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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/tile_manager.h" | 5 #include "cc/resources/tile_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <string> | 9 #include <string> |
10 | 10 |
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196 skia::RefPtr<SkPixelRef> pixel_ref_; | 196 skia::RefPtr<SkPixelRef> pixel_ref_; |
197 int layer_id_; | 197 int layer_id_; |
198 RenderingStatsInstrumentation* rendering_stats_; | 198 RenderingStatsInstrumentation* rendering_stats_; |
199 const base::Callback<void(bool was_canceled)> reply_; | 199 const base::Callback<void(bool was_canceled)> reply_; |
200 | 200 |
201 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); | 201 DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); |
202 }; | 202 }; |
203 | 203 |
204 const size_t kScheduledRasterTasksLimit = 32u; | 204 const size_t kScheduledRasterTasksLimit = 32u; |
205 | 205 |
206 // Memory limit policy works by mapping some bin states to the NEVER bin. | |
207 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { | |
208 // [ALLOW_NOTHING] | |
209 {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
210 NEVER_BIN, // [NOW_BIN] | |
211 NEVER_BIN, // [SOON_BIN] | |
212 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
213 NEVER_BIN, // [EVENTUALLY_BIN] | |
214 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
215 NEVER_BIN, // [AT_LAST_BIN] | |
216 NEVER_BIN // [NEVER_BIN] | |
217 }, | |
218 // [ALLOW_ABSOLUTE_MINIMUM] | |
219 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
220 NOW_BIN, // [NOW_BIN] | |
221 NEVER_BIN, // [SOON_BIN] | |
222 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
223 NEVER_BIN, // [EVENTUALLY_BIN] | |
224 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
225 NEVER_BIN, // [AT_LAST_BIN] | |
226 NEVER_BIN // [NEVER_BIN] | |
227 }, | |
228 // [ALLOW_PREPAINT_ONLY] | |
229 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
230 NOW_BIN, // [NOW_BIN] | |
231 SOON_BIN, // [SOON_BIN] | |
232 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
233 NEVER_BIN, // [EVENTUALLY_BIN] | |
234 NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
235 NEVER_BIN, // [AT_LAST_BIN] | |
236 NEVER_BIN // [NEVER_BIN] | |
237 }, | |
238 // [ALLOW_ANYTHING] | |
239 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
240 NOW_BIN, // [NOW_BIN] | |
241 SOON_BIN, // [SOON_BIN] | |
242 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
243 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
244 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
245 AT_LAST_BIN, // [AT_LAST_BIN] | |
246 NEVER_BIN // [NEVER_BIN] | |
247 }}; | |
248 | |
249 // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN. | |
250 const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = { | |
251 // Not ready | |
252 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
253 NOW_BIN, // [NOW_BIN] | |
254 SOON_BIN, // [SOON_BIN] | |
255 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
256 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
257 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
258 AT_LAST_BIN, // [AT_LAST_BIN] | |
259 NEVER_BIN // [NEVER_BIN] | |
260 }, | |
261 // Ready | |
262 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
263 NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN] | |
264 SOON_BIN, // [SOON_BIN] | |
265 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
266 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
267 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
268 AT_LAST_BIN, // [AT_LAST_BIN] | |
269 NEVER_BIN // [NEVER_BIN] | |
270 }}; | |
271 | |
272 // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state. | |
273 const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = { | |
274 // Inactive | |
275 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
276 NOW_BIN, // [NOW_BIN] | |
277 SOON_BIN, // [SOON_BIN] | |
278 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
279 EVENTUALLY_BIN, // [EVENTUALLY_BIN] | |
280 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
281 AT_LAST_BIN, // [AT_LAST_BIN] | |
282 NEVER_BIN // [NEVER_BIN] | |
283 }, | |
284 // Active | |
285 {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] | |
286 NOW_BIN, // [NOW_BIN] | |
287 SOON_BIN, // [SOON_BIN] | |
288 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] | |
289 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN] | |
290 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] | |
291 AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN] | |
292 NEVER_BIN // [NEVER_BIN] | |
293 }}; | |
294 | |
295 // Determine bin based on three categories of tiles: things we need now, | |
296 // things we need soon, and eventually. | |
297 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) { | |
298 if (prio.priority_bin == TilePriority::NOW) | |
299 return NOW_BIN; | |
300 | |
301 if (prio.priority_bin == TilePriority::SOON) | |
302 return SOON_BIN; | |
303 | |
304 if (prio.distance_to_visible == std::numeric_limits<float>::infinity()) | |
305 return NEVER_BIN; | |
306 | |
307 return EVENTUALLY_BIN; | |
308 } | |
309 | |
310 } // namespace | 206 } // namespace |
311 | 207 |
312 RasterTaskCompletionStats::RasterTaskCompletionStats() | 208 RasterTaskCompletionStats::RasterTaskCompletionStats() |
313 : completed_count(0u), canceled_count(0u) {} | 209 : completed_count(0u), canceled_count(0u) {} |
314 | 210 |
315 scoped_refptr<base::debug::ConvertableToTraceFormat> | 211 scoped_refptr<base::debug::ConvertableToTraceFormat> |
316 RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats) { | 212 RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats) { |
317 scoped_refptr<base::debug::TracedValue> state = | 213 scoped_refptr<base::debug::TracedValue> state = |
318 new base::debug::TracedValue(); | 214 new base::debug::TracedValue(); |
319 state->SetInteger("completed_count", stats.completed_count); | 215 state->SetInteger("completed_count", stats.completed_count); |
