| Index: content/browser/android/edge_effect_l.cc
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| diff --git a/content/browser/android/edge_effect_l.cc b/content/browser/android/edge_effect_l.cc
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..4bf264651455f26f4b1044dfa228408d4c7c8ba9
|
| --- /dev/null
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| +++ b/content/browser/android/edge_effect_l.cc
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| @@ -0,0 +1,268 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#include "content/browser/android/edge_effect_l.h"
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| +
|
| +#include "cc/layers/ui_resource_layer.h"
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| +#include "ui/base/android/system_ui_resource_manager.h"
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| +
|
| +namespace content {
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| +
|
| +namespace {
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| +
|
| +// Time it will take the effect to fully recede in ms
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| +const int kRecedeTimeMs = 1000;
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| +
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| +// Time it will take before a pulled glow begins receding in ms
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| +const int kPullTimeMs = 167;
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| +
|
| +const float kMaxAlpha = 1.f;
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| +
|
| +const float kPullGlowBegin = 0.f;
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| +
|
| +// Min/max velocity that will be absorbed
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| +const float kMinVelocity = 100.f;
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| +const float kMaxVelocity = 10000.f;
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| +
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| +const float kEpsilon = 0.001f;
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| +
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| +const float kSin = 0.5f; // sin(PI / 6)
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| +const float kCos = 0.866f; // cos(PI / 6);
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| +
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| +// How much dragging should effect the height of the glow image.
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| +// Number determined by user testing.
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| +const float kPullDistanceAlphaGlowFactor = 1.1f;
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| +
|
| +const int kVelocityGlowFactor = 12;
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| +
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| +const ui::SystemUIResourceManager::ResourceType kResourceType =
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| + ui::SystemUIResourceManager::OVERSCROLL_GLOW_L;
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| +
|
| +template <typename T>
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| +T Lerp(T a, T b, T t) {
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| + return a + (b - a) * t;
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| +}
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| +
|
| +template <typename T>
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| +T Clamp(T value, T low, T high) {
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| + return value < low ? low : (value > high ? high : value);
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| +}
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| +
|
| +template <typename T>
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| +T Damp(T input, T factor) {
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| + T result;
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| + if (factor == 1) {
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| + result = 1 - (1 - input) * (1 - input);
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| + } else {
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| + result = 1 - std::pow(1 - input, 2 * factor);
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| + }
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| + return result;
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| +}
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| +
|
| +} // namespace
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| +
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| +EdgeEffectL::EdgeEffectL(ui::SystemUIResourceManager* resource_manager)
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| + : resource_manager_(resource_manager),
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| + glow_(cc::UIResourceLayer::Create()),
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| + glow_alpha_(0),
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| + glow_scale_y_(0),
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| + glow_alpha_start_(0),
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| + glow_alpha_finish_(0),
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| + glow_scale_y_start_(0),
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| + glow_scale_y_finish_(0),
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| + displacement_(0.5f),
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| + target_displacement_(0.5f),
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| + state_(STATE_IDLE),
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| + pull_distance_(0) {
|
| + // Prevent the provided layers from drawing until the effect is activated.
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| + glow_->SetIsDrawable(false);
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| +}
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| +
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| +EdgeEffectL::~EdgeEffectL() {
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| + glow_->RemoveFromParent();
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| +}
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| +
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| +bool EdgeEffectL::IsFinished() const {
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| + return state_ == STATE_IDLE;
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| +}
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| +
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| +void EdgeEffectL::Finish() {
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| + glow_->SetIsDrawable(false);
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| + pull_distance_ = 0;
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| + state_ = STATE_IDLE;
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| +}
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| +
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| +void EdgeEffectL::Pull(base::TimeTicks current_time,
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| + float delta_distance,
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| + float displacement) {
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| + target_displacement_ = displacement;
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| + if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) {
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| + return;
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| + }
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| + if (state_ != STATE_PULL) {
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| + glow_scale_y_ = std::max(kPullGlowBegin, glow_scale_y_);
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| + }
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| + state_ = STATE_PULL;
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| +
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| + start_time_ = current_time;
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| + duration_ = base::TimeDelta::FromMilliseconds(kPullTimeMs);
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| +
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| + float abs_delta_distance = std::abs(delta_distance);
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| + pull_distance_ += delta_distance;
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| +
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| + glow_alpha_ = glow_alpha_start_ = std::min(
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| + kMaxAlpha,
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| + glow_alpha_ + (abs_delta_distance * kPullDistanceAlphaGlowFactor));
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| +
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| + if (pull_distance_ == 0) {
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| + glow_scale_y_ = glow_scale_y_start_ = 0;
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| + } else {
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| + float scale = 1.f -
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| + 1.f / std::sqrt(std::abs(pull_distance_) * bounds_.height()) -
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| + 0.3f;
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| + glow_scale_y_ = glow_scale_y_start_ = std::max(0.f, scale) / 0.7f;
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| + }
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| +
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| + glow_alpha_finish_ = glow_alpha_;
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| + glow_scale_y_finish_ = glow_scale_y_;
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| +}
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| +
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| +void EdgeEffectL::Release(base::TimeTicks current_time) {
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| + pull_distance_ = 0;
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| +
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| + if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY)
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| + return;
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| +
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| + state_ = STATE_RECEDE;
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| + glow_alpha_start_ = glow_alpha_;
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| + glow_scale_y_start_ = glow_scale_y_;
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| +
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| + glow_alpha_finish_ = 0.f;
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| + glow_scale_y_finish_ = 0.f;
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| +
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| + start_time_ = current_time;
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| + duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
|
| +}
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| +
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| +void EdgeEffectL::Absorb(base::TimeTicks current_time, float velocity) {
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| + state_ = STATE_ABSORB;
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| +
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| + velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity);
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| +
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| + start_time_ = current_time;
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| + // This should never be less than 1 millisecond.
