Index: cc/resources/tile_manager.cc |
diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc |
index d121840ab4d5c54995b31959e5dc8023eb08ec8f..c9fab0fc06034c14f840772b76aadcf7972a9fad 100644 |
--- a/cc/resources/tile_manager.cc |
+++ b/cc/resources/tile_manager.cc |
@@ -203,110 +203,6 @@ class ImageDecodeTaskImpl : public ImageDecodeTask { |
const size_t kScheduledRasterTasksLimit = 32u; |
-// Memory limit policy works by mapping some bin states to the NEVER bin. |
-const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { |
- // [ALLOW_NOTHING] |
- {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NEVER_BIN, // [NOW_BIN] |
- NEVER_BIN, // [SOON_BIN] |
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- NEVER_BIN, // [EVENTUALLY_BIN] |
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- NEVER_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }, |
- // [ALLOW_ABSOLUTE_MINIMUM] |
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NOW_BIN, // [NOW_BIN] |
- NEVER_BIN, // [SOON_BIN] |
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- NEVER_BIN, // [EVENTUALLY_BIN] |
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- NEVER_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }, |
- // [ALLOW_PREPAINT_ONLY] |
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NOW_BIN, // [NOW_BIN] |
- SOON_BIN, // [SOON_BIN] |
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- NEVER_BIN, // [EVENTUALLY_BIN] |
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- NEVER_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }, |
- // [ALLOW_ANYTHING] |
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NOW_BIN, // [NOW_BIN] |
- SOON_BIN, // [SOON_BIN] |
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- AT_LAST_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }}; |
- |
-// Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN. |
-const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = { |
- // Not ready |
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NOW_BIN, // [NOW_BIN] |
- SOON_BIN, // [SOON_BIN] |
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- AT_LAST_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }, |
- // Ready |
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN] |
- SOON_BIN, // [SOON_BIN] |
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- AT_LAST_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }}; |
- |
-// Active works by mapping some bin stats to equivalent _ACTIVE_BIN state. |
-const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = { |
- // Inactive |
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NOW_BIN, // [NOW_BIN] |
- SOON_BIN, // [SOON_BIN] |
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- EVENTUALLY_BIN, // [EVENTUALLY_BIN] |
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- AT_LAST_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }, |
- // Active |
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] |
- NOW_BIN, // [NOW_BIN] |
- SOON_BIN, // [SOON_BIN] |
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] |
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN] |
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] |
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN] |
- NEVER_BIN // [NEVER_BIN] |
- }}; |
- |
-// Determine bin based on three categories of tiles: things we need now, |
-// things we need soon, and eventually. |
-inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) { |
- if (prio.priority_bin == TilePriority::NOW) |
- return NOW_BIN; |
- |
- if (prio.priority_bin == TilePriority::SOON) |
- return SOON_BIN; |
- |
- if (prio.distance_to_visible == std::numeric_limits<float>::infinity()) |
- return NEVER_BIN; |
- |
- return EVENTUALLY_BIN; |
-} |
- |
} // namespace |
RasterTaskCompletionStats::RasterTaskCompletionStats() |
@@ -345,12 +241,7 @@ TileManager::TileManager( |
task_runner_(task_runner), |
resource_pool_(resource_pool), |
rasterizer_(rasterizer), |
- prioritized_tiles_dirty_(false), |
- all_tiles_that_need_to_be_rasterized_have_memory_(true), |
- all_tiles_required_for_activation_have_memory_(true), |