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338 TileManager::TileManager( | 234 TileManager::TileManager( |
339 TileManagerClient* client, | 235 TileManagerClient* client, |
340 const scoped_refptr<base::SequencedTaskRunner>& task_runner, | 236 const scoped_refptr<base::SequencedTaskRunner>& task_runner, |
341 ResourcePool* resource_pool, | 237 ResourcePool* resource_pool, |
342 Rasterizer* rasterizer, | 238 Rasterizer* rasterizer, |
343 RenderingStatsInstrumentation* rendering_stats_instrumentation) | 239 RenderingStatsInstrumentation* rendering_stats_instrumentation) |
344 : client_(client), | 240 : client_(client), |
345 task_runner_(task_runner), | 241 task_runner_(task_runner), |
346 resource_pool_(resource_pool), | 242 resource_pool_(resource_pool), |
347 rasterizer_(rasterizer), | 243 rasterizer_(rasterizer), |
348 prioritized_tiles_dirty_(false), | 244 all_tiles_that_need_to_be_rasterized_are_scheduled_(true), |
349 all_tiles_that_need_to_be_rasterized_have_memory_(true), | |
350 all_tiles_required_for_activation_have_memory_(true), | |
351 bytes_releasable_(0), | |
352 resources_releasable_(0), | |
353 ever_exceeded_memory_budget_(false), | |
354 rendering_stats_instrumentation_(rendering_stats_instrumentation), | 245 rendering_stats_instrumentation_(rendering_stats_instrumentation), |
355 did_initialize_visible_tile_(false), | 246 did_initialize_visible_tile_(false), |
356 did_check_for_completed_tasks_since_last_schedule_tasks_(true), | 247 did_check_for_completed_tasks_since_last_schedule_tasks_(true), |
357 did_oom_on_last_assign_(false), | 248 did_oom_on_last_assign_(false), |
358 ready_to_activate_check_notifier_( | 249 ready_to_activate_check_notifier_( |
359 task_runner_.get(), | 250 task_runner_.get(), |
360 base::Bind(&TileManager::CheckIfReadyToActivate, | 251 base::Bind(&TileManager::CheckIfReadyToActivate, |
361 base::Unretained(this))) { | 252 base::Unretained(this))) { |
362 rasterizer_->SetClient(this); | 253 rasterizer_->SetClient(this); |
363 } | 254 } |
364 | 255 |
365 TileManager::~TileManager() { | 256 TileManager::~TileManager() { |
366 // Reset global state and manage. This should cause | 257 // Reset global state and manage. This should cause |
367 // our memory usage to drop to zero. | 258 // our memory usage to drop to zero. |
368 global_state_ = GlobalStateThatImpactsTilePriority(); | 259 global_state_ = GlobalStateThatImpactsTilePriority(); |
369 | 260 |
370 RasterTaskQueue empty; | 261 RasterTaskQueue empty; |
371 rasterizer_->ScheduleTasks(&empty); | 262 rasterizer_->ScheduleTasks(&empty); |
372 orphan_raster_tasks_.clear(); | 263 orphan_raster_tasks_.clear(); |
373 | 264 |
374 // This should finish all pending tasks and release any uninitialized | 265 // This should finish all pending tasks and release any uninitialized |
375 // resources. | 266 // resources. |
376 rasterizer_->Shutdown(); | 267 rasterizer_->Shutdown(); |
377 rasterizer_->CheckForCompletedTasks(); | 268 rasterizer_->CheckForCompletedTasks(); |
378 | 269 |
379 prioritized_tiles_.Clear(); | |
380 | |
381 FreeResourcesForReleasedTiles(); | 270 FreeResourcesForReleasedTiles(); |
382 CleanUpReleasedTiles(); | 271 CleanUpReleasedTiles(); |
383 | |
384 DCHECK_EQ(0u, bytes_releasable_); | |
385 DCHECK_EQ(0u, resources_releasable_); | |
386 } | 272 } |
387 | 273 |
388 void TileManager::Release(Tile* tile) { | 274 void TileManager::Release(Tile* tile) { |
389 DCHECK(TilePriority() == tile->combined_priority()); | |
390 | |
391 prioritized_tiles_dirty_ = true; | |
392 released_tiles_.push_back(tile); | 275 released_tiles_.push_back(tile); |
393 } | 276 } |
394 | 277 |
395 void TileManager::DidChangeTilePriority(Tile* tile) { | |
396 prioritized_tiles_dirty_ = true; | |
397 } | |
398 | |
399 TaskSetCollection TileManager::TasksThatShouldBeForcedToComplete() const { | 278 TaskSetCollection TileManager::TasksThatShouldBeForcedToComplete() const { |
400 TaskSetCollection tasks_that_should_be_forced_to_complete; | 279 TaskSetCollection tasks_that_should_be_forced_to_complete; |
401 if (global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY) | 280 if (global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY) |
402 tasks_that_should_be_forced_to_complete[REQUIRED_FOR_ACTIVATION] = true; | 281 tasks_that_should_be_forced_to_complete[REQUIRED_FOR_ACTIVATION] = true; |
403 return tasks_that_should_be_forced_to_complete; | 282 return tasks_that_should_be_forced_to_complete; |
404 } | 283 } |
405 | 284 |
406 void TileManager::FreeResourcesForReleasedTiles() { | 285 void TileManager::FreeResourcesForReleasedTiles() { |
407 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); | 286 for (std::vector<Tile*>::iterator it = released_tiles_.begin(); |
408 it != released_tiles_.end(); | 287 it != released_tiles_.end(); |
409 ++it) { | 288 ++it) { |
410 Tile* tile = *it; | 289 Tile* tile = *it; |
411 FreeResourcesForTile(tile); | 290 FreeResourcesForTile(tile); |
412 } | 291 } |
413 } | 292 } |
414 | 293 |
415 void TileManager::CleanUpReleasedTiles() { | 294 void TileManager::CleanUpReleasedTiles() { |
416 // Make sure |prioritized_tiles_| doesn't contain any of the tiles | |
417 // we're about to delete. | |
418 DCHECK(prioritized_tiles_.IsEmpty()); | |
419 | |
420 std::vector<Tile*>::iterator it = released_tiles_.begin(); | 295 std::vector<Tile*>::iterator it = released_tiles_.begin(); |
421 while (it != released_tiles_.end()) { | 296 while (it != released_tiles_.end()) { |
422 Tile* tile = *it; | 297 Tile* tile = *it; |
423 | 298 |
424 if (tile->HasRasterTask()) { | 299 if (tile->HasRasterTask()) { |
425 ++it; | 300 ++it; |
426 continue; | 301 continue; |
427 } | 302 } |
428 | 303 |
429 DCHECK(!tile->HasResources()); | 304 DCHECK(!tile->HasResources()); |
430 DCHECK(tiles_.find(tile->id()) != tiles_.end()); | 305 DCHECK(tiles_.find(tile->id()) != tiles_.end()); |
