_tile_size; | |
64 | |
65 if (UsingMemoryLimit()) { | |
66 state.soft_memory_limit_in_bytes = | |
67 max_tiles_ * 4 * tile_size.width() * tile_size.height(); | |
68 state.num_resources_limit = 100; | |
69 } else { | |
70 state.soft_memory_limit_in_bytes = 100 * 1000 * 1000; | |
71 state.num_resources_limit = max_tiles_; | |
72 } | |
73 state.hard_memory_limit_in_bytes = state.soft_memory_limit_in_bytes * 2; | |
74 state.memory_limit_policy = memory_limit_policy_; | |
75 state.tree_priority = tree_priority; | |
76 | |
77 global_state_ = state; | |
78 resource_pool_->SetResourceUsageLimits(state.soft_memory_limit_in_bytes, | |
79 state.soft_memory_limit_in_bytes, | |
80 state.num_resources_limit); | |
81 tile_manager_->SetGlobalStateForTesting(state); | |
82 } | |
83 | |
84 virtual void TearDown() override { | |
85 tile_manager_.reset(NULL); | |
86 picture_pile_ = NULL; | |
87 | |
88 testing::Test::TearDown(); | |
89 } | |
90 | |
91 // TileManagerClient implementation. | |
92 virtual const std::vector<PictureLayerImpl*>& GetPictureLayers() | |
93 const override { | |
94 return picture_layers_; | |
95 } | |
96 virtual void NotifyReadyToActivate() override { ready_to_activate_ = true; } | |
97 virtual void NotifyTileStateChanged(const Tile* tile) override {} | |
98 virtual void BuildRasterQueue(RasterTilePriorityQueue* queue, | |
99 TreePriority priority) override {} | |
100 virtual void BuildEvictionQueue(EvictionTilePriorityQueue* queue, | |
101 TreePriority priority) override {} | |
102 | |
103 TileVector CreateTilesWithSize(int count, | |
104 TilePriority active_priority, | |
105 TilePriority pending_priority, | |
106 const gfx::Size& tile_size) { | |
107 TileVector tiles; | |
108 for (int i = 0; i < count; ++i) { | |
109 scoped_refptr<Tile> tile = tile_manager_->CreateTile(picture_pile_.get(), | |
110 tile_size, | |
111 gfx::Rect(), | |
112 1.0, | |
113 0, | |
114 0, | |
115 0); | |
116 tile->SetPriority(ACTIVE_TREE, active_priority); | |
117 tile->SetPriority(PENDING_TREE, pending_priority); | |
118 tiles.push_back(tile); | |
119 } | |
120 return tiles; | |
121 } | |
122 | |
123 TileVector CreateTiles(int count, | |
124 TilePriority active_priority, | |
125 TilePriority pending_priority) { | |
126 return CreateTilesWithSize( | |
127 count, active_priority, pending_priority, settings_.default_tile_size); | |
128 } | |
129 | |
130 void ReleaseTiles(TileVector* tiles) { | |
131 for (TileVector::iterator it = tiles->begin(); it != tiles->end(); it++) { | |
132 Tile* tile = it->get(); | |
133 tile->SetPriority(ACTIVE_TREE, TilePriority()); | |
134 tile->SetPriority(PENDING_TREE, TilePriority()); | |
135 } | |
136 } | |
137 | |
138 FakeTileManager* tile_manager() { return tile_manager_.get(); } | |
139 | |
140 int AssignedMemoryCount(const TileVector& tiles) { | |
141 int has_memory_count = 0; | |
142 for (TileVector::const_iterator it = tiles.begin(); it != tiles.end(); | |
143 ++it) { | |
144 if (tile_manager_->HasBeenAssignedMemory(it->get())) | |
145 ++has_memory_count; | |
146 } | |
147 return has_memory_count; | |
148 } | |
149 | |
150 bool ready_to_activate() const { return ready_to_activate_; } | |
151 | |
152 // The parametrization specifies whether the max tile limit should | |
153 // be applied to memory or resources. | |
154 bool UsingResourceLimit() { return !GetParam(); } | |
155 bool UsingMemoryLimit() { return GetParam(); } | |
156 | |
157 protected: | |
158 GlobalStateThatImpactsTilePriority global_state_; | |
159 | |
160 private: | |
161 LayerTreeSettings settings_; | |
162 scoped_ptr<FakeTileManager> tile_manager_; | |
163 scoped_refptr<FakePicturePileImpl> picture_pile_; | |
164 FakeOutputSurfaceClient output_surface_client_; | |
165 scoped_ptr<FakeOutputSurface> output_surface_; | |
166 scoped_ptr<SharedBitmapManager> shared_bitmap_manager_; | |
167 scoped_ptr<ResourceProvider> resource_provider_; | |
168 scoped_ptr<ResourcePool> resource_pool_; | |
169 TileMemoryLimitPolicy memory_limit_policy_; | |