- bytes_releasable_(0), |
- resources_releasable_(0), |
- ever_exceeded_memory_budget_(false), |
+ all_tiles_that_need_to_be_rasterized_are_scheduled_(true), |
rendering_stats_instrumentation_(rendering_stats_instrumentation), |
did_initialize_visible_tile_(false), |
did_check_for_completed_tasks_since_last_schedule_tasks_(true), |
@@ -376,26 +267,14 @@ TileManager::~TileManager() { |
rasterizer_->Shutdown(); |
rasterizer_->CheckForCompletedTasks(); |
- prioritized_tiles_.Clear(); |
- |
FreeResourcesForReleasedTiles(); |
CleanUpReleasedTiles(); |
- |
- DCHECK_EQ(0u, bytes_releasable_); |
- DCHECK_EQ(0u, resources_releasable_); |
} |
void TileManager::Release(Tile* tile) { |
- DCHECK(TilePriority() == tile->combined_priority()); |
- |
- prioritized_tiles_dirty_ = true; |
released_tiles_.push_back(tile); |
} |
-void TileManager::DidChangeTilePriority(Tile* tile) { |
- prioritized_tiles_dirty_ = true; |
-} |
- |
TaskSetCollection TileManager::TasksThatShouldBeForcedToComplete() const { |
TaskSetCollection tasks_that_should_be_forced_to_complete; |
if (global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY) |
@@ -413,10 +292,6 @@ void TileManager::FreeResourcesForReleasedTiles() { |
} |
void TileManager::CleanUpReleasedTiles() { |
- // Make sure |prioritized_tiles_| doesn't contain any of the tiles |
- // we're about to delete. |
- DCHECK(prioritized_tiles_.IsEmpty()); |
- |
std::vector<Tile*>::iterator it = released_tiles_.begin(); |
while (it != released_tiles_.end()) { |
Tile* tile = *it; |
@@ -443,19 +318,6 @@ void TileManager::CleanUpReleasedTiles() { |
} |
} |
-void TileManager::UpdatePrioritizedTileSetIfNeeded() { |
- if (!prioritized_tiles_dirty_) |
- return; |
- |
- prioritized_tiles_.Clear(); |
- |
- FreeResourcesForReleasedTiles(); |
- CleanUpReleasedTiles(); |
- |
- GetTilesWithAssignedBins(&prioritized_tiles_); |
- prioritized_tiles_dirty_ = false; |
-} |
- |
void TileManager::DidFinishRunningTasks(TaskSet task_set) { |
if (task_set == ALL) { |
TRACE_EVENT1("cc", "TileManager::DidFinishRunningTasks", "task_set", "ALL"); |
@@ -465,7 +327,7 @@ void TileManager::DidFinishRunningTasks(TaskSet task_set) { |
// When OOM, keep re-assigning memory until we reach a steady state |
// where top-priority tiles are initialized. |
- if (all_tiles_that_need_to_be_rasterized_have_memory_ && |
+ if (all_tiles_that_need_to_be_rasterized_are_scheduled_ && |
!memory_usage_above_limit) |
return; |
@@ -473,8 +335,7 @@ void TileManager::DidFinishRunningTasks(TaskSet task_set) { |
did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
TileVector tiles_that_need_to_be_rasterized; |
- AssignGpuMemoryToTiles(&prioritized_tiles_, |
- &tiles_that_need_to_be_rasterized); |
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
// |tiles_that_need_to_be_rasterized| will be empty when we reach a |
// steady memory state. Keep scheduling tasks until we reach this state. |
@@ -499,9 +360,14 @@ void TileManager::DidFinishRunningTasks(TaskSet task_set) { |
// Use on-demand raster for any required-for-activation tiles that have not |
// been been assigned memory after reaching a steady memory state. This |
- // ensures that we activate even when OOM. |
- for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) { |
- Tile* tile = it->second; |
+ // ensures that we activate even when OOM. Note that we have to rebuilt the |
+ // queue in case the last AssignGpuMemoryToTiles evicted some tiles that |
+ // would otherwise not be picked up by the old raster queue. |
+ raster_priority_queue_.Reset(); |
+ client_->BuildRasterQueue(&raster_priority_queue_, |
+ global_state_.tree_priority); |
+ while (!raster_priority_queue_.IsEmpty()) { |
+ Tile* tile = raster_priority_queue_.Top(); |
ManagedTileState& mts = tile->managed_state(); |
if (tile->required_for_activation() && !mts.draw_info.IsReadyToDraw()) { |
@@ -512,6 +378,7 @@ void TileManager::DidFinishRunningTasks(TaskSet task_set) { |
mts.draw_info.set_rasterize_on_demand(); |
client_->NotifyTileStateChanged(tile); |
} |
+ raster_priority_queue_.Pop(); |
} |
