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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/browser/android/edge_effect_l.h" |
| 6 |
| 7 #include "cc/layers/ui_resource_layer.h" |
| 8 #include "ui/base/android/system_ui_resource_manager.h" |
| 9 |
| 10 namespace content { |
| 11 |
| 12 namespace { |
| 13 |
| 14 // Time it will take the effect to fully recede in ms |
| 15 const int kRecedeTimeMs = 1000; |
| 16 |
| 17 // Time it will take before a pulled glow begins receding in ms |
| 18 const int kPullTimeMs = 167; |
| 19 |
| 20 const float kMaxAlpha = 1.f; |
| 21 |
| 22 const float kPullGlowBegin = 0.f; |
| 23 |
| 24 // Min/max velocity that will be absorbed |
| 25 const float kMinVelocity = 100.f; |
| 26 const float kMaxVelocity = 10000.f; |
| 27 |
| 28 const float kEpsilon = 0.001f; |
| 29 |
| 30 const float kSin = 0.5f; // sin(PI / 6) |
| 31 const float kCos = 0.866f; // cos(PI / 6); |
| 32 |
| 33 // How much dragging should effect the height of the glow image. |
| 34 // Number determined by user testing. |
| 35 const float kPullDistanceAlphaGlowFactor = 1.1f; |
| 36 |
| 37 const int kVelocityGlowFactor = 12; |
| 38 |
| 39 const ui::SystemUIResourceManager::ResourceType kResourceType = |
| 40 ui::SystemUIResourceManager::OVERSCROLL_GLOW_L; |
| 41 |
| 42 template <typename T> |
| 43 T Lerp(T a, T b, T t) { |
| 44 return a + (b - a) * t; |
| 45 } |
| 46 |
| 47 template <typename T> |
| 48 T Clamp(T value, T low, T high) { |
| 49 return value < low ? low : (value > high ? high : value); |
| 50 } |
| 51 |
| 52 template <typename T> |
| 53 T Damp(T input, T factor) { |
| 54 T result; |
| 55 if (factor == 1) { |
| 56 result = 1 - (1 - input) * (1 - input); |
| 57 } else { |
| 58 result = 1 - std::pow(1 - input, 2 * factor); |
| 59 } |
| 60 return result; |
| 61 } |
| 62 |
| 63 } // namespace |
| 64 |
| 65 EdgeEffectL::EdgeEffectL(ui::SystemUIResourceManager* resource_manager) |
| 66 : resource_manager_(resource_manager), |
| 67 glow_(cc::UIResourceLayer::Create()), |
| 68 glow_alpha_(0), |
| 69 glow_scale_y_(0), |
| 70 glow_alpha_start_(0), |
| 71 glow_alpha_finish_(0), |
| 72 glow_scale_y_start_(0), |
| 73 glow_scale_y_finish_(0), |
| 74 displacement_(0.5f), |
| 75 target_displacement_(0.5f), |
| 76 state_(STATE_IDLE), |
| 77 pull_distance_(0) { |
| 78 // Prevent the provided layers from drawing until the effect is activated. |
| 79 glow_->SetIsDrawable(false); |
| 80 } |
| 81 |
| 82 EdgeEffectL::~EdgeEffectL() { |
| 83 glow_->RemoveFromParent(); |
| 84 } |
| 85 |
| 86 bool EdgeEffectL::IsFinished() const { |
| 87 return state_ == STATE_IDLE; |
| 88 } |
| 89 |
| 90 void EdgeEffectL::Finish() { |
| 91 glow_->SetIsDrawable(false); |
| 92 pull_distance_ = 0; |
| 93 state_ = STATE_IDLE; |
| 94 } |
| 95 |
| 96 void EdgeEffectL::Pull(base::TimeTicks current_time, |
| 97 float delta_distance, |
| 98 float displacement) { |
| 99 target_displacement_ = displacement; |
| 100 if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) { |
| 101 return; |
| 102 } |
| 103 if (state_ != STATE_PULL) { |
| 104 glow_scale_y_ = std::max(kPullGlowBegin, glow_scale_y_); |
| 105 } |
| 106 state_ = STATE_PULL; |
| 107 |
| 108 start_time_ = current_time; |
| 109 duration_ = base::TimeDelta::FromMilliseconds(kPullTimeMs); |
| 110 |
| 111 float abs_delta_distance = std::abs(delta_distance); |
| 112 pull_distance_ += delta_distance; |
| 113 |
| 114 glow_alpha_ = glow_alpha_start_ = std::min( |
| 115 kMaxAlpha, |
| 116 glow_alpha_ + (abs_delta_distance * kPullDistanceAlphaGlowFactor)); |
| 117 |
| 118 if (pull_distance_ == 0) { |
| 119 glow_scale_y_ = glow_scale_y_start_ = 0; |
| 120 } else { |
| 121 float scale = 1.f - |
| 122 1.f / std::sqrt(std::abs(pull_distance_) * bounds_.height()) - |
| 123 0.3f; |
| 124 glow_scale_y_ = glow_scale_y_start_ = std::max(0.f, scale) / 0.7f; |
| 125 } |
| 126 |
| 127 glow_alpha_finish_ = glow_alpha_; |
| 128 glow_scale_y_finish_ = glow_scale_y_; |
| 129 } |
| 130 |
| 131 void EdgeEffectL::Release(base::TimeTicks current_time) { |
| 132 pull_distance_ = 0; |
| 133 |
| 134 if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY) |
| 135 return; |
| 136 |
| 137 state_ = STATE_RECEDE; |
| 138 glow_alpha_start_ = glow_alpha_; |
| 139 glow_scale_y_start_ = glow_scale_y_; |
| 140 |
| 141 glow_alpha_finish_ = 0.f; |
| 142 glow_scale_y_finish_ = 0.f; |
| 143 |
| 144 start_time_ = current_time; |