431 tiles_.erase(tile->id()); | 306 tiles_.erase(tile->id()); |
432 | 307 |
433 LayerCountMap::iterator layer_it = | 308 LayerCountMap::iterator layer_it = |
434 used_layer_counts_.find(tile->layer_id()); | 309 used_layer_counts_.find(tile->layer_id()); |
435 DCHECK_GT(layer_it->second, 0); | 310 DCHECK_GT(layer_it->second, 0); |
436 if (--layer_it->second == 0) { | 311 if (--layer_it->second == 0) { |
437 used_layer_counts_.erase(layer_it); | 312 used_layer_counts_.erase(layer_it); |
438 image_decode_tasks_.erase(tile->layer_id()); | 313 image_decode_tasks_.erase(tile->layer_id()); |
439 } | 314 } |
440 | 315 |
441 delete tile; | 316 delete tile; |
442 it = released_tiles_.erase(it); | 317 it = released_tiles_.erase(it); |
443 } | 318 } |
444 } | 319 } |
445 | 320 |
446 void TileManager::UpdatePrioritizedTileSetIfNeeded() { | |
447 if (!prioritized_tiles_dirty_) | |
448 return; | |
449 | |
450 prioritized_tiles_.Clear(); | |
451 | |
452 FreeResourcesForReleasedTiles(); | |
453 CleanUpReleasedTiles(); | |
454 | |
455 GetTilesWithAssignedBins(&prioritized_tiles_); | |
456 prioritized_tiles_dirty_ = false; | |
457 } | |
458 | |
459 void TileManager::DidFinishRunningTasks(TaskSet task_set) { | 321 void TileManager::DidFinishRunningTasks(TaskSet task_set) { |
460 if (task_set == ALL) { | 322 if (task_set == ALL) { |
461 TRACE_EVENT1("cc", "TileManager::DidFinishRunningTasks", "task_set", "ALL"); | 323 TRACE_EVENT1("cc", "TileManager::DidFinishRunningTasks", "task_set", "ALL"); |
462 | 324 |
463 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > | 325 bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() > |
464 global_state_.soft_memory_limit_in_bytes; | 326 global_state_.soft_memory_limit_in_bytes; |
465 | 327 |
466 // When OOM, keep re-assigning memory until we reach a steady state | 328 // When OOM, keep re-assigning memory until we reach a steady state |
467 // where top-priority tiles are initialized. | 329 // where top-priority tiles are initialized. |
468 if (all_tiles_that_need_to_be_rasterized_have_memory_ && | 330 if (all_tiles_that_need_to_be_rasterized_are_scheduled_ && |
469 !memory_usage_above_limit) | 331 !memory_usage_above_limit) |
470 return; | 332 return; |
471 | 333 |
472 rasterizer_->CheckForCompletedTasks(); | 334 rasterizer_->CheckForCompletedTasks(); |
473 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 335 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
474 | 336 |
475 TileVector tiles_that_need_to_be_rasterized; | 337 TileVector tiles_that_need_to_be_rasterized; |
476 AssignGpuMemoryToTiles(&prioritized_tiles_, | 338 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
477 &tiles_that_need_to_be_rasterized); | |
478 | 339 |
479 // |tiles_that_need_to_be_rasterized| will be empty when we reach a | 340 // |tiles_that_need_to_be_rasterized| will be empty when we reach a |
480 // steady memory state. Keep scheduling tasks until we reach this state. | 341 // steady memory state. Keep scheduling tasks until we reach this state. |
481 if (!tiles_that_need_to_be_rasterized.empty()) { | 342 if (!tiles_that_need_to_be_rasterized.empty()) { |
482 ScheduleTasks(tiles_that_need_to_be_rasterized); | 343 ScheduleTasks(tiles_that_need_to_be_rasterized); |
483 return; | 344 return; |
484 } | 345 } |
485 | 346 |
486 FreeResourcesForReleasedTiles(); | 347 FreeResourcesForReleasedTiles(); |
487 | 348 |
488 resource_pool_->ReduceResourceUsage(); | 349 resource_pool_->ReduceResourceUsage(); |
489 | 350 |
490 // We don't reserve memory for required-for-activation tiles during | 351 // We don't reserve memory for required-for-activation tiles during |
491 // accelerated gestures, so we just postpone activation when we don't | 352 // accelerated gestures, so we just postpone activation when we don't |
492 // have these tiles, and activate after the accelerated gesture. | 353 // have these tiles, and activate after the accelerated gesture. |
493 // Likewise if we don't allow any tiles (as is the case when we're | 354 // Likewise if we don't allow any tiles (as is the case when we're |
494 // invisible), if we have tiles that aren't ready, then we shouldn't | 355 // invisible), if we have tiles that aren't ready, then we shouldn't |
495 // activate as activation can cause checkerboards. | 356 // activate as activation can cause checkerboards. |
496 bool allow_rasterize_on_demand = | 357 bool allow_rasterize_on_demand = |
497 global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY && | 358 global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY && |
498 global_state_.memory_limit_policy != ALLOW_NOTHING; | 359 global_state_.memory_limit_policy != ALLOW_NOTHING; |
499 | 360 |
500 // Use on-demand raster for any required-for-activation tiles that have not | 361 // Use on-demand raster for any required-for-activation tiles that have not |
501 // been been assigned memory after reaching a steady memory state. This | 362 // been been assigned memory after reaching a steady memory state. This |
502 // ensures that we activate even when OOM. | 363 // ensures that we activate even when OOM. Note that we have to rebuilt the |
503 for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) { | 364 // queue in case the last AssignGpuMemoryToTiles evicted some tiles that |
504 Tile* tile = it->second; | 365 // would otherwise not be picked up by the old raster queue. |
| 366 raster_priority_queue_.Reset(); |
| 367 client_->BuildRasterQueue(&raster_priority_queue_, |
| 368 global_state_.tree_priority); |
| 369 while (!raster_priority_queue_.IsEmpty()) { |
| 370 Tile* tile = raster_priority_queue_.Top(); |
505 ManagedTileState& mts = tile->managed_state(); | 371 ManagedTileState& mts = tile->managed_state(); |
506 | 372 |
507 if (tile->required_for_activation() && !mts.draw_info.IsReadyToDraw()) { | 373 if (tile->required_for_activation() && !mts.draw_info.IsReadyToDraw()) { |
508 // If we can't raster on demand, give up early (and don't activate). | 374 // If we can't raster on demand, give up early (and don't activate). |