DCHECK(IsReadyToActivate()); |
@@ -520,139 +387,18 @@ void TileManager::DidFinishRunningTasks(TaskSet task_set) { |
} |
if (task_set == REQUIRED_FOR_ACTIVATION) { |
- TRACE_EVENT2("cc", |
+ TRACE_EVENT1("cc", |
"TileManager::DidFinishRunningTasks", |
"task_set", |
- "REQUIRED_FOR_ACTIVATION", |
- "all_tiles_required_for_activation_have_memory", |
- all_tiles_required_for_activation_have_memory_); |
- // This is only a true indication that all tiles required for |
- // activation are initialized when no tiles are OOM. We need to |
- // wait for DidFinishRunningTasks() to be called, try to re-assign |
- // memory and in worst case use on-demand raster when tiles |
- // required for activation are OOM. |
- if (!all_tiles_required_for_activation_have_memory_) |
- return; |
- |
+ "REQUIRED_FOR_ACTIVATION"); |
ready_to_activate_check_notifier_.Schedule(); |
} |
} |
-void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { |
- TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins"); |
- |
- const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy; |
- const TreePriority tree_priority = global_state_.tree_priority; |
- |
- // For each tree, bin into different categories of tiles. |
- for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { |
- Tile* tile = it->second; |
- ManagedTileState& mts = tile->managed_state(); |
- |
- bool tile_is_ready_to_draw = mts.draw_info.IsReadyToDraw(); |
- bool tile_is_active = tile_is_ready_to_draw || mts.raster_task.get(); |
- |
- // Get the active priority and bin. |
- TilePriority active_priority = tile->priority(ACTIVE_TREE); |
- ManagedTileBin active_bin = BinFromTilePriority(active_priority); |
- |
- // Get the pending priority and bin. |
- TilePriority pending_priority = tile->priority(PENDING_TREE); |
- ManagedTileBin pending_bin = BinFromTilePriority(pending_priority); |
- |
- bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION; |
- bool pending_is_non_ideal = |
- pending_priority.resolution == NON_IDEAL_RESOLUTION; |
- bool active_is_non_ideal = |
- active_priority.resolution == NON_IDEAL_RESOLUTION; |
- |
- // Adjust bin state based on if ready to draw. |
- active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin]; |
- pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin]; |
- |
- // Adjust bin state based on if active. |
- active_bin = kBinIsActiveMap[tile_is_active][active_bin]; |
- pending_bin = kBinIsActiveMap[tile_is_active][pending_bin]; |
- |
- // We never want to paint new non-ideal tiles, as we always have |
- // a high-res tile covering that content (paint that instead). |
- if (!tile_is_ready_to_draw && active_is_non_ideal) |
- active_bin = NEVER_BIN; |
- if (!tile_is_ready_to_draw && pending_is_non_ideal) |
- pending_bin = NEVER_BIN; |
- |
- ManagedTileBin tree_bin[NUM_TREES]; |
- tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin]; |
- tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin]; |
- |
- // Adjust pending bin state for low res tiles. This prevents pending tree |
- // low-res tiles from being initialized before high-res tiles. |
- if (pending_is_low_res) |
- tree_bin[PENDING_TREE] = std::max(tree_bin[PENDING_TREE], EVENTUALLY_BIN); |
- |
- TilePriority tile_priority; |
- switch (tree_priority) { |
- case SAME_PRIORITY_FOR_BOTH_TREES: |
- mts.bin = std::min(tree_bin[ACTIVE_TREE], tree_bin[PENDING_TREE]); |
- tile_priority = tile->combined_priority(); |
- break; |
- case SMOOTHNESS_TAKES_PRIORITY: |
- mts.bin = tree_bin[ACTIVE_TREE]; |
- tile_priority = active_priority; |
- break; |
- case NEW_CONTENT_TAKES_PRIORITY: |
- mts.bin = tree_bin[PENDING_TREE]; |
- tile_priority = pending_priority; |
- break; |
- default: |
- NOTREACHED(); |
- } |
- |
- // Bump up the priority if we determined it's NEVER_BIN on one tree, |
- // but is still required on the other tree. |
- bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN && |
- tree_bin[PENDING_TREE] == NEVER_BIN; |
- |
- if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees) |
- mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN; |
- |
- mts.resolution = tile_priority.resolution; |