170 int max_tiles_; | |
171 bool ready_to_activate_; | |
172 std::vector<PictureLayerImpl*> picture_layers_; | |
173 }; | |
174 | |
175 TEST_P(TileManagerTest, EnoughMemoryAllowAnything) { | |
176 // A few tiles of each type of priority, with enough memory for all tiles. | |
177 | |
178 Initialize(10, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
179 TileVector active_now = | |
180 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
181 TileVector pending_now = | |
182 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
183 TileVector active_pending_soon = | |
184 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
185 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
186 | |
187 tile_manager()->AssignMemoryToTiles(global_state_); | |
188 | |
189 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | |
190 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | |
191 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); | |
192 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
193 | |
194 ReleaseTiles(&active_now); | |
195 ReleaseTiles(&pending_now); | |
196 ReleaseTiles(&active_pending_soon); | |
197 ReleaseTiles(&never_bin); | |
198 } | |
199 | |
200 TEST_P(TileManagerTest, EnoughMemoryAllowPrepaintOnly) { | |
201 // A few tiles of each type of priority, with enough memory for all tiles, | |
202 // with the exception of never bin. | |
203 | |
204 Initialize(10, ALLOW_PREPAINT_ONLY, SMOOTHNESS_TAKES_PRIORITY); | |
205 TileVector active_now = | |
206 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
207 TileVector pending_now = | |
208 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
209 TileVector active_pending_soon = | |
210 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
211 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
212 | |
213 tile_manager()->AssignMemoryToTiles(global_state_); | |
214 | |
215 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | |
216 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | |
217 EXPECT_EQ(3, AssignedMemoryCount(active_pending_soon)); | |
218 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
219 | |
220 ReleaseTiles(&active_now); | |
221 ReleaseTiles(&pending_now); | |
222 ReleaseTiles(&active_pending_soon); | |
223 ReleaseTiles(&never_bin); | |
224 } | |
225 | |
226 TEST_P(TileManagerTest, EnoughMemoryPendingLowResAllowAbsoluteMinimum) { | |
227 // A few low-res tiles required for activation, with enough memory for all | |
228 // tiles. | |
229 | |
230 Initialize(5, ALLOW_ABSOLUTE_MINIMUM, SAME_PRIORITY_FOR_BOTH_TREES); | |
231 TileVector pending_low_res = | |
232 CreateTiles(5, TilePriority(), TilePriorityLowRes()); | |
233 | |
234 tile_manager()->AssignMemoryToTiles(global_state_); | |
235 | |
236 EXPECT_EQ(5, AssignedMemoryCount(pending_low_res)); | |
237 ReleaseTiles(&pending_low_res); | |
238 } | |
239 | |
240 TEST_P(TileManagerTest, EnoughMemoryAllowAbsoluteMinimum) { | |
241 // A few tiles of each type of priority, with enough memory for all tiles, | |
242 // with the exception of never and soon bins. | |
243 | |
244 Initialize(10, ALLOW_ABSOLUTE_MINIMUM, SMOOTHNESS_TAKES_PRIORITY); | |
245 TileVector active_now = | |
246 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
247 TileVector pending_now = | |
248 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
249 TileVector active_pending_soon = | |
250 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
251 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
252 | |
253 tile_manager()->AssignMemoryToTiles(global_state_); | |
254 | |
255 EXPECT_EQ(3, AssignedMemoryCount(active_now)); | |
256 EXPECT_EQ(3, AssignedMemoryCount(pending_now)); | |
257 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); | |
258 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
259 | |
260 ReleaseTiles(&active_now); | |
261 ReleaseTiles(&pending_now); | |
262 ReleaseTiles(&active_pending_soon); | |
263 ReleaseTiles(&never_bin); | |
264 } | |
265 | |
266 TEST_P(TileManagerTest, EnoughMemoryAllowNothing) { | |