509 if (!allow_rasterize_on_demand) | 375 if (!allow_rasterize_on_demand) |
510 return; | 376 return; |
511 | 377 |
512 mts.draw_info.set_rasterize_on_demand(); | 378 mts.draw_info.set_rasterize_on_demand(); |
513 client_->NotifyTileStateChanged(tile); | 379 client_->NotifyTileStateChanged(tile); |
514 } | 380 } |
| 381 raster_priority_queue_.Pop(); |
515 } | 382 } |
516 | 383 |
517 DCHECK(IsReadyToActivate()); | 384 DCHECK(IsReadyToActivate()); |
518 ready_to_activate_check_notifier_.Schedule(); | 385 ready_to_activate_check_notifier_.Schedule(); |
519 return; | 386 return; |
520 } | 387 } |
521 | 388 |
522 if (task_set == REQUIRED_FOR_ACTIVATION) { | 389 if (task_set == REQUIRED_FOR_ACTIVATION) { |
523 TRACE_EVENT2("cc", | 390 TRACE_EVENT1("cc", |
524 "TileManager::DidFinishRunningTasks", | 391 "TileManager::DidFinishRunningTasks", |
525 "task_set", | 392 "task_set", |
526 "REQUIRED_FOR_ACTIVATION", | 393 "REQUIRED_FOR_ACTIVATION"); |
527 "all_tiles_required_for_activation_have_memory", | |
528 all_tiles_required_for_activation_have_memory_); | |
529 // This is only a true indication that all tiles required for | |
530 // activation are initialized when no tiles are OOM. We need to | |
531 // wait for DidFinishRunningTasks() to be called, try to re-assign | |
532 // memory and in worst case use on-demand raster when tiles | |
533 // required for activation are OOM. | |
534 if (!all_tiles_required_for_activation_have_memory_) | |
535 return; | |
536 | |
537 ready_to_activate_check_notifier_.Schedule(); | 394 ready_to_activate_check_notifier_.Schedule(); |
538 } | 395 } |
539 } | 396 } |
540 | 397 |
541 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { | |
542 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins"); | |
543 | |
544 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy; | |
545 const TreePriority tree_priority = global_state_.tree_priority; | |
546 | |
547 // For each tree, bin into different categories of tiles. | |
548 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { | |
549 Tile* tile = it->second; | |
550 ManagedTileState& mts = tile->managed_state(); | |
551 | |
552 bool tile_is_ready_to_draw = mts.draw_info.IsReadyToDraw(); | |
553 bool tile_is_active = tile_is_ready_to_draw || mts.raster_task.get(); | |
554 | |
555 // Get the active priority and bin. | |
556 TilePriority active_priority = tile->priority(ACTIVE_TREE); | |
557 ManagedTileBin active_bin = BinFromTilePriority(active_priority); | |
558 | |
559 // Get the pending priority and bin. | |
560 TilePriority pending_priority = tile->priority(PENDING_TREE); | |
561 ManagedTileBin pending_bin = BinFromTilePriority(pending_priority); | |
562 | |
563 bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION; | |
564 bool pending_is_non_ideal = | |
565 pending_priority.resolution == NON_IDEAL_RESOLUTION; | |
566 bool active_is_non_ideal = | |
567 active_priority.resolution == NON_IDEAL_RESOLUTION; | |
568 | |
569 // Adjust bin state based on if ready to draw. | |
570 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin]; | |
571 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin]; | |
572 | |
573 // Adjust bin state based on if active. | |
574 active_bin = kBinIsActiveMap[tile_is_active][active_bin]; | |
575 pending_bin = kBinIsActiveMap[tile_is_active][pending_bin]; | |
576 | |
577 // We never want to paint new non-ideal tiles, as we always have | |
578 // a high-res tile covering that content (paint that instead). | |
579 if (!tile_is_ready_to_draw && active_is_non_ideal) | |
580 active_bin = NEVER_BIN; | |
581 if (!tile_is_ready_to_draw && pending_is_non_ideal) | |
582 pending_bin = NEVER_BIN; | |
583 | |
584 ManagedTileBin tree_bin[NUM_TREES]; | |
585 tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin]; | |
586 tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin]; | |
587 | |
588 // Adjust pending bin state for low res tiles. This prevents pending tree | |
589 // low-res tiles from being initialized before high-res tiles. | |
590 if (pending_is_low_res) | |
591 tree_bin[PENDING_TREE] = std::max(tree_bin[PENDING_TREE], EVENTUALLY_BIN); | |
592 | |
593 TilePriority tile_priority; | |
594 switch (tree_priority) { | |
595 case SAME_PRIORITY_FOR_BOTH_TREES: | |
596 mts.bin = std::min(tree_bin[ACTIVE_TREE], tree_bin[PENDING_TREE]); | |
597 tile_priority = tile->combined_priority(); | |
598 break; | |
599 case SMOOTHNESS_TAKES_PRIORITY: | |
600 mts.bin = tree_bin[ACTIVE_TREE]; | |
601 tile_priority = active_priority; | |
602 break; | |
603 case NEW_CONTENT_TAKES_PRIORITY: | |
604 mts.bin = tree_bin[PENDING_TREE]; | |
605 tile_priority = pending_priority; | |
606 break; | |
607 default: | |
608 NOTREACHED(); | |
609 } | |
610 | |
611 // Bump up the priority if we determined it's NEVER_BIN on one tree, | |
612 // but is still required on the other tree. | |
613 bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN && | |
614 tree_bin[PENDING_TREE] == NEVER_BIN; | |
615 | |
616 if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees) | |
617 mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN; | |
618 | |
619 mts.resolution = tile_priority.resolution; | |
620 mts.priority_bin = tile_priority.priority_bin; | |
621 mts.distance_to_visible = tile_priority.distance_to_visible; | |
622 mts.required_for_activation = tile_priority.required_for_activation; | |
623 | |
624 mts.visible_and_ready_to_draw = | |
625 tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; | |
626 | |
627 // Tiles that are required for activation shouldn't be in NEVER_BIN unless | |
628 // smoothness takes priority or memory policy allows nothing to be | |
629 // initialized. | |
630 DCHECK(!mts.required_for_activation || mts.bin != NEVER_BIN || | |
631 tree_priority == SMOOTHNESS_TAKES_PRIORITY || | |
632 memory_policy == ALLOW_NOTHING); | |
633 | |
634 // If the tile is in NEVER_BIN and it does not have an active task, then we | |
