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Unified Diff: cc/resources/tile_manager.cc

Issue 367833003: cc: Start using raster/eviction iterators. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 6 years, 2 months ago
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Index: cc/resources/tile_manager.cc
diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc
index d121840ab4d5c54995b31959e5dc8023eb08ec8f..c9fab0fc06034c14f840772b76aadcf7972a9fad 100644
--- a/cc/resources/tile_manager.cc
+++ b/cc/resources/tile_manager.cc
@@ -203,110 +203,6 @@ class ImageDecodeTaskImpl : public ImageDecodeTask {
const size_t kScheduledRasterTasksLimit = 32u;
-// Memory limit policy works by mapping some bin states to the NEVER bin.
-const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
- // [ALLOW_NOTHING]
- {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NEVER_BIN, // [NOW_BIN]
- NEVER_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_ABSOLUTE_MINIMUM]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- NEVER_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_PREPAINT_ONLY]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_ANYTHING]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
-const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
- // Not ready
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // Ready
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
-const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
- // Inactive
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // Active
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Determine bin based on three categories of tiles: things we need now,
-// things we need soon, and eventually.
-inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
- if (prio.priority_bin == TilePriority::NOW)
- return NOW_BIN;
-
- if (prio.priority_bin == TilePriority::SOON)
- return SOON_BIN;
-
- if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
- return NEVER_BIN;
-
- return EVENTUALLY_BIN;
-}
-
} // namespace
RasterTaskCompletionStats::RasterTaskCompletionStats()
@@ -345,12 +241,7 @@ TileManager::TileManager(
task_runner_(task_runner),
resource_pool_(resource_pool),
rasterizer_(rasterizer),
- prioritized_tiles_dirty_(false),
- all_tiles_that_need_to_be_rasterized_have_memory_(true),
- all_tiles_required_for_activation_have_memory_(true),
- bytes_releasable_(0),
- resources_releasable_(0),
- ever_exceeded_memory_budget_(false),
+ all_tiles_that_need_to_be_rasterized_are_scheduled_(true),
rendering_stats_instrumentation_(rendering_stats_instrumentation),
did_initialize_visible_tile_(false),
did_check_for_completed_tasks_since_last_schedule_tasks_(true),
@@ -376,26 +267,14 @@ TileManager::~TileManager() {
rasterizer_->Shutdown();
rasterizer_->CheckForCompletedTasks();
- prioritized_tiles_.Clear();
-
FreeResourcesForReleasedTiles();
CleanUpReleasedTiles();
-
- DCHECK_EQ(0u, bytes_releasable_);
- DCHECK_EQ(0u, resources_releasable_);
}
void TileManager::Release(Tile* tile) {
- DCHECK(TilePriority() == tile->combined_priority());
-
- prioritized_tiles_dirty_ = true;
released_tiles_.push_back(tile);
}
-void TileManager::DidChangeTilePriority(Tile* tile) {
- prioritized_tiles_dirty_ = true;
-}
-
TaskSetCollection TileManager::TasksThatShouldBeForcedToComplete() const {
TaskSetCollection tasks_that_should_be_forced_to_complete;
if (global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY)
@@ -413,10 +292,6 @@ void TileManager::FreeResourcesForReleasedTiles() {
}
void TileManager::CleanUpReleasedTiles() {
- // Make sure |prioritized_tiles_| doesn't contain any of the tiles
- // we're about to delete.
- DCHECK(prioritized_tiles_.IsEmpty());
-
std::vector<Tile*>::iterator it = released_tiles_.begin();
while (it != released_tiles_.end()) {
Tile* tile = *it;
@@ -443,19 +318,6 @@ void TileManager::CleanUpReleasedTiles() {
}
}
-void TileManager::UpdatePrioritizedTileSetIfNeeded() {
- if (!prioritized_tiles_dirty_)
- return;
-
- prioritized_tiles_.Clear();
-
- FreeResourcesForReleasedTiles();
- CleanUpReleasedTiles();
-
- GetTilesWithAssignedBins(&prioritized_tiles_);
- prioritized_tiles_dirty_ = false;
-}
-
void TileManager::DidFinishRunningTasks(TaskSet task_set) {
if (task_set == ALL) {
TRACE_EVENT1("cc", "TileManager::DidFinishRunningTasks", "task_set", "ALL");
@@ -465,7 +327,7 @@ void TileManager::DidFinishRunningTasks(TaskSet task_set) {
// When OOM, keep re-assigning memory until we reach a steady state
// where top-priority tiles are initialized.