267 // A few tiles of each type of priority, with enough memory for all tiles, | |
268 // but allow nothing should not assign any memory. | |
269 | |
270 Initialize(10, ALLOW_NOTHING, SMOOTHNESS_TAKES_PRIORITY); | |
271 TileVector active_now = | |
272 CreateTiles(3, TilePriorityForNowBin(), TilePriority()); | |
273 TileVector pending_now = | |
274 CreateTiles(3, TilePriority(), TilePriorityForNowBin()); | |
275 TileVector active_pending_soon = | |
276 CreateTiles(3, TilePriorityForSoonBin(), TilePriorityForSoonBin()); | |
277 TileVector never_bin = CreateTiles(1, TilePriority(), TilePriority()); | |
278 | |
279 tile_manager()->AssignMemoryToTiles(global_state_); | |
280 | |
281 EXPECT_EQ(0, AssignedMemoryCount(active_now)); | |
282 EXPECT_EQ(0, AssignedMemoryCount(pending_now)); | |
283 EXPECT_EQ(0, AssignedMemoryCount(active_pending_soon)); | |
284 EXPECT_EQ(0, AssignedMemoryCount(never_bin)); | |
285 | |
286 ReleaseTiles(&active_now); | |
287 ReleaseTiles(&pending_now); | |
288 ReleaseTiles(&active_pending_soon); | |
289 ReleaseTiles(&never_bin); | |
290 } | |
291 | |
292 TEST_P(TileManagerTest, PartialOOMMemoryToPending) { | |
293 // 5 tiles on active tree eventually bin, 5 tiles on pending tree that are | |
294 // required for activation, but only enough memory for 8 tiles. The result | |
295 // is all pending tree tiles get memory, and 3 of the active tree tiles | |
296 // get memory. None of these tiles is needed to avoid calimity (flickering or | |
297 // raster-on-demand) so the soft memory limit is used. | |
298 | |
299 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
300 TileVector active_tree_tiles = | |
301 CreateTiles(5, TilePriorityForEventualBin(), TilePriority()); | |
302 TileVector pending_tree_tiles = | |
303 CreateTiles(5, TilePriority(), TilePriorityRequiredForActivation()); | |
304 tile_manager()->AssignMemoryToTiles(global_state_); | |
305 | |
306 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); | |
307 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); | |
308 | |
309 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
310 tile_manager()->AssignMemoryToTiles(global_state_); | |
311 | |
312 EXPECT_EQ(3, AssignedMemoryCount(active_tree_tiles)); | |
313 EXPECT_EQ(5, AssignedMemoryCount(pending_tree_tiles)); | |
314 | |
315 ReleaseTiles(&active_tree_tiles); | |
316 ReleaseTiles(&pending_tree_tiles); | |
317 } | |
318 | |
319 TEST_P(TileManagerTest, PartialOOMMemoryToActive) { | |
320 // 5 tiles on active tree eventually bin, 5 tiles on pending tree now bin, | |
321 // but only enough memory for 8 tiles. The result is all active tree tiles | |
322 // get memory, and 3 of the pending tree tiles get memory. | |
323 // The pending tiles are not needed to avoid calimity (flickering or | |
324 // raster-on-demand) and the active tiles fit, so the soft limit is used. | |
325 | |
326 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
327 TileVector active_tree_tiles = | |
328 CreateTiles(5, TilePriorityForNowBin(), TilePriority()); | |
329 TileVector pending_tree_tiles = | |
330 CreateTiles(5, TilePriority(), TilePriorityForNowBin()); | |
331 | |
332 tile_manager()->AssignMemoryToTiles(global_state_); | |
333 | |
334 EXPECT_EQ(5, AssignedMemoryCount(active_tree_tiles)); | |
335 EXPECT_EQ(3, AssignedMemoryCount(pending_tree_tiles)); | |
336 | |
337 ReleaseTiles(&active_tree_tiles); | |
338 ReleaseTiles(&pending_tree_tiles); | |
339 } | |
340 | |
341 TEST_P(TileManagerTest, TotalOOMMemoryToPending) { | |
342 // 10 tiles on active tree eventually bin, 10 tiles on pending tree that are | |
343 // required for activation, but only enough tiles for 4 tiles. The result | |
344 // is 4 pending tree tiles get memory, and none of the active tree tiles | |
345 // get memory. | |
346 | |
347 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
348 TileVector active_tree_tiles = | |
349 CreateTiles(10, TilePriorityForEventualBin(), TilePriority()); | |
350 TileVector pending_tree_tiles = | |