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| + duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f));
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| +
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| + // The glow depends more on the velocity, and therefore starts out
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| + // nearly invisible.
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| + glow_alpha_start_ = 0.3f;
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| + glow_scale_y_start_ = std::max(glow_scale_y_, 0.f);
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| +
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| + // Growth for the size of the glow should be quadratic to properly respond
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| + // to a user's scrolling speed. The faster the scrolling speed, the more
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| + // intense the effect should be for both the size and the saturation.
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| + glow_scale_y_finish_ =
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| + std::min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2.f, 1.f);
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| + // Alpha should change for the glow as well as size.
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| + glow_alpha_finish_ = Clamp(
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| + glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha);
|
| + target_displacement_ = 0.5;
|
| +}
|
| +
|
| +bool EdgeEffectL::Update(base::TimeTicks current_time) {
|
| + if (IsFinished())
|
| + return false;
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| +
|
| + const double dt = (current_time - start_time_).InMilliseconds();
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| + const double t = std::min(dt / duration_.InMilliseconds(), 1.);
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| + const float interp = static_cast<float>(Damp(t, 1.));
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| +
|
| + glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp);
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| + glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp);
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| + displacement_ = (displacement_ + target_displacement_) / 2.f;
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| +
|
| + if (t >= 1.f - kEpsilon) {
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| + switch (state_) {
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| + case STATE_ABSORB:
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| + state_ = STATE_RECEDE;
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| + start_time_ = current_time;
|
| + duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
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| +
|
| + glow_alpha_start_ = glow_alpha_;
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| + glow_scale_y_start_ = glow_scale_y_;
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| +
|
| + glow_alpha_finish_ = 0.f;
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| + glow_scale_y_finish_ = 0.f;
|
| + break;
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| + case STATE_PULL:
|
| + // Hold in this state until explicitly released.
|
| + break;
|
| + case STATE_PULL_DECAY:
|
| + state_ = STATE_RECEDE;
|
| + break;
|
| + case STATE_RECEDE:
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| + Finish();
|
| + break;
|
| + default:
|
| + break;
|
| + }
|
| + }
|
| +
|
| + bool one_last_frame = false;
|
| + if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) {
|
| + Finish();
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| + one_last_frame = true;
|
| + }
|
| +
|
| + return !IsFinished() || one_last_frame;
|
| +}
|
| +
|
| +void EdgeEffectL::ApplyToLayers(const gfx::SizeF& size,
|
| + const gfx::Transform& transform) {
|
| + if (IsFinished())
|
| + return;
|
| +
|
| + // An empty window size, while meaningless, is also relatively harmless, and
|
| + // will simply prevent any drawing of the layers.
|
| + if (size.IsEmpty()) {
|
| + glow_->SetIsDrawable(false);
|
| + return;
|
| + }
|
| +
|
| + const float r = size.width() * 0.75f / kSin;
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| + const float y = kCos * r;
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| + const float h = r - y;
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| + bounds_ = gfx::Size(size.width(), (int)std::min(size.height(), h));
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| + gfx::Size image_bounds(r, std::min(1.f, glow_scale_y_) * bounds_.height());
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| +
|
| + glow_->SetIsDrawable(true);
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| + glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType));
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| + glow_->SetTransformOrigin(gfx::Point3F(bounds_.width() * 0.5f, 0, 0));
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| + glow_->SetBounds(image_bounds);
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| + glow_->SetContentsOpaque(false);
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| + glow_->SetOpacity(Clamp(glow_alpha_, 0.f, 1.f));
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| +
|
| + const float displacement = Clamp(displacement_, 0.f, 1.f) - 0.5f;
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| + const float displacement_offset_x = bounds_.width() * displacement * 0.5f;
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| + const float image_offset_x = (bounds_.width() - image_bounds.width()) * 0.5f;
|
| + gfx::Transform offset_transform;
|
| + offset_transform.Translate(image_offset_x - displacement_offset_x, 0);
|
| + offset_transform.ConcatTransform(transform);
|
| + glow_->SetTransform(offset_transform);
|
| +}
|
| +
|
| +void EdgeEffectL::SetParent(cc::Layer* parent) {
|
| + if (glow_->parent() != parent)
|
| + parent->AddChild(glow_);
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| + glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType));
|
| +}
|
| +
|
| +// static
|
| +void EdgeEffectL::PreloadResources(
|
| + ui::SystemUIResourceManager* resource_manager) {
|
| + DCHECK(resource_manager);
|
| + resource_manager->PreloadResource(kResourceType);
|
| +}
|
| +
|
| +} // namespace content
|
|
|