- mts.priority_bin = tile_priority.priority_bin; |
- mts.distance_to_visible = tile_priority.distance_to_visible; |
- mts.required_for_activation = tile_priority.required_for_activation; |
- |
- mts.visible_and_ready_to_draw = |
- tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; |
- |
- // Tiles that are required for activation shouldn't be in NEVER_BIN unless |
- // smoothness takes priority or memory policy allows nothing to be |
- // initialized. |
- DCHECK(!mts.required_for_activation || mts.bin != NEVER_BIN || |
- tree_priority == SMOOTHNESS_TAKES_PRIORITY || |
- memory_policy == ALLOW_NOTHING); |
- |
- // If the tile is in NEVER_BIN and it does not have an active task, then we |
- // can release the resources early. If it does have the task however, we |
- // should keep it in the prioritized tile set to ensure that AssignGpuMemory |
- // can visit it. |
- if (mts.bin == NEVER_BIN && !mts.raster_task.get()) { |
- FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); |
- continue; |
- } |
- |
- // Insert the tile into a priority set. |
- tiles->InsertTile(tile, mts.bin); |
- } |
-} |
- |
void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { |
TRACE_EVENT0("cc", "TileManager::ManageTiles"); |
- // Update internal state. |
- if (state != global_state_) { |
- global_state_ = state; |
- prioritized_tiles_dirty_ = true; |
- } |
+ global_state_ = state; |
// We need to call CheckForCompletedTasks() once in-between each call |
// to ScheduleTasks() to prevent canceled tasks from being scheduled. |
@@ -661,11 +407,11 @@ void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { |
did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
} |
- UpdatePrioritizedTileSetIfNeeded(); |
+ FreeResourcesForReleasedTiles(); |
+ CleanUpReleasedTiles(); |
TileVector tiles_that_need_to_be_rasterized; |
- AssignGpuMemoryToTiles(&prioritized_tiles_, |
- &tiles_that_need_to_be_rasterized); |
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
// Finally, schedule rasterizer tasks. |
ScheduleTasks(tiles_that_need_to_be_rasterized); |
@@ -718,8 +464,72 @@ void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const { |
state->EndDictionary(); |
} |
+void TileManager::RebuildEvictionQueueIfNeeded() { |
+ if (eviction_priority_queue_is_up_to_date_) |
+ return; |
+ |
+ eviction_priority_queue_.Reset(); |
+ client_->BuildEvictionQueue(&eviction_priority_queue_, |
+ global_state_.tree_priority); |
+ eviction_priority_queue_is_up_to_date_ = true; |
+} |
+ |
+bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit( |
+ const MemoryUsage& limit, |
+ MemoryUsage* usage) { |
+ while (usage->Exceeds(limit)) { |
+ RebuildEvictionQueueIfNeeded(); |
+ if (eviction_priority_queue_.IsEmpty()) |
+ return false; |
+ |
+ Tile* tile = eviction_priority_queue_.Top(); |
+ *usage -= MemoryUsage::FromTile(tile); |
+ FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); |
+ eviction_priority_queue_.Pop(); |
+ } |
+ return true; |
+} |
+ |
+bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( |
+ const MemoryUsage& limit, |
+ const TilePriority& other_priority, |
+ MemoryUsage* usage) { |
+ while (usage->Exceeds(limit)) { |
+ RebuildEvictionQueueIfNeeded(); |
+ if (eviction_priority_queue_.IsEmpty()) |
+ return false; |
+ |
+ Tile* tile = eviction_priority_queue_.Top(); |
+ if (!other_priority.IsHigherPriorityThan( |
+ tile->priority_for_tree_priority(global_state_.tree_priority))) { |
+ return false; |
+ } |
+ |
+ *usage -= MemoryUsage::FromTile(tile); |
+ FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); |
+ eviction_priority_queue_.Pop(); |
+ } |
+ return true; |
+} |
+ |
+bool TileManager::TilePriorityViolatesMemoryPolicy( |
+ const TilePriority& priority) { |
+ switch (global_state_.memory_limit_policy) { |
+ case ALLOW_NOTHING: |
+ return true; |
+ case ALLOW_ABSOLUTE_MINIMUM: |
+ return priority.priority_bin > TilePriority::NOW; |
+ case ALLOW_PREPAINT_ONLY: |
+ return priority.priority_bin > TilePriority::SOON; |
+ case ALLOW_ANYTHING: |
+ return priority.distance_to_visible == |
+ std::numeric_limits<float>::infinity(); |