- if (all_tiles_that_need_to_be_rasterized_have_memory_ &&
+ if (all_tiles_that_need_to_be_rasterized_are_scheduled_ &&
!memory_usage_above_limit)
return;
@@ -473,8 +335,7 @@ void TileManager::DidFinishRunningTasks(TaskSet task_set) {
did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
TileVector tiles_that_need_to_be_rasterized;
- AssignGpuMemoryToTiles(&prioritized_tiles_,
- &tiles_that_need_to_be_rasterized);
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
// |tiles_that_need_to_be_rasterized| will be empty when we reach a
// steady memory state. Keep scheduling tasks until we reach this state.
@@ -499,9 +360,14 @@ void TileManager::DidFinishRunningTasks(TaskSet task_set) {
// Use on-demand raster for any required-for-activation tiles that have not
// been been assigned memory after reaching a steady memory state. This
- // ensures that we activate even when OOM.
- for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
- Tile* tile = it->second;
+ // ensures that we activate even when OOM. Note that we have to rebuilt the
+ // queue in case the last AssignGpuMemoryToTiles evicted some tiles that
+ // would otherwise not be picked up by the old raster queue.
+ raster_priority_queue_.Reset();
+ client_->BuildRasterQueue(&raster_priority_queue_,
+ global_state_.tree_priority);
+ while (!raster_priority_queue_.IsEmpty()) {
+ Tile* tile = raster_priority_queue_.Top();
ManagedTileState& mts = tile->managed_state();
if (tile->required_for_activation() && !mts.draw_info.IsReadyToDraw()) {
@@ -512,6 +378,7 @@ void TileManager::DidFinishRunningTasks(TaskSet task_set) {
mts.draw_info.set_rasterize_on_demand();
client_->NotifyTileStateChanged(tile);
}
+ raster_priority_queue_.Pop();
}
DCHECK(IsReadyToActivate());
@@ -520,139 +387,18 @@ void TileManager::DidFinishRunningTasks(TaskSet task_set) {
}
if (task_set == REQUIRED_FOR_ACTIVATION) {
- TRACE_EVENT2("cc",
+ TRACE_EVENT1("cc",
"TileManager::DidFinishRunningTasks",
"task_set",
- "REQUIRED_FOR_ACTIVATION",
- "all_tiles_required_for_activation_have_memory",
- all_tiles_required_for_activation_have_memory_);
- // This is only a true indication that all tiles required for
- // activation are initialized when no tiles are OOM. We need to
- // wait for DidFinishRunningTasks() to be called, try to re-assign
- // memory and in worst case use on-demand raster when tiles
- // required for activation are OOM.
- if (!all_tiles_required_for_activation_have_memory_)
- return;
-
+ "REQUIRED_FOR_ACTIVATION");
ready_to_activate_check_notifier_.Schedule();
}
}
-void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
- TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
-
- const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
- const TreePriority tree_priority = global_state_.tree_priority;
-
- // For each tree, bin into different categories of tiles.
- for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
- Tile* tile = it->second;
- ManagedTileState& mts = tile->managed_state();
-
- bool tile_is_ready_to_draw = mts.draw_info.IsReadyToDraw();
- bool tile_is_active = tile_is_ready_to_draw || mts.raster_task.get();
-
- // Get the active priority and bin.
- TilePriority active_priority = tile->priority(ACTIVE_TREE);
- ManagedTileBin active_bin = BinFromTilePriority(active_priority);
-
- // Get the pending priority and bin.
- TilePriority pending_priority = tile->priority(PENDING_TREE);
- ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
-
- bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION;
- bool pending_is_non_ideal =
- pending_priority.resolution == NON_IDEAL_RESOLUTION;
- bool active_is_non_ideal =
- active_priority.resolution == NON_IDEAL_RESOLUTION;
-
- // Adjust bin state based on if ready to draw.
- active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
- pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
-
- // Adjust bin state based on if active.
- active_bin = kBinIsActiveMap[tile_is_active][active_bin];
- pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
-
- // We never want to paint new non-ideal tiles, as we always have
- // a high-res tile covering that content (paint that instead).