635 // can release the resources early. If it does have the task however, we | |
636 // should keep it in the prioritized tile set to ensure that AssignGpuMemory | |
637 // can visit it. | |
638 if (mts.bin == NEVER_BIN && !mts.raster_task.get()) { | |
639 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); | |
640 continue; | |
641 } | |
642 | |
643 // Insert the tile into a priority set. | |
644 tiles->InsertTile(tile, mts.bin); | |
645 } | |
646 } | |
647 | |
648 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { | 398 void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { |
649 TRACE_EVENT0("cc", "TileManager::ManageTiles"); | 399 TRACE_EVENT0("cc", "TileManager::ManageTiles"); |
650 | 400 |
651 // Update internal state. | 401 global_state_ = state; |
652 if (state != global_state_) { | |
653 global_state_ = state; | |
654 prioritized_tiles_dirty_ = true; | |
655 } | |
656 | 402 |
657 // We need to call CheckForCompletedTasks() once in-between each call | 403 // We need to call CheckForCompletedTasks() once in-between each call |
658 // to ScheduleTasks() to prevent canceled tasks from being scheduled. | 404 // to ScheduleTasks() to prevent canceled tasks from being scheduled. |
659 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { | 405 if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { |
660 rasterizer_->CheckForCompletedTasks(); | 406 rasterizer_->CheckForCompletedTasks(); |
661 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 407 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
662 } | 408 } |
663 | 409 |
664 UpdatePrioritizedTileSetIfNeeded(); | 410 FreeResourcesForReleasedTiles(); |
| 411 CleanUpReleasedTiles(); |
665 | 412 |
666 TileVector tiles_that_need_to_be_rasterized; | 413 TileVector tiles_that_need_to_be_rasterized; |
667 AssignGpuMemoryToTiles(&prioritized_tiles_, | 414 AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized); |
668 &tiles_that_need_to_be_rasterized); | |
669 | 415 |
670 // Finally, schedule rasterizer tasks. | 416 // Finally, schedule rasterizer tasks. |
671 ScheduleTasks(tiles_that_need_to_be_rasterized); | 417 ScheduleTasks(tiles_that_need_to_be_rasterized); |
672 | 418 |
673 TRACE_EVENT_INSTANT1("cc", | 419 TRACE_EVENT_INSTANT1("cc", |
674 "DidManage", | 420 "DidManage", |
675 TRACE_EVENT_SCOPE_THREAD, | 421 TRACE_EVENT_SCOPE_THREAD, |
676 "state", | 422 "state", |
677 BasicStateAsValue()); | 423 BasicStateAsValue()); |
678 | 424 |
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711 } | 457 } |
712 | 458 |
713 void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const { | 459 void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const { |
714 state->SetInteger("tile_count", tiles_.size()); | 460 state->SetInteger("tile_count", tiles_.size()); |
715 state->SetBoolean("did_oom_on_last_assign", did_oom_on_last_assign_); | 461 state->SetBoolean("did_oom_on_last_assign", did_oom_on_last_assign_); |
716 state->BeginDictionary("global_state"); | 462 state->BeginDictionary("global_state"); |
717 global_state_.AsValueInto(state); | 463 global_state_.AsValueInto(state); |
718 state->EndDictionary(); | 464 state->EndDictionary(); |
719 } | 465 } |
720 | 466 |
| 467 void TileManager::RebuildEvictionQueueIfNeeded() { |
| 468 if (eviction_priority_queue_is_up_to_date_) |
| 469 return; |
| 470 |
| 471 eviction_priority_queue_.Reset(); |
| 472 client_->BuildEvictionQueue(&eviction_priority_queue_, |
| 473 global_state_.tree_priority); |
| 474 eviction_priority_queue_is_up_to_date_ = true; |
| 475 } |
| 476 |
| 477 bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit( |
| 478 const MemoryUsage& limit, |
| 479 MemoryUsage* usage) { |
| 480 while (usage->Exceeds(limit)) { |
| 481 RebuildEvictionQueueIfNeeded(); |
| 482 if (eviction_priority_queue_.IsEmpty()) |
| 483 return false; |
| 484 |
| 485 Tile* tile = eviction_priority_queue_.Top(); |
| 486 *usage -= MemoryUsage::FromTile(tile); |
| 487 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); |
| 488 eviction_priority_queue_.Pop(); |
| 489 } |
| 490 return true; |
| 491 } |
| 492 |
| 493 bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( |
| 494 const MemoryUsage& limit, |
| 495 const TilePriority& other_priority, |
| 496 MemoryUsage* usage) { |
| 497 while (usage->Exceeds(limit)) { |
| 498 RebuildEvictionQueueIfNeeded(); |
| 499 if (eviction_priority_queue_.IsEmpty()) |
| 500 return false; |
| 501 |
| 502 Tile* tile = eviction_priority_queue_.Top(); |
| 503 if (!other_priority.IsHigherPriorityThan( |
| 504 tile->priority_for_tree_priority(global_state_.tree_priority))) { |
| 505 return false; |
| 506 } |
| 507 |
| 508 *usage -= MemoryUsage::FromTile(tile); |
| 509 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); |
| 510 eviction_priority_queue_.Pop(); |
| 511 } |
| 512 return true; |
| 513 } |
| 514 |
| 515 bool TileManager::TilePriorityViolatesMemoryPolicy( |
| 516 const TilePriority& priority) { |
| 517 switch (global_state_.memory_limit_policy) { |
| 518 case ALLOW_NOTHING: |
| 519 return true; |
| 520 case ALLOW_ABSOLUTE_MINIMUM: |
| 521 return priority.priority_bin > TilePriority::NOW; |
| 522 case ALLOW_PREPAINT_ONLY: |
| 523 return priority.priority_bin > TilePriority::SOON; |
| 524 case ALLOW_ANYTHING: |
| 525 return priority.distance_to_visible == |
| 526 std::numeric_limits<float>::infinity(); |
| 527 } |
| 528 NOTREACHED(); |
| 529 return true; |
| 530 } |
| 531 |
721 void TileManager::AssignGpuMemoryToTiles( | 532 void TileManager::AssignGpuMemoryToTiles( |
722 PrioritizedTileSet* tiles, | |
723 TileVector* tiles_that_need_to_be_rasterized) { | 533 TileVector* tiles_that_need_to_be_rasterized) { |
724 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); | 534 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); |
725 | 535 |
726 // Maintain the list of released resources that can potentially be re-used | 536 // Maintain the list of released resources that can potentially be re-used |