351 CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); | |
352 | |
353 tile_manager()->AssignMemoryToTiles(global_state_); | |
354 | |
355 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | |
356 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
357 | |
358 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
359 tile_manager()->AssignMemoryToTiles(global_state_); | |
360 | |
361 if (UsingResourceLimit()) { | |
362 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
363 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); | |
364 } else { | |
365 // Pending tiles are now required to avoid calimity (flickering or | |
366 // raster-on-demand). Hard-limit is used and double the tiles fit. | |
367 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
368 EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); | |
369 } | |
370 | |
371 ReleaseTiles(&active_tree_tiles); | |
372 ReleaseTiles(&pending_tree_tiles); | |
373 } | |
374 | |
375 TEST_P(TileManagerTest, TotalOOMActiveSoonMemoryToPending) { | |
376 // 10 tiles on active tree soon bin, 10 tiles on pending tree that are | |
377 // required for activation, but only enough tiles for 4 tiles. The result | |
378 // is 4 pending tree tiles get memory, and none of the active tree tiles | |
379 // get memory. | |
380 | |
381 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
382 TileVector active_tree_tiles = | |
383 CreateTiles(10, TilePriorityForSoonBin(), TilePriority()); | |
384 TileVector pending_tree_tiles = | |
385 CreateTiles(10, TilePriority(), TilePriorityRequiredForActivation()); | |
386 | |
387 tile_manager()->AssignMemoryToTiles(global_state_); | |
388 | |
389 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | |
390 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
391 | |
392 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
393 tile_manager()->AssignMemoryToTiles(global_state_); | |
394 | |
395 if (UsingResourceLimit()) { | |
396 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
397 EXPECT_EQ(4, AssignedMemoryCount(pending_tree_tiles)); | |
398 } else { | |
399 // Pending tiles are now required to avoid calimity (flickering or | |
400 // raster-on-demand). Hard-limit is used and double the tiles fit. | |
401 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
402 EXPECT_EQ(8, AssignedMemoryCount(pending_tree_tiles)); | |
403 } | |
404 | |
405 ReleaseTiles(&active_tree_tiles); | |
406 ReleaseTiles(&pending_tree_tiles); | |
407 } | |
408 | |
409 TEST_P(TileManagerTest, TotalOOMMemoryToActive) { | |
410 // 10 tiles on active tree eventually bin, 10 tiles on pending tree now bin, | |
411 // but only enough memory for 4 tiles. The result is 4 active tree tiles | |
412 // get memory, and none of the pending tree tiles get memory. | |
413 | |
414 Initialize(4, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
415 TileVector active_tree_tiles = | |
416 CreateTiles(10, TilePriorityForNowBin(), TilePriority()); | |
417 TileVector pending_tree_tiles = | |
418 CreateTiles(10, TilePriority(), TilePriorityForNowBin()); | |
419 | |
420 tile_manager()->AssignMemoryToTiles(global_state_); | |
421 | |
422 if (UsingResourceLimit()) { | |
423 EXPECT_EQ(4, AssignedMemoryCount(active_tree_tiles)); | |
424 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
425 } else { | |
426 // Active tiles are required to avoid calimity (flickering or | |
427 // raster-on-demand). Hard-limit is used and double the tiles fit. | |
428 EXPECT_EQ(8, AssignedMemoryCount(active_tree_tiles)); | |
429 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
430 } | |
431 | |
432 ReleaseTiles(&active_tree_tiles); | |
433 ReleaseTiles(&pending_tree_tiles); | |
434 } | |
435 | |
436 TEST_P(TileManagerTest, TotalOOMMemoryToNewContent) { | |
437 // 10 tiles on active tree now bin, 10 tiles on pending tree now bin, | |
438 // but only enough memory for 8 tiles. Any tile missing would cause | |
439 // a calamity (flickering or raster-on-demand). Depending on mode, | |