+ } |
+ NOTREACHED(); |
+ return true; |
+} |
+ |
void TileManager::AssignGpuMemoryToTiles( |
- PrioritizedTileSet* tiles, |
TileVector* tiles_that_need_to_be_rasterized) { |
TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); |
@@ -732,167 +542,101 @@ void TileManager::AssignGpuMemoryToTiles( |
// Now give memory out to the tiles until we're out, and build |
// the needs-to-be-rasterized queue. |
- all_tiles_that_need_to_be_rasterized_have_memory_ = true; |
- all_tiles_required_for_activation_have_memory_ = true; |
- |
- // Cast to prevent overflow. |
- int64 soft_bytes_available = |
- static_cast<int64>(bytes_releasable_) + |
- static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - |
- static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); |
- int64 hard_bytes_available = |
- static_cast<int64>(bytes_releasable_) + |
- static_cast<int64>(global_state_.hard_memory_limit_in_bytes) - |
- static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); |
- int resources_available = resources_releasable_ + |
- global_state_.num_resources_limit - |
- resource_pool_->acquired_resource_count(); |
- size_t soft_bytes_allocatable = |
- std::max(static_cast<int64>(0), soft_bytes_available); |
- size_t hard_bytes_allocatable = |
- std::max(static_cast<int64>(0), hard_bytes_available); |
- size_t resources_allocatable = std::max(0, resources_available); |
- |
- size_t bytes_that_exceeded_memory_budget = 0; |
- size_t soft_bytes_left = soft_bytes_allocatable; |
- size_t hard_bytes_left = hard_bytes_allocatable; |
- |
- size_t resources_left = resources_allocatable; |
- bool oomed_soft = false; |
- bool oomed_hard = false; |
- bool have_hit_soft_memory = false; // Soft memory comes after hard. |
- |
unsigned schedule_priority = 1u; |
- for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { |
- Tile* tile = *it; |
- ManagedTileState& mts = tile->managed_state(); |
- mts.scheduled_priority = schedule_priority++; |
- |
- // If this tile doesn't need a resource, then nothing to do. |
- if (!mts.draw_info.requires_resource()) |
- continue; |
- |
- // If the tile is not needed, free it up. |
- if (mts.bin == NEVER_BIN) { |
- FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); |
- continue; |
+ all_tiles_that_need_to_be_rasterized_are_scheduled_ = true; |
+ bool had_enough_memory_to_schedule_tiles_needed_now = true; |
+ |
+ MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes, |
+ global_state_.num_resources_limit); |
+ MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes, |
+ global_state_.num_resources_limit); |
+ MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(), |
+ resource_pool_->acquired_resource_count()); |
+ |
+ eviction_priority_queue_is_up_to_date_ = false; |
+ raster_priority_queue_.Reset(); |
+ client_->BuildRasterQueue(&raster_priority_queue_, |
+ global_state_.tree_priority); |
+ |
+ while (!raster_priority_queue_.IsEmpty()) { |
+ Tile* tile = raster_priority_queue_.Top(); |
+ TilePriority priority = |
+ tile->priority_for_tree_priority(global_state_.tree_priority); |
+ |
+ if (TilePriorityViolatesMemoryPolicy(priority)) |
+ break; |
+ |
+ // We won't be able to schedule this tile, so break out early. |
+ if (tiles_that_need_to_be_rasterized->size() >= |
+ kScheduledRasterTasksLimit) { |
+ all_tiles_that_need_to_be_rasterized_are_scheduled_ = false; |
+ break; |
} |
- const bool tile_uses_hard_limit = mts.bin <= NOW_BIN; |
- const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); |
- const size_t tile_bytes_left = |
- (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left; |
- |
- // Hard-limit is reserved for tiles that would cause a calamity |
- // if they were to go away, so by definition they are the highest |
- // priority memory, and must be at the front of the list. |
- DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); |
- have_hit_soft_memory |= !tile_uses_hard_limit; |
- |
- size_t tile_bytes = 0; |
- size_t tile_resources = 0; |
- |
- // It costs to maintain a resource. |
- if (mts.draw_info.resource_) { |
- tile_bytes += bytes_if_allocated; |
- tile_resources++; |