727 // or deleted. | 537 // or deleted. |
728 // If this operation becomes expensive too, only do this after some | 538 // If this operation becomes expensive too, only do this after some |
729 // resource(s) was returned. Note that in that case, one also need to | 539 // resource(s) was returned. Note that in that case, one also need to |
730 // invalidate when releasing some resource from the pool. | 540 // invalidate when releasing some resource from the pool. |
731 resource_pool_->CheckBusyResources(); | 541 resource_pool_->CheckBusyResources(); |
732 | 542 |
733 // Now give memory out to the tiles until we're out, and build | 543 // Now give memory out to the tiles until we're out, and build |
734 // the needs-to-be-rasterized queue. | 544 // the needs-to-be-rasterized queue. |
735 all_tiles_that_need_to_be_rasterized_have_memory_ = true; | 545 unsigned schedule_priority = 1u; |
736 all_tiles_required_for_activation_have_memory_ = true; | 546 all_tiles_that_need_to_be_rasterized_are_scheduled_ = true; |
| 547 bool had_enough_memory_to_schedule_tiles_needed_now = true; |
737 | 548 |
738 // Cast to prevent overflow. | 549 MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes, |
739 int64 soft_bytes_available = | 550 global_state_.num_resources_limit); |
740 static_cast<int64>(bytes_releasable_) + | 551 MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes, |
741 static_cast<int64>(global_state_.soft_memory_limit_in_bytes) - | 552 global_state_.num_resources_limit); |
742 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); | 553 MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(), |
743 int64 hard_bytes_available = | 554 resource_pool_->acquired_resource_count()); |
744 static_cast<int64>(bytes_releasable_) + | |
745 static_cast<int64>(global_state_.hard_memory_limit_in_bytes) - | |
746 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); | |
747 int resources_available = resources_releasable_ + | |
748 global_state_.num_resources_limit - | |
749 resource_pool_->acquired_resource_count(); | |
750 size_t soft_bytes_allocatable = | |
751 std::max(static_cast<int64>(0), soft_bytes_available); | |
752 size_t hard_bytes_allocatable = | |
753 std::max(static_cast<int64>(0), hard_bytes_available); | |
754 size_t resources_allocatable = std::max(0, resources_available); | |
755 | 555 |
756 size_t bytes_that_exceeded_memory_budget = 0; | 556 eviction_priority_queue_is_up_to_date_ = false; |
757 size_t soft_bytes_left = soft_bytes_allocatable; | 557 raster_priority_queue_.Reset(); |
758 size_t hard_bytes_left = hard_bytes_allocatable; | 558 client_->BuildRasterQueue(&raster_priority_queue_, |
| 559 global_state_.tree_priority); |
759 | 560 |
760 size_t resources_left = resources_allocatable; | 561 while (!raster_priority_queue_.IsEmpty()) { |
761 bool oomed_soft = false; | 562 Tile* tile = raster_priority_queue_.Top(); |
762 bool oomed_hard = false; | 563 TilePriority priority = |
763 bool have_hit_soft_memory = false; // Soft memory comes after hard. | 564 tile->priority_for_tree_priority(global_state_.tree_priority); |
764 | 565 |
765 unsigned schedule_priority = 1u; | 566 if (TilePriorityViolatesMemoryPolicy(priority)) |
766 for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { | 567 break; |
767 Tile* tile = *it; | 568 |
| 569 // We won't be able to schedule this tile, so break out early. |
| 570 if (tiles_that_need_to_be_rasterized->size() >= |
| 571 kScheduledRasterTasksLimit) { |
| 572 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false; |
| 573 break; |
| 574 } |
| 575 |
768 ManagedTileState& mts = tile->managed_state(); | 576 ManagedTileState& mts = tile->managed_state(); |
769 mts.scheduled_priority = schedule_priority++; | 577 mts.scheduled_priority = schedule_priority++; |
770 | 578 |
771 // If this tile doesn't need a resource, then nothing to do. | 579 DCHECK(mts.draw_info.mode() == |
772 if (!mts.draw_info.requires_resource()) | 580 ManagedTileState::DrawInfo::PICTURE_PILE_MODE || |
773 continue; | 581 !mts.draw_info.IsReadyToDraw()); |
774 | 582 |
775 // If the tile is not needed, free it up. | 583 // If the tile already has a raster_task, then the memory used by it is |
776 if (mts.bin == NEVER_BIN) { | 584 // already accounted for in memory_usage. Otherwise, we'll have to acquire |
777 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); | 585 // more memory to create a raster task. |
778 continue; | 586 MemoryUsage memory_required_by_tile_to_be_scheduled; |
| 587 if (!mts.raster_task.get()) { |
| 588 memory_required_by_tile_to_be_scheduled = MemoryUsage::FromConfig( |
| 589 tile->size(), resource_pool_->resource_format()); |
779 } | 590 } |
780 | 591 |
781 const bool tile_uses_hard_limit = mts.bin <= NOW_BIN; | 592 bool tile_is_needed_now = priority.priority_bin == TilePriority::NOW; |
782 const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); | |
783 const size_t tile_bytes_left = | |
784 (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left; | |
785 | 593 |
786 // Hard-limit is reserved for tiles that would cause a calamity | 594 // This is the memory limit that will be used by this tile. Depending on |
787 // if they were to go away, so by definition they are the highest | 595 // the tile priority, it will be one of hard_memory_limit or |
788 // priority memory, and must be at the front of the list. | 596 // soft_memory_limit. |
789 DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit)); | 597 MemoryUsage& tile_memory_limit = |
790 have_hit_soft_memory |= !tile_uses_hard_limit; | 598 tile_is_needed_now ? hard_memory_limit : soft_memory_limit; |
791 | 599 |
792 size_t tile_bytes = 0; | 600 bool memory_usage_is_within_limit = |
793 size_t tile_resources = 0; | 601 FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit( |
| 602 tile_memory_limit - memory_required_by_tile_to_be_scheduled, |
| 603 priority, |
| 604 &memory_usage); |
794 | 605 |