440 // we should use varying amounts of the higher hard memory limit. | |
441 if (UsingResourceLimit()) | |
442 return; | |
443 | |
444 Initialize(8, ALLOW_ANYTHING, SMOOTHNESS_TAKES_PRIORITY); | |
445 TileVector active_tree_tiles = | |
446 CreateTiles(10, TilePriorityForNowBin(), TilePriority()); | |
447 TileVector pending_tree_tiles = | |
448 CreateTiles(10, TilePriority(), TilePriorityForNowBin()); | |
449 | |
450 // Active tiles are required to avoid calimity. The hard-limit is used and all | |
451 // active-tiles fit. No pending tiles are needed to avoid calamity so only 10 | |
452 // tiles total are used. | |
453 tile_manager()->AssignMemoryToTiles(global_state_); | |
454 EXPECT_EQ(10, AssignedMemoryCount(active_tree_tiles)); | |
455 EXPECT_EQ(0, AssignedMemoryCount(pending_tree_tiles)); | |
456 | |
457 // Even the hard-limit won't save us now. All tiles are required to avoid | |
458 // a clamity but we only have 16. The tiles will be distribted randomly | |
459 // given they are identical, in practice depending on their screen location. | |
460 SetTreePriority(SAME_PRIORITY_FOR_BOTH_TREES); | |
461 tile_manager()->AssignMemoryToTiles(global_state_); | |
462 EXPECT_EQ(16, | |
463 AssignedMemoryCount(active_tree_tiles) + | |
464 AssignedMemoryCount(pending_tree_tiles)); | |
465 | |
466 // The pending tree is now more important. Active tiles will take higher | |
467 // priority if they are ready-to-draw in practice. Importantly though, | |
468 // pending tiles also utilize the hard-limit. | |
469 SetTreePriority(NEW_CONTENT_TAKES_PRIORITY); | |
470 tile_manager()->AssignMemoryToTiles(global_state_); | |
471 EXPECT_EQ(0, AssignedMemoryCount(active_tree_tiles)); | |
472 EXPECT_EQ(10, AssignedMemoryCount(pending_tree_tiles)); | |
473 | |
474 ReleaseTiles(&active_tree_tiles); | |
475 ReleaseTiles(&pending_tree_tiles); | |
476 } | |
477 | |
478 // If true, the max tile limit should be applied as bytes; if false, | |
479 // as num_resources_limit. | |
480 INSTANTIATE_TEST_CASE_P(TileManagerTests, | |
481 TileManagerTest, | |
482 ::testing::Values(true, false)); | |
483 | |
484 class LowResTilingsSettings : public ImplSidePaintingSettings { | 25 class LowResTilingsSettings : public ImplSidePaintingSettings { |
485 public: | 26 public: |
486 LowResTilingsSettings() { create_low_res_tiling = true; } | 27 LowResTilingsSettings() { create_low_res_tiling = true; } |
487 }; | 28 }; |
488 | 29 |
489 class TileManagerTilePriorityQueueTest : public testing::Test { | 30 class TileManagerTilePriorityQueueTest : public testing::Test { |
490 public: | 31 public: |
491 TileManagerTilePriorityQueueTest() | 32 TileManagerTilePriorityQueueTest() |
492 : memory_limit_policy_(ALLOW_ANYTHING), | 33 : memory_limit_policy_(ALLOW_ANYTHING), |
493 max_tiles_(10000), | 34 max_tiles_(10000), |
(...skipping 145 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
639 pending_layer_->HighResTiling()->UpdateTilesToCurrentPile( | 180 pending_layer_->HighResTiling()->UpdateTilesToCurrentPile( |
640 invalidation, gfx::Size(1000, 1000)); | 181 invalidation, gfx::Size(1000, 1000)); |
641 pending_layer_->LowResTiling()->UpdateTilesToCurrentPile( | 182 pending_layer_->LowResTiling()->UpdateTilesToCurrentPile( |
642 invalidation, gfx::Size(1000, 1000)); | 183 invalidation, gfx::Size(1000, 1000)); |
643 | 184 |
644 active_layer_->ResetAllTilesPriorities(); | 185 active_layer_->ResetAllTilesPriorities(); |
645 pending_layer_->ResetAllTilesPriorities(); | 186 pending_layer_->ResetAllTilesPriorities(); |
646 | 187 |
647 // Renew all of the tile priorities. | 188 // Renew all of the tile priorities. |
648 gfx::Rect viewport(50, 50, 100, 100); | 189 gfx::Rect viewport(50, 50, 100, 100); |
649 pending_layer_->HighResTiling()->UpdateTilePriorities( | 190 pending_layer_->HighResTiling()->ComputeTilePriorityRects( |
650 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); | 191 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