- if (!tile_is_ready_to_draw && active_is_non_ideal)
- active_bin = NEVER_BIN;
- if (!tile_is_ready_to_draw && pending_is_non_ideal)
- pending_bin = NEVER_BIN;
-
- ManagedTileBin tree_bin[NUM_TREES];
- tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
- tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
-
- // Adjust pending bin state for low res tiles. This prevents pending tree
- // low-res tiles from being initialized before high-res tiles.
- if (pending_is_low_res)
- tree_bin[PENDING_TREE] = std::max(tree_bin[PENDING_TREE], EVENTUALLY_BIN);
-
- TilePriority tile_priority;
- switch (tree_priority) {
- case SAME_PRIORITY_FOR_BOTH_TREES:
- mts.bin = std::min(tree_bin[ACTIVE_TREE], tree_bin[PENDING_TREE]);
- tile_priority = tile->combined_priority();
- break;
- case SMOOTHNESS_TAKES_PRIORITY:
- mts.bin = tree_bin[ACTIVE_TREE];
- tile_priority = active_priority;
- break;
- case NEW_CONTENT_TAKES_PRIORITY:
- mts.bin = tree_bin[PENDING_TREE];
- tile_priority = pending_priority;
- break;
- default:
- NOTREACHED();
- }
-
- // Bump up the priority if we determined it's NEVER_BIN on one tree,
- // but is still required on the other tree.
- bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
- tree_bin[PENDING_TREE] == NEVER_BIN;
-
- if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
- mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
-
- mts.resolution = tile_priority.resolution;
- mts.priority_bin = tile_priority.priority_bin;
- mts.distance_to_visible = tile_priority.distance_to_visible;
- mts.required_for_activation = tile_priority.required_for_activation;
-
- mts.visible_and_ready_to_draw =
- tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
-
- // Tiles that are required for activation shouldn't be in NEVER_BIN unless
- // smoothness takes priority or memory policy allows nothing to be
- // initialized.
- DCHECK(!mts.required_for_activation || mts.bin != NEVER_BIN ||
- tree_priority == SMOOTHNESS_TAKES_PRIORITY ||
- memory_policy == ALLOW_NOTHING);
-
- // If the tile is in NEVER_BIN and it does not have an active task, then we
- // can release the resources early. If it does have the task however, we
- // should keep it in the prioritized tile set to ensure that AssignGpuMemory
- // can visit it.
- if (mts.bin == NEVER_BIN && !mts.raster_task.get()) {
- FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
- continue;
- }
-
- // Insert the tile into a priority set.
- tiles->InsertTile(tile, mts.bin);
- }
-}
-
void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
TRACE_EVENT0("cc", "TileManager::ManageTiles");
- // Update internal state.
- if (state != global_state_) {
- global_state_ = state;
- prioritized_tiles_dirty_ = true;
- }
+ global_state_ = state;
// We need to call CheckForCompletedTasks() once in-between each call
// to ScheduleTasks() to prevent canceled tasks from being scheduled.
@@ -661,11 +407,11 @@ void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
}
- UpdatePrioritizedTileSetIfNeeded();
+ FreeResourcesForReleasedTiles();
+ CleanUpReleasedTiles();
TileVector tiles_that_need_to_be_rasterized;
- AssignGpuMemoryToTiles(&prioritized_tiles_,
- &tiles_that_need_to_be_rasterized);
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
// Finally, schedule rasterizer tasks.