795 // It costs to maintain a resource. | 606 // If we couldn't fit the tile into our current memory limit, then we're |
796 if (mts.draw_info.resource_) { | 607 // done. |
797 tile_bytes += bytes_if_allocated; | 608 if (!memory_usage_is_within_limit) { |
798 tile_resources++; | 609 if (tile_is_needed_now) |
| 610 had_enough_memory_to_schedule_tiles_needed_now = false; |
| 611 all_tiles_that_need_to_be_rasterized_are_scheduled_ = false; |
| 612 break; |
799 } | 613 } |
800 | 614 |
801 // Allow lower priority tiles with initialized resources to keep | 615 memory_usage += memory_required_by_tile_to_be_scheduled; |
802 // their memory by only assigning memory to new raster tasks if | |
803 // they can be scheduled. | |
804 bool reached_scheduled_raster_tasks_limit = | |
805 tiles_that_need_to_be_rasterized->size() >= kScheduledRasterTasksLimit; | |
806 if (!reached_scheduled_raster_tasks_limit) { | |
807 // If we don't have the required version, and it's not in flight | |
808 // then we'll have to pay to create a new task. | |
809 if (!mts.draw_info.resource_ && !mts.raster_task.get()) { | |
810 tile_bytes += bytes_if_allocated; | |
811 tile_resources++; | |
812 } | |
813 } | |
814 | |
815 // Tile is OOM. | |
816 if (tile_bytes > tile_bytes_left || tile_resources > resources_left) { | |
817 FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile); | |
818 | |
819 // This tile was already on screen and now its resources have been | |
820 // released. In order to prevent checkerboarding, set this tile as | |
821 // rasterize on demand immediately. | |
822 if (mts.visible_and_ready_to_draw) | |
823 mts.draw_info.set_rasterize_on_demand(); | |
824 | |
825 oomed_soft = true; | |
826 if (tile_uses_hard_limit) { | |
827 oomed_hard = true; | |
828 bytes_that_exceeded_memory_budget += tile_bytes; | |
829 } | |
830 } else { | |
831 resources_left -= tile_resources; | |
832 hard_bytes_left -= tile_bytes; | |
833 soft_bytes_left = | |
834 (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0; | |
835 if (mts.draw_info.resource_) | |
836 continue; | |
837 } | |
838 | |
839 DCHECK(!mts.draw_info.resource_); | |
840 | |
841 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized| | |
842 // has reached it's limit or we've failed to assign gpu memory to this | |
843 // or any higher priority tile. Preventing tiles that fit into memory | |
844 // budget to be rasterized when higher priority tile is oom is | |
845 // important for two reasons: | |
846 // 1. Tile size should not impact raster priority. | |
847 // 2. Tiles with existing raster task could otherwise incorrectly | |
848 // be added as they are not affected by |bytes_allocatable|. | |
849 bool can_schedule_tile = | |
850 !oomed_soft && !reached_scheduled_raster_tasks_limit; | |
851 | |
852 if (!can_schedule_tile) { | |
853 all_tiles_that_need_to_be_rasterized_have_memory_ = false; | |
854 if (tile->required_for_activation()) | |
855 all_tiles_required_for_activation_have_memory_ = false; | |
856 it.DisablePriorityOrdering(); | |
857 continue; | |
858 } | |
859 | |
860 tiles_that_need_to_be_rasterized->push_back(tile); | 616 tiles_that_need_to_be_rasterized->push_back(tile); |
| 617 raster_priority_queue_.Pop(); |
861 } | 618 } |
862 | 619 |
863 // OOM reporting uses hard-limit, soft-OOM is normal depending on limit. | 620 // Note that we should try and further reduce memory in case the above loop |
864 ever_exceeded_memory_budget_ |= oomed_hard; | 621 // didn't reduce memory. This ensures that we always release as many resources |
865 if (ever_exceeded_memory_budget_) { | 622 // as possible to stay within the memory limit. |
866 TRACE_COUNTER_ID2("cc", | 623 FreeTileResourcesUntilUsageIsWithinLimit(hard_memory_limit, &memory_usage); |
867 "over_memory_budget", | 624 |
868 this, | 625 UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget", |
869 "budget", | 626 !had_enough_memory_to_schedule_tiles_needed_now); |
870 global_state_.hard_memory_limit_in_bytes, | 627 did_oom_on_last_assign_ = !had_enough_memory_to_schedule_tiles_needed_now; |
871 "over", | 628 |
872 bytes_that_exceeded_memory_budget); | |
873 } | |
874 did_oom_on_last_assign_ = oomed_hard; | |
875 UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget", oomed_hard); | |
876 memory_stats_from_last_assign_.total_budget_in_bytes = | 629 memory_stats_from_last_assign_.total_budget_in_bytes = |
877 global_state_.hard_memory_limit_in_bytes; | 630 global_state_.hard_memory_limit_in_bytes; |
878 memory_stats_from_last_assign_.bytes_allocated = | 631 memory_stats_from_last_assign_.total_bytes_used = memory_usage.memory_bytes(); |
879 hard_bytes_allocatable - hard_bytes_left; | 632 memory_stats_from_last_assign_.had_enough_memory = |
880 memory_stats_from_last_assign_.bytes_unreleasable = | 633 had_enough_memory_to_schedule_tiles_needed_now; |
881 resource_pool_->acquired_memory_usage_bytes() - bytes_releasable_; | |
882 memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget; | |
883 } | 634 } |
884 | 635 |
885 void TileManager::FreeResourcesForTile(Tile* tile) { | 636 void TileManager::FreeResourcesForTile(Tile* tile) { |
886 ManagedTileState& mts = tile->managed_state(); | 637 ManagedTileState& mts = tile->managed_state(); |
887 if (mts.draw_info.resource_) { | 638 if (mts.draw_info.resource_) |
888 resource_pool_->ReleaseResource(mts.draw_info.resource_.Pass()); | 639 resource_pool_->ReleaseResource(mts.draw_info.resource_.Pass()); |
889 | |
890 DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile)); | |
891 DCHECK_GE(resources_releasable_, 1u); | |
892 | |
893 bytes_releasable_ -= BytesConsumedIfAllocated(tile); | |
894 --resources_releasable_; | |
895 } | |
896 } | 640 } |
897 | 641 |
898 void TileManager::FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw( | 642 void TileManager::FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw( |
899 Tile* tile) { | 643 Tile* tile) { |