651 pending_layer_->LowResTiling()->UpdateTilePriorities( | 192 pending_layer_->LowResTiling()->ComputeTilePriorityRects( |
652 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); | 193 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
653 active_layer_->HighResTiling()->UpdateTilePriorities( | 194 active_layer_->HighResTiling()->ComputeTilePriorityRects( |
654 ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion()); | 195 ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion()); |
655 active_layer_->LowResTiling()->UpdateTilePriorities( | 196 active_layer_->LowResTiling()->ComputeTilePriorityRects( |
656 ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion()); | 197 ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion()); |
657 | 198 |
658 // Populate all tiles directly from the tilings. | 199 // Populate all tiles directly from the tilings. |
659 all_tiles.clear(); | 200 all_tiles.clear(); |
660 std::vector<Tile*> pending_high_res_tiles = | 201 std::vector<Tile*> pending_high_res_tiles = |
661 pending_layer_->HighResTiling()->AllTilesForTesting(); | 202 pending_layer_->HighResTiling()->AllTilesForTesting(); |
662 for (size_t i = 0; i < pending_high_res_tiles.size(); ++i) | 203 for (size_t i = 0; i < pending_high_res_tiles.size(); ++i) |
663 all_tiles.insert(pending_high_res_tiles[i]); | 204 all_tiles.insert(pending_high_res_tiles[i]); |
664 | 205 |
665 std::vector<Tile*> pending_low_res_tiles = | 206 std::vector<Tile*> pending_low_res_tiles = |
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814 pending_layer_->HighResTiling()->UpdateTilesToCurrentPile( | 355 pending_layer_->HighResTiling()->UpdateTilesToCurrentPile( |
815 invalidation, gfx::Size(1000, 1000)); | 356 invalidation, gfx::Size(1000, 1000)); |
816 pending_layer_->LowResTiling()->UpdateTilesToCurrentPile( | 357 pending_layer_->LowResTiling()->UpdateTilesToCurrentPile( |
817 invalidation, gfx::Size(1000, 1000)); | 358 invalidation, gfx::Size(1000, 1000)); |
818 | 359 |
819 active_layer_->ResetAllTilesPriorities(); | 360 active_layer_->ResetAllTilesPriorities(); |
820 pending_layer_->ResetAllTilesPriorities(); | 361 pending_layer_->ResetAllTilesPriorities(); |
821 | 362 |
822 // Renew all of the tile priorities. | 363 // Renew all of the tile priorities. |
823 gfx::Rect viewport(50, 50, 100, 100); | 364 gfx::Rect viewport(50, 50, 100, 100); |
824 pending_layer_->HighResTiling()->UpdateTilePriorities( | 365 pending_layer_->HighResTiling()->ComputeTilePriorityRects( |
825 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); | 366 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
826 pending_layer_->LowResTiling()->UpdateTilePriorities( | 367 pending_layer_->LowResTiling()->ComputeTilePriorityRects( |
827 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); | 368 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
828 active_layer_->HighResTiling()->UpdateTilePriorities( | 369 active_layer_->HighResTiling()->ComputeTilePriorityRects( |
829 ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion()); | 370 ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion()); |
830 active_layer_->LowResTiling()->UpdateTilePriorities( | 371 active_layer_->LowResTiling()->ComputeTilePriorityRects( |
831 ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion()); | 372 ACTIVE_TREE, viewport, 1.0f, 1.0, Occlusion()); |
832 | 373 |
833 // Populate all tiles directly from the tilings. | 374 // Populate all tiles directly from the tilings. |
834 all_tiles.clear(); | 375 all_tiles.clear(); |
835 std::vector<Tile*> pending_high_res_tiles = | 376 std::vector<Tile*> pending_high_res_tiles = |
836 pending_layer_->HighResTiling()->AllTilesForTesting(); | 377 pending_layer_->HighResTiling()->AllTilesForTesting(); |
837 for (size_t i = 0; i < pending_high_res_tiles.size(); ++i) | 378 for (size_t i = 0; i < pending_high_res_tiles.size(); ++i) |
838 all_tiles.insert(pending_high_res_tiles[i]); | 379 all_tiles.insert(pending_high_res_tiles[i]); |
839 | 380 |