ScheduleTasks(tiles_that_need_to_be_rasterized);
@@ -718,8 +464,72 @@ void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const {
state->EndDictionary();
}
+void TileManager::RebuildEvictionQueueIfNeeded() {
+ if (eviction_priority_queue_is_up_to_date_)
+ return;
+
+ eviction_priority_queue_.Reset();
+ client_->BuildEvictionQueue(&eviction_priority_queue_,
+ global_state_.tree_priority);
+ eviction_priority_queue_is_up_to_date_ = true;
+}
+
+bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
+ const MemoryUsage& limit,
+ MemoryUsage* usage) {
+ while (usage->Exceeds(limit)) {
+ RebuildEvictionQueueIfNeeded();
+ if (eviction_priority_queue_.IsEmpty())
+ return false;
+
+ Tile* tile = eviction_priority_queue_.Top();
+ *usage -= MemoryUsage::FromTile(tile);
+ FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
+ eviction_priority_queue_.Pop();
+ }
+ return true;
+}
+
+bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
+ const MemoryUsage& limit,
+ const TilePriority& other_priority,
+ MemoryUsage* usage) {
+ while (usage->Exceeds(limit)) {
+ RebuildEvictionQueueIfNeeded();
+ if (eviction_priority_queue_.IsEmpty())
+ return false;
+
+ Tile* tile = eviction_priority_queue_.Top();
+ if (!other_priority.IsHigherPriorityThan(
+ tile->priority_for_tree_priority(global_state_.tree_priority))) {
+ return false;
+ }
+
+ *usage -= MemoryUsage::FromTile(tile);
+ FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
+ eviction_priority_queue_.Pop();
+ }
+ return true;
+}
+
+bool TileManager::TilePriorityViolatesMemoryPolicy(
+ const TilePriority& priority) {
+ switch (global_state_.memory_limit_policy) {
+ case ALLOW_NOTHING:
+ return true;
+ case ALLOW_ABSOLUTE_MINIMUM:
+ return priority.priority_bin > TilePriority::NOW;
+ case ALLOW_PREPAINT_ONLY:
+ return priority.priority_bin > TilePriority::SOON;
+ case ALLOW_ANYTHING:
+ return priority.distance_to_visible ==
+ std::numeric_limits<float>::infinity();
+ }
+ NOTREACHED();
+ return true;
+}
+
void TileManager::AssignGpuMemoryToTiles(
- PrioritizedTileSet* tiles,
TileVector* tiles_that_need_to_be_rasterized) {
TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
@@ -732,167 +542,101 @@ void TileManager::AssignGpuMemoryToTiles(
// Now give memory out to the tiles until we're out, and build
// the needs-to-be-rasterized queue.
- all_tiles_that_need_to_be_rasterized_have_memory_ = true;
- all_tiles_required_for_activation_have_memory_ = true;
-
- // Cast to prevent overflow.
- int64 soft_bytes_available =
- static_cast<int64>(bytes_releasable_) +
- static_cast<int64>(global_state_.soft_memory_limit_in_bytes) -
- static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
- int64 hard_bytes_available =
- static_cast<int64>(bytes_releasable_) +
- static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
- static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
- int resources_available = resources_releasable_ +
- global_state_.num_resources_limit -
- resource_pool_->acquired_resource_count();
- size_t soft_bytes_allocatable =
- std::max(static_cast<int64>(0), soft_bytes_available);
- size_t hard_bytes_allocatable =
- std::max(static_cast<int64>(0), hard_bytes_available);
- size_t resources_allocatable = std::max(0, resources_available);
-
- size_t bytes_that_exceeded_memory_budget = 0;
- size_t soft_bytes_left = soft_bytes_allocatable;
- size_t hard_bytes_left = hard_bytes_allocatable;
-
- size_t resources_left = resources_allocatable;
- bool oomed_soft = false;
- bool oomed_hard = false;
- bool have_hit_soft_memory = false; // Soft memory comes after hard.
-
unsigned schedule_priority = 1u;
- for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) {
- Tile* tile = *it;
- ManagedTileState& mts = tile->managed_state();
- mts.scheduled_priority = schedule_priority++;
-
- // If this tile doesn't need a resource, then nothing to do.
- if (!mts.draw_info.requires_resource())
- continue;
-
- // If the tile is not needed, free it up.
- if (mts.bin == NEVER_BIN) {
- FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
- continue;
+ all_tiles_that_need_to_be_rasterized_are_scheduled_ = true;
+ bool had_enough_memory_to_schedule_tiles_needed_now = true;
+
+ MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes,
+ global_state_.num_resources_limit);
+ MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes,
+ global_state_.num_resources_limit);
+ MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(),
+ resource_pool_->acquired_resource_count());
+
+ eviction_priority_queue_is_up_to_date_ = false;
+ raster_priority_queue_.Reset();
+ client_->BuildRasterQueue(&raster_priority_queue_,
+ global_state_.tree_priority);
+
+ while (!raster_priority_queue_.IsEmpty()) {
+ Tile* tile = raster_priority_queue_.Top();
+ TilePriority priority =
+ tile->priority_for_tree_priority(global_state_.tree_priority);
+
+ if (TilePriorityViolatesMemoryPolicy(priority))
+ break;
+
+ // We won't be able to schedule this tile, so break out early.
+ if (tiles_that_need_to_be_rasterized->size() >=
+ kScheduledRasterTasksLimit) {
+ all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
+ break;
}
- const bool tile_uses_hard_limit = mts.bin <= NOW_BIN;
- const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
- const size_t tile_bytes_left =
- (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
-
- // Hard-limit is reserved for tiles that would cause a calamity
- // if they were to go away, so by definition they are the highest
- // priority memory, and must be at the front of the list.
- DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit));
- have_hit_soft_memory |= !tile_uses_hard_limit;
-
- size_t tile_bytes = 0;
- size_t tile_resources = 0;
-
- // It costs to maintain a resource.
- if (mts.draw_info.resource_) {
- tile_bytes += bytes_if_allocated;
- tile_resources++;
- }
-
- // Allow lower priority tiles with initialized resources to keep
- // their memory by only assigning memory to new raster tasks if
- // they can be scheduled.
- bool reached_scheduled_raster_tasks_limit =
- tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit;
- if (!reached_scheduled_raster_tasks_limit) {
- // If we don't have the required version, and it's not in flight
- // then we'll have to pay to create a new task.
- if (!mts.draw_info.resource_ && !mts.raster_task.get()) {
- tile_bytes += bytes_if_allocated;
- tile_resources++;
- }
- }
-
- // Tile is OOM.
- if (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
- FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
-
- // This tile was already on screen and now its resources have been
- // released. In order to prevent checkerboarding, set this tile as
- // rasterize on demand immediately.
- if (mts.visible_and_ready_to_draw)
- mts.draw_info.set_rasterize_on_demand();
+ ManagedTileState& mts = tile->managed_state();
+ mts.scheduled_priority = schedule_priority++;
- oomed_soft = true;
- if (tile_uses_hard_limit) {
- oomed_hard = true;
- bytes_that_exceeded_memory_budget += tile_bytes;
- }
- } else {
- resources_left -= tile_resources;
- hard_bytes_left -= tile_bytes;
- soft_bytes_left =
- (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0;
- if (mts.draw_info.resource_)
- continue;
+ DCHECK(mts.draw_info.mode() ==
+ ManagedTileState::DrawInfo::PICTURE_PILE_MODE ||
+ !mts.draw_info.IsReadyToDraw());
+
+ // If the tile already has a raster_task, then the memory used by it is
+ // already accounted for in memory_usage. Otherwise, we'll have to acquire
+ // more memory to create a raster task.
+ MemoryUsage memory_required_by_tile_to_be_scheduled;
+ if (!mts.raster_task.get()) {
+ memory_required_by_tile_to_be_scheduled = MemoryUsage::FromConfig(
+ tile->size(), resource_pool_->resource_format());
}
- DCHECK(!mts.draw_info.resource_);
-
- // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized|
- // has reached it's limit or we've failed to assign gpu memory to this
- // or any higher priority tile. Preventing tiles that fit into memory
- // budget to be rasterized when higher priority tile is oom is
- // important for two reasons:
- // 1. Tile size should not impact raster priority.
- // 2. Tiles with existing raster task could otherwise incorrectly
- // be added as they are not affected by |bytes_allocatable|.
- bool can_schedule_tile =
- !oomed_soft && !reached_scheduled_raster_tasks_limit;
-
- if (!can_schedule_tile) {
- all_tiles_that_need_to_be_rasterized_have_memory_ = false;
- if (tile->required_for_activation())
- all_tiles_required_for_activation_have_memory_ = false;
- it.DisablePriorityOrdering();
- continue;
+ bool tile_is_needed_now = priority.priority_bin == TilePriority::NOW;
+
+ // This is the memory limit that will be used by this tile. Depending on
+ // the tile priority, it will be one of hard_memory_limit or
+ // soft_memory_limit.
+ MemoryUsage& tile_memory_limit =
+ tile_is_needed_now ? hard_memory_limit : soft_memory_limit;
+
+ bool memory_usage_is_within_limit =
+ FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
+ tile_memory_limit - memory_required_by_tile_to_be_scheduled,
+ priority,
+ &memory_usage);
+
+ // If we couldn't fit the tile into our current memory limit, then we're
+ // done.
+ if (!memory_usage_is_within_limit) {
+ if (tile_is_needed_now)
+ had_enough_memory_to_schedule_tiles_needed_now = false;
+ all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
+ break;
}
+ memory_usage += memory_required_by_tile_to_be_scheduled;
tiles_that_need_to_be_rasterized->push_back(tile);
+ raster_priority_queue_.Pop();
}
- // OOM reporting uses hard-limit, soft-OOM is normal depending on limit.