900 bool was_ready_to_draw = tile->IsReadyToDraw(); | 644 bool was_ready_to_draw = tile->IsReadyToDraw(); |
901 FreeResourcesForTile(tile); | 645 FreeResourcesForTile(tile); |
902 if (was_ready_to_draw) | 646 if (was_ready_to_draw) |
903 client_->NotifyTileStateChanged(tile); | 647 client_->NotifyTileStateChanged(tile); |
904 } | 648 } |
905 | 649 |
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1055 } | 799 } |
1056 | 800 |
1057 ++update_visible_tiles_stats_.completed_count; | 801 ++update_visible_tiles_stats_.completed_count; |
1058 | 802 |
1059 if (analysis.is_solid_color) { | 803 if (analysis.is_solid_color) { |
1060 mts.draw_info.set_solid_color(analysis.solid_color); | 804 mts.draw_info.set_solid_color(analysis.solid_color); |
1061 resource_pool_->ReleaseResource(resource.Pass()); | 805 resource_pool_->ReleaseResource(resource.Pass()); |
1062 } else { | 806 } else { |
1063 mts.draw_info.set_use_resource(); | 807 mts.draw_info.set_use_resource(); |
1064 mts.draw_info.resource_ = resource.Pass(); | 808 mts.draw_info.resource_ = resource.Pass(); |
1065 | |
1066 bytes_releasable_ += BytesConsumedIfAllocated(tile); | |
1067 ++resources_releasable_; | |
1068 } | 809 } |
1069 | 810 |
1070 if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f) | 811 if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f) |
1071 did_initialize_visible_tile_ = true; | 812 did_initialize_visible_tile_ = true; |
1072 | 813 |
1073 client_->NotifyTileStateChanged(tile); | 814 client_->NotifyTileStateChanged(tile); |
1074 } | 815 } |
1075 | 816 |
1076 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, | 817 scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, |
1077 const gfx::Size& tile_size, | 818 const gfx::Size& tile_size, |
1078 const gfx::Rect& content_rect, | 819 const gfx::Rect& content_rect, |
1079 float contents_scale, | 820 float contents_scale, |
1080 int layer_id, | 821 int layer_id, |
1081 int source_frame_number, | 822 int source_frame_number, |
1082 int flags) { | 823 int flags) { |
1083 scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this, | 824 scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this, |
1084 picture_pile, | 825 picture_pile, |
1085 tile_size, | 826 tile_size, |
1086 content_rect, | 827 content_rect, |
1087 contents_scale, | 828 contents_scale, |
1088 layer_id, | 829 layer_id, |
1089 source_frame_number, | 830 source_frame_number, |
1090 flags)); | 831 flags)); |
1091 DCHECK(tiles_.find(tile->id()) == tiles_.end()); | 832 DCHECK(tiles_.find(tile->id()) == tiles_.end()); |
1092 | 833 |
1093 tiles_[tile->id()] = tile.get(); | 834 tiles_[tile->id()] = tile.get(); |
1094 used_layer_counts_[tile->layer_id()]++; | 835 used_layer_counts_[tile->layer_id()]++; |
1095 prioritized_tiles_dirty_ = true; | |
1096 return tile; | 836 return tile; |
1097 } | 837 } |
1098 | 838 |
1099 void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) { | 839 void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) { |
1100 rasterizer_ = rasterizer; | 840 rasterizer_ = rasterizer; |
1101 rasterizer_->SetClient(this); | 841 rasterizer_->SetClient(this); |
1102 } | 842 } |
1103 | 843 |
1104 bool TileManager::IsReadyToActivate() const { | 844 bool TileManager::IsReadyToActivate() const { |
1105 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers(); | 845 const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers(); |
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1117 void TileManager::CheckIfReadyToActivate() { | 857 void TileManager::CheckIfReadyToActivate() { |
1118 TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate"); | 858 TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate"); |
1119 | 859 |
1120 rasterizer_->CheckForCompletedTasks(); | 860 rasterizer_->CheckForCompletedTasks(); |
1121 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; | 861 did_check_for_completed_tasks_since_last_schedule_tasks_ = true; |
1122 | 862 |
1123 if (IsReadyToActivate()) | 863 if (IsReadyToActivate()) |
1124 client_->NotifyReadyToActivate(); | 864 client_->NotifyReadyToActivate(); |
1125 } | 865 } |
1126 | 866 |
| 867 TileManager::MemoryUsage::MemoryUsage() : memory_bytes_(0), resource_count_(0) { |
| 868 } |
| 869 |
| 870 TileManager::MemoryUsage::MemoryUsage(int64 memory_bytes, int resource_count) |
| 871 : memory_bytes_(memory_bytes), resource_count_(resource_count) { |
| 872 } |
| 873 |
| 874 // static |
| 875 TileManager::MemoryUsage TileManager::MemoryUsage::FromConfig( |
| 876 const gfx::Size& size, |
| 877 ResourceFormat format) { |
| 878 return MemoryUsage(Resource::MemorySizeBytes(size, format), 1); |
| 879 } |
| 880 |
| 881 // static |
| 882 TileManager::MemoryUsage TileManager::MemoryUsage::FromTile(const Tile* tile) { |
| 883 const ManagedTileState& mts = tile->managed_state(); |
| 884 if (mts.draw_info.resource_) { |
| 885 return MemoryUsage::FromConfig(tile->size(), |
| 886 mts.draw_info.resource_->format()); |
| 887 } |
| 888 return MemoryUsage(); |
| 889 } |
| 890 |
| 891 TileManager::MemoryUsage& TileManager::MemoryUsage::operator+=( |
| 892 const MemoryUsage& other) { |
| 893 memory_bytes_ += other.memory_bytes_; |
| 894 resource_count_ += other.resource_count_; |
| 895 return *this; |
| 896 } |
| 897 |
| 898 TileManager::MemoryUsage& TileManager::MemoryUsage::operator-=( |
| 899 const MemoryUsage& other) { |
| 900 memory_bytes_ -= other.memory_bytes_; |
| 901 resource_count_ -= other.resource_count_; |
| 902 return *this; |
| 903 } |
| 904 |
| 905 TileManager::MemoryUsage TileManager::MemoryUsage::operator-( |
| 906 const MemoryUsage& other) { |
| 907 MemoryUsage result = *this; |
| 908 result -= other; |
| 909 return result; |
| 910 } |
| 911 |
| 912 bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const { |
| 913 return memory_bytes_ > limit.memory_bytes_ || |
| 914 resource_count_ > limit.resource_count_; |
| 915 } |
| 916 |
1127 } // namespace cc | 917 } // namespace cc |
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