840 std::vector<Tile*> pending_low_res_tiles = | 381 std::vector<Tile*> pending_low_res_tiles = |
841 pending_layer_->LowResTiling()->AllTilesForTesting(); | 382 pending_layer_->LowResTiling()->AllTilesForTesting(); |
842 for (size_t i = 0; i < pending_low_res_tiles.size(); ++i) | 383 for (size_t i = 0; i < pending_low_res_tiles.size(); ++i) |
843 all_tiles.insert(pending_low_res_tiles[i]); | 384 all_tiles.insert(pending_low_res_tiles[i]); |
844 | 385 |
845 std::vector<Tile*> active_high_res_tiles = | 386 std::vector<Tile*> active_high_res_tiles = |
846 active_layer_->HighResTiling()->AllTilesForTesting(); | 387 active_layer_->HighResTiling()->AllTilesForTesting(); |
847 for (size_t i = 0; i < active_high_res_tiles.size(); ++i) | 388 for (size_t i = 0; i < active_high_res_tiles.size(); ++i) |
848 all_tiles.insert(active_high_res_tiles[i]); | 389 all_tiles.insert(active_high_res_tiles[i]); |
849 | 390 |
850 std::vector<Tile*> active_low_res_tiles = | 391 std::vector<Tile*> active_low_res_tiles = |
851 active_layer_->LowResTiling()->AllTilesForTesting(); | 392 active_layer_->LowResTiling()->AllTilesForTesting(); |
852 for (size_t i = 0; i < active_low_res_tiles.size(); ++i) | 393 for (size_t i = 0; i < active_low_res_tiles.size(); ++i) |
853 all_tiles.insert(active_low_res_tiles[i]); | 394 all_tiles.insert(active_low_res_tiles[i]); |
854 | 395 |
855 tile_manager()->InitializeTilesWithResourcesForTesting( | 396 tile_manager()->InitializeTilesWithResourcesForTesting( |
856 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); | 397 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); |
857 | 398 |
858 pending_layer_->MarkVisibleResourcesAsRequired(); | |
859 | |
860 Tile* last_tile = NULL; | 399 Tile* last_tile = NULL; |
861 smoothness_tiles.clear(); | 400 smoothness_tiles.clear(); |
862 tile_count = 0; | 401 tile_count = 0; |
863 // Here we expect to get increasing ACTIVE_TREE priority_bin. | 402 // Here we expect to get increasing ACTIVE_TREE priority_bin. |
864 queue.Reset(); | 403 queue.Reset(); |
865 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); | 404 host_impl_.BuildEvictionQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); |
866 while (!queue.IsEmpty()) { | 405 while (!queue.IsEmpty()) { |
867 Tile* tile = queue.Top(); | 406 Tile* tile = queue.Top(); |
868 EXPECT_TRUE(tile); | 407 EXPECT_TRUE(tile); |
869 EXPECT_TRUE(tile->HasResources()); | 408 EXPECT_TRUE(tile->HasResources()); |
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958 all_tiles.insert(raster_queue.Top()); | 497 all_tiles.insert(raster_queue.Top()); |
959 raster_queue.Pop(); | 498 raster_queue.Pop(); |
960 } | 499 } |
961 EXPECT_EQ(tile_count, all_tiles.size()); | 500 EXPECT_EQ(tile_count, all_tiles.size()); |
962 EXPECT_EQ(34u, tile_count); | 501 EXPECT_EQ(34u, tile_count); |
963 | 502 |
964 pending_layer_->ResetAllTilesPriorities(); | 503 pending_layer_->ResetAllTilesPriorities(); |
965 | 504 |
966 // Renew all of the tile priorities. | 505 // Renew all of the tile priorities. |
967 gfx::Rect viewport(layer_bounds); | 506 gfx::Rect viewport(layer_bounds); |
968 pending_layer_->HighResTiling()->UpdateTilePriorities( | 507 pending_layer_->HighResTiling()->ComputeTilePriorityRects( |
969 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); | 508 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
970 pending_layer_->LowResTiling()->UpdateTilePriorities( | 509 pending_layer_->LowResTiling()->ComputeTilePriorityRects( |
971 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); | 510 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
972 pending_child_layer->HighResTiling()->UpdateTilePriorities( | 511 pending_child_layer->HighResTiling()->ComputeTilePriorityRects( |
973 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); | 512 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
974 pending_child_layer->LowResTiling()->UpdateTilePriorities( | 513 pending_child_layer->LowResTiling()->ComputeTilePriorityRects( |