- } |
- |
- // Allow lower priority tiles with initialized resources to keep |
- // their memory by only assigning memory to new raster tasks if |
- // they can be scheduled. |
- bool reached_scheduled_raster_tasks_limit = |
- tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit; |
- if (!reached_scheduled_raster_tasks_limit) { |
- // If we don't have the required version, and it's not in flight |
- // then we'll have to pay to create a new task. |
- if (!mts.draw_info.resource_ && !mts.raster_task.get()) { |
- tile_bytes += bytes_if_allocated; |
- tile_resources++; |
- } |
- } |
- |
- // Tile is OOM. |
- if (tile_bytes > tile_bytes_left || tile_resources > resources_left) { |
- FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); |
- |
- // This tile was already on screen and now its resources have been |
- // released. In order to prevent checkerboarding, set this tile as |
- // rasterize on demand immediately. |
- if (mts.visible_and_ready_to_draw) |
- mts.draw_info.set_rasterize_on_demand(); |
+ ManagedTileState& mts = tile->managed_state(); |
+ mts.scheduled_priority = schedule_priority++; |
- oomed_soft = true; |
- if (tile_uses_hard_limit) { |
- oomed_hard = true; |
- bytes_that_exceeded_memory_budget += tile_bytes; |
- } |
- } else { |
- resources_left -= tile_resources; |
- hard_bytes_left -= tile_bytes; |
- soft_bytes_left = |
- (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0; |
- if (mts.draw_info.resource_) |
- continue; |
+ DCHECK(mts.draw_info.mode() == |
+ ManagedTileState::DrawInfo::PICTURE_PILE_MODE || |
+ !mts.draw_info.IsReadyToDraw()); |
+ |
+ // If the tile already has a raster_task, then the memory used by it is |
+ // already accounted for in memory_usage. Otherwise, we'll have to acquire |
+ // more memory to create a raster task. |
+ MemoryUsage memory_required_by_tile_to_be_scheduled; |
+ if (!mts.raster_task.get()) { |
+ memory_required_by_tile_to_be_scheduled = MemoryUsage::FromConfig( |
+ tile->size(), resource_pool_->resource_format()); |
} |
- DCHECK(!mts.draw_info.resource_); |
- |
- // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized| |
- // has reached it's limit or we've failed to assign gpu memory to this |
- // or any higher priority tile. Preventing tiles that fit into memory |
- // budget to be rasterized when higher priority tile is oom is |
- // important for two reasons: |
- // 1. Tile size should not impact raster priority. |
- // 2. Tiles with existing raster task could otherwise incorrectly |
- // be added as they are not affected by |bytes_allocatable|. |
- bool can_schedule_tile = |
- !oomed_soft && !reached_scheduled_raster_tasks_limit; |
- |
- if (!can_schedule_tile) { |
- all_tiles_that_need_to_be_rasterized_have_memory_ = false; |
- if (tile->required_for_activation()) |
- all_tiles_required_for_activation_have_memory_ = false; |
- it.DisablePriorityOrdering(); |
- continue; |
+ bool tile_is_needed_now = priority.priority_bin == TilePriority::NOW; |
+ |
+ // This is the memory limit that will be used by this tile. Depending on |
+ // the tile priority, it will be one of hard_memory_limit or |
+ // soft_memory_limit. |
+ MemoryUsage& tile_memory_limit = |
+ tile_is_needed_now ? hard_memory_limit : soft_memory_limit; |
+ |
+ bool memory_usage_is_within_limit = |
+ FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( |
+ tile_memory_limit - memory_required_by_tile_to_be_scheduled, |
+ priority, |
+ &memory_usage); |
+ |
+ // If we couldn't fit the tile into our current memory limit, then we're |
+ // done. |
+ if (!memory_usage_is_within_limit) { |
+ if (tile_is_needed_now) |
+ had_enough_memory_to_schedule_tiles_needed_now = false; |
+ all_tiles_that_need_to_be_rasterized_are_scheduled_ = false; |
+ break; |
} |
+ memory_usage += memory_required_by_tile_to_be_scheduled; |
tiles_that_need_to_be_rasterized->push_back(tile); |
+ raster_priority_queue_.Pop(); |
} |
- // OOM reporting uses hard-limit, soft-OOM is normal depending on limit. |
- ever_exceeded_memory_budget_ |= oomed_hard; |
- if (ever_exceeded_memory_budget_) { |
- TRACE_COUNTER_ID2("cc", |