- ever_exceeded_memory_budget_ |= oomed_hard;
- if (ever_exceeded_memory_budget_) {
- TRACE_COUNTER_ID2("cc",
- "over_memory_budget",
- this,
- "budget",
- global_state_.hard_memory_limit_in_bytes,
- "over",
- bytes_that_exceeded_memory_budget);
- }
- did_oom_on_last_assign_ = oomed_hard;
- UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget", oomed_hard);
+ // Note that we should try and further reduce memory in case the above loop
+ // didn't reduce memory. This ensures that we always release as many resources
+ // as possible to stay within the memory limit.
+ FreeTileResourcesUntilUsageIsWithinLimit(hard_memory_limit, &memory_usage);
+
+ UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget",
+ !had_enough_memory_to_schedule_tiles_needed_now);
+ did_oom_on_last_assign_ = !had_enough_memory_to_schedule_tiles_needed_now;
+
memory_stats_from_last_assign_.total_budget_in_bytes =
global_state_.hard_memory_limit_in_bytes;
- memory_stats_from_last_assign_.bytes_allocated =
- hard_bytes_allocatable - hard_bytes_left;
- memory_stats_from_last_assign_.bytes_unreleasable =
- resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_;
- memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget;
+ memory_stats_from_last_assign_.total_bytes_used = memory_usage.memory_bytes();
+ memory_stats_from_last_assign_.had_enough_memory =
+ had_enough_memory_to_schedule_tiles_needed_now;
}
void TileManager::FreeResourcesForTile(Tile* tile) {
ManagedTileState& mts = tile->managed_state();
- if (mts.draw_info.resource_) {
+ if (mts.draw_info.resource_)
resource_pool_->ReleaseResource(mts.draw_info.resource_.Pass());
-
- DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile));
- DCHECK_GE(resources_releasable_, 1u);
-
- bytes_releasable_ -= BytesConsumedIfAllocated(tile);
- --resources_releasable_;
- }
}
void TileManager::FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(
@@ -1062,9 +806,6 @@ void TileManager::OnRasterTaskCompleted(
} else {
mts.draw_info.set_use_resource();
mts.draw_info.resource_ = resource.Pass();
-
- bytes_releasable_ += BytesConsumedIfAllocated(tile);
- ++resources_releasable_;
}
if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f)
@@ -1092,7 +833,6 @@ scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile,
tiles_[tile->id()] = tile.get();
used_layer_counts_[tile->layer_id()]++;
- prioritized_tiles_dirty_ = true;
return tile;
}
@@ -1124,4 +864,54 @@ void TileManager::CheckIfReadyToActivate() {
client_->NotifyReadyToActivate();
}
+TileManager::MemoryUsage::MemoryUsage() : memory_bytes_(0), resource_count_(0) {
+}
+
+TileManager::MemoryUsage::MemoryUsage(int64 memory_bytes, int resource_count)
+ : memory_bytes_(memory_bytes), resource_count_(resource_count) {
+}
+
+// static
+TileManager::MemoryUsage TileManager::MemoryUsage::FromConfig(
+ const gfx::Size& size,
+ ResourceFormat format) {
+ return MemoryUsage(Resource::MemorySizeBytes(size, format), 1);
+}
+
+// static
+TileManager::MemoryUsage TileManager::MemoryUsage::FromTile(const Tile* tile) {
+ const ManagedTileState& mts = tile->managed_state();
+ if (mts.draw_info.resource_) {
+ return MemoryUsage::FromConfig(tile->size(),
+ mts.draw_info.resource_->format());
+ }
+ return MemoryUsage();
+}
+
+TileManager::MemoryUsage& TileManager::MemoryUsage::operator+=(
+ const MemoryUsage& other) {
+ memory_bytes_ += other.memory_bytes_;
+ resource_count_ += other.resource_count_;
+ return *this;
+}
+
+TileManager::MemoryUsage& TileManager::MemoryUsage::operator-=(
+ const MemoryUsage& other) {
+ memory_bytes_ -= other.memory_bytes_;
+ resource_count_ -= other.resource_count_;
+ return *this;
+}
+
+TileManager::MemoryUsage TileManager::MemoryUsage::operator-(
+ const MemoryUsage& other) {
+ MemoryUsage result = *this;
+ result -= other;
+ return result;
+}
+
+bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const {
+ return memory_bytes_ > limit.memory_bytes_ ||
+ resource_count_ > limit.resource_count_;
+}
+
} // namespace cc
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