975 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); | 514 PENDING_TREE, viewport, 1.0f, 1.0, Occlusion()); |
976 | 515 |
977 // Populate all tiles directly from the tilings. | 516 // Populate all tiles directly from the tilings. |
978 all_tiles.clear(); | 517 all_tiles.clear(); |
979 std::vector<Tile*> pending_high_res_tiles = | 518 std::vector<Tile*> pending_high_res_tiles = |
980 pending_layer_->HighResTiling()->AllTilesForTesting(); | 519 pending_layer_->HighResTiling()->AllTilesForTesting(); |
981 for (size_t i = 0; i < pending_high_res_tiles.size(); ++i) | 520 all_tiles.insert(pending_high_res_tiles.begin(), |
982 all_tiles.insert(pending_high_res_tiles[i]); | 521 pending_high_res_tiles.end()); |
983 | 522 |
984 std::vector<Tile*> pending_low_res_tiles = | 523 std::vector<Tile*> pending_low_res_tiles = |
985 pending_layer_->LowResTiling()->AllTilesForTesting(); | 524 pending_layer_->LowResTiling()->AllTilesForTesting(); |
986 for (size_t i = 0; i < pending_low_res_tiles.size(); ++i) | 525 all_tiles.insert(pending_low_res_tiles.begin(), pending_low_res_tiles.end()); |
987 all_tiles.insert(pending_low_res_tiles[i]); | |
988 | 526 |
989 // Set all tiles on the pending_child_layer as occluded on the pending tree. | 527 // Set all tiles on the pending_child_layer as occluded on the pending tree. |
990 std::vector<Tile*> pending_child_high_res_tiles = | 528 std::vector<Tile*> pending_child_high_res_tiles = |
991 pending_child_layer->HighResTiling()->AllTilesForTesting(); | 529 pending_child_layer->HighResTiling()->AllTilesForTesting(); |
992 for (size_t i = 0; i < pending_child_high_res_tiles.size(); ++i) { | 530 pending_child_layer->HighResTiling()->SetAllTilesOccludedForTesting(); |
993 pending_child_high_res_tiles[i]->set_is_occluded(PENDING_TREE, true); | 531 all_tiles.insert(pending_child_high_res_tiles.begin(), |
994 all_tiles.insert(pending_child_high_res_tiles[i]); | 532 pending_child_high_res_tiles.end()); |
995 } | |
996 | 533 |
997 std::vector<Tile*> pending_child_low_res_tiles = | 534 std::vector<Tile*> pending_child_low_res_tiles = |
998 pending_child_layer->LowResTiling()->AllTilesForTesting(); | 535 pending_child_layer->LowResTiling()->AllTilesForTesting(); |
999 for (size_t i = 0; i < pending_child_low_res_tiles.size(); ++i) { | 536 pending_child_layer->LowResTiling()->SetAllTilesOccludedForTesting(); |
1000 pending_child_low_res_tiles[i]->set_is_occluded(PENDING_TREE, true); | 537 all_tiles.insert(pending_child_low_res_tiles.begin(), |
1001 all_tiles.insert(pending_child_low_res_tiles[i]); | 538 pending_child_low_res_tiles.end()); |
1002 } | |
1003 | 539 |
1004 tile_manager()->InitializeTilesWithResourcesForTesting( | 540 tile_manager()->InitializeTilesWithResourcesForTesting( |
1005 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); | 541 std::vector<Tile*>(all_tiles.begin(), all_tiles.end())); |
1006 | 542 |
1007 // Verify occlusion is considered by EvictionTilePriorityQueue. | 543 // Verify occlusion is considered by EvictionTilePriorityQueue. |
1008 TreePriority tree_priority = NEW_CONTENT_TAKES_PRIORITY; | 544 TreePriority tree_priority = NEW_CONTENT_TAKES_PRIORITY; |
1009 size_t occluded_count = 0u; | 545 size_t occluded_count = 0u; |
1010 Tile* last_tile = NULL; | 546 Tile* last_tile = NULL; |
1011 EvictionTilePriorityQueue queue; | 547 EvictionTilePriorityQueue queue; |
1012 host_impl_.BuildEvictionQueue(&queue, tree_priority); | 548 host_impl_.BuildEvictionQueue(&queue, tree_priority); |
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1135 all_tiles.insert(queue.Top()); | 671 all_tiles.insert(queue.Top()); |
1136 ++tile_count; | 672 ++tile_count; |
1137 queue.Pop(); | 673 queue.Pop(); |
1138 } | 674 } |
1139 EXPECT_EQ(tile_count, all_tiles.size()); | 675 EXPECT_EQ(tile_count, all_tiles.size()); |
1140 EXPECT_EQ(17u, tile_count); | 676 EXPECT_EQ(17u, tile_count); |
1141 } | 677 } |
1142 | 678 |
1143 } // namespace | 679 } // namespace |
1144 } // namespace cc | 680 } // namespace cc |
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