- "over_memory_budget", |
- this, |
- "budget", |
- global_state_.hard_memory_limit_in_bytes, |
- "over", |
- bytes_that_exceeded_memory_budget); |
- } |
- did_oom_on_last_assign_ = oomed_hard; |
- UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget", oomed_hard); |
+ // Note that we should try and further reduce memory in case the above loop |
+ // didn't reduce memory. This ensures that we always release as many resources |
+ // as possible to stay within the memory limit. |
+ FreeTileResourcesUntilUsageIsWithinLimit(hard_memory_limit, &memory_usage); |
+ |
+ UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget", |
+ !had_enough_memory_to_schedule_tiles_needed_now); |
+ did_oom_on_last_assign_ = !had_enough_memory_to_schedule_tiles_needed_now; |
+ |
memory_stats_from_last_assign_.total_budget_in_bytes = |
global_state_.hard_memory_limit_in_bytes; |
- memory_stats_from_last_assign_.bytes_allocated = |
- hard_bytes_allocatable - hard_bytes_left; |
- memory_stats_from_last_assign_.bytes_unreleasable = |
- resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_; |
- memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget; |
+ memory_stats_from_last_assign_.total_bytes_used = memory_usage.memory_bytes(); |
+ memory_stats_from_last_assign_.had_enough_memory = |
+ had_enough_memory_to_schedule_tiles_needed_now; |
} |
void TileManager::FreeResourcesForTile(Tile* tile) { |
ManagedTileState& mts = tile->managed_state(); |
- if (mts.draw_info.resource_) { |
+ if (mts.draw_info.resource_) |
resource_pool_->ReleaseResource(mts.draw_info.resource_.Pass()); |
- |
- DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile)); |
- DCHECK_GE(resources_releasable_, 1u); |
- |
- bytes_releasable_ -= BytesConsumedIfAllocated(tile); |
- --resources_releasable_; |
- } |
} |
void TileManager::FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw( |
@@ -1062,9 +806,6 @@ void TileManager::OnRasterTaskCompleted( |
} else { |
mts.draw_info.set_use_resource(); |
mts.draw_info.resource_ = resource.Pass(); |
- |
- bytes_releasable_ += BytesConsumedIfAllocated(tile); |
- ++resources_releasable_; |
} |
if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f) |
@@ -1092,7 +833,6 @@ scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, |
tiles_[tile->id()] = tile.get(); |
used_layer_counts_[tile->layer_id()]++; |
- prioritized_tiles_dirty_ = true; |
return tile; |
} |
@@ -1124,4 +864,54 @@ void TileManager::CheckIfReadyToActivate() { |
client_->NotifyReadyToActivate(); |
} |
+TileManager::MemoryUsage::MemoryUsage() : memory_bytes_(0), resource_count_(0) { |
+} |
+ |
+TileManager::MemoryUsage::MemoryUsage(int64 memory_bytes, int resource_count) |
+ : memory_bytes_(memory_bytes), resource_count_(resource_count) { |
+} |
+ |
+// static |
+TileManager::MemoryUsage TileManager::MemoryUsage::FromConfig( |
+ const gfx::Size& size, |
+ ResourceFormat format) { |
+ return MemoryUsage(Resource::MemorySizeBytes(size, format), 1); |
+} |
+ |
+// static |
+TileManager::MemoryUsage TileManager::MemoryUsage::FromTile(const Tile* tile) { |
+ const ManagedTileState& mts = tile->managed_state(); |
+ if (mts.draw_info.resource_) { |
+ return MemoryUsage::FromConfig(tile->size(), |
+ mts.draw_info.resource_->format()); |
+ } |
+ return MemoryUsage(); |
+} |
+ |
+TileManager::MemoryUsage& TileManager::MemoryUsage::operator+=( |
+ const MemoryUsage& other) { |
+ memory_bytes_ += other.memory_bytes_; |
+ resource_count_ += other.resource_count_; |
+ return *this; |
+} |
+ |
+TileManager::MemoryUsage& TileManager::MemoryUsage::operator-=( |
+ const MemoryUsage& other) { |
+ memory_bytes_ -= other.memory_bytes_; |
+ resource_count_ -= other.resource_count_; |
+ return *this; |
+} |
+ |
+TileManager::MemoryUsage TileManager::MemoryUsage::operator-( |
+ const MemoryUsage& other) { |
+ MemoryUsage result = *this; |
+ result -= other; |
+ return result; |
+} |
+ |
+bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const { |
+ return memory_bytes_ > limit.memory_bytes_ || |
+ resource_count_ > limit.resource_count_; |
+} |
+ |
} // namespace cc |