| 145 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs); |
| 146 } |
| 147 |
| 148 void EdgeEffectL::Absorb(base::TimeTicks current_time, float velocity) { |
| 149 state_ = STATE_ABSORB; |
| 150 |
| 151 velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity); |
| 152 |
| 153 start_time_ = current_time; |
| 154 // This should never be less than 1 millisecond. |
| 155 duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f)); |
| 156 |
| 157 // The glow depends more on the velocity, and therefore starts out |
| 158 // nearly invisible. |
| 159 glow_alpha_start_ = 0.3f; |
| 160 glow_scale_y_start_ = std::max(glow_scale_y_, 0.f); |
| 161 |
| 162 // Growth for the size of the glow should be quadratic to properly respond |
| 163 // to a user's scrolling speed. The faster the scrolling speed, the more |
| 164 // intense the effect should be for both the size and the saturation. |
| 165 glow_scale_y_finish_ = |
| 166 std::min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2.f, 1.f); |
| 167 // Alpha should change for the glow as well as size. |
| 168 glow_alpha_finish_ = Clamp( |
| 169 glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha); |
| 170 target_displacement_ = 0.5; |
| 171 } |
| 172 |
| 173 bool EdgeEffectL::Update(base::TimeTicks current_time) { |
| 174 if (IsFinished()) |
| 175 return false; |
| 176 |
| 177 const double dt = (current_time - start_time_).InMilliseconds(); |
| 178 const double t = std::min(dt / duration_.InMilliseconds(), 1.); |
| 179 const float interp = static_cast<float>(Damp(t, 1.)); |
| 180 |
| 181 glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp); |
| 182 glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp); |
| 183 displacement_ = (displacement_ + target_displacement_) / 2.f; |
| 184 |
| 185 if (t >= 1.f - kEpsilon) { |
| 186 switch (state_) { |
| 187 case STATE_ABSORB: |
| 188 state_ = STATE_RECEDE; |
| 189 start_time_ = current_time; |
| 190 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs); |
| 191 |
| 192 glow_alpha_start_ = glow_alpha_; |
| 193 glow_scale_y_start_ = glow_scale_y_; |
| 194 |
| 195 glow_alpha_finish_ = 0.f; |
| 196 glow_scale_y_finish_ = 0.f; |
| 197 break; |
| 198 case STATE_PULL: |
| 199 // Hold in this state until explicitly released. |
| 200 break; |
| 201 case STATE_PULL_DECAY: |
| 202 state_ = STATE_RECEDE; |
| 203 break; |
| 204 case STATE_RECEDE: |
| 205 Finish(); |
| 206 break; |
| 207 default: |
| 208 break; |
| 209 } |
| 210 } |
| 211 |
| 212 bool one_last_frame = false; |
| 213 if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) { |
| 214 Finish(); |
| 215 one_last_frame = true; |
| 216 } |
| 217 |
| 218 return !IsFinished() || one_last_frame; |
| 219 } |
| 220 |
| 221 void EdgeEffectL::ApplyToLayers(const gfx::SizeF& size, |
| 222 const gfx::Transform& transform) { |
| 223 if (IsFinished()) |
| 224 return; |
| 225 |
| 226 // An empty window size, while meaningless, is also relatively harmless, and |
| 227 // will simply prevent any drawing of the layers. |
| 228 if (size.IsEmpty()) { |
| 229 glow_->SetIsDrawable(false); |
| 230 return; |
| 231 } |
| 232 |
| 233 const float r = size.width() * 0.75f / kSin; |
| 234 const float y = kCos * r; |
| 235 const float h = r - y; |
| 236 bounds_ = gfx::Size(size.width(), (int)std::min(size.height(), h)); |
| 237 gfx::Size image_bounds(r, std::min(1.f, glow_scale_y_) * bounds_.height()); |
| 238 |
| 239 glow_->SetIsDrawable(true); |
| 240 glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType)); |
| 241 glow_->SetTransformOrigin(gfx::Point3F(bounds_.width() * 0.5f, 0, 0)); |
| 242 glow_->SetBounds(image_bounds); |
| 243 glow_->SetContentsOpaque(false); |
| 244 glow_->SetOpacity(Clamp(glow_alpha_, 0.f, 1.f)); |
| 245 |
| 246 const float displacement = Clamp(displacement_, 0.f, 1.f) - 0.5f; |
| 247 const float displacement_offset_x = bounds_.width() * displacement * 0.5f; |
| 248 const float image_offset_x = (bounds_.width() - image_bounds.width()) * 0.5f; |
| 249 gfx::Transform offset_transform; |
| 250 offset_transform.Translate(image_offset_x - displacement_offset_x, 0); |
| 251 offset_transform.ConcatTransform(transform); |
| 252 glow_->SetTransform(offset_transform); |
| 253 } |
| 254 |
| 255 void EdgeEffectL::SetParent(cc::Layer* parent) { |
| 256 if (glow_->parent() != parent) |
| 257 parent->AddChild(glow_); |
| 258 glow_->SetUIResourceId(resource_manager_->GetUIResourceId(kResourceType)); |
| 259 } |
| 260 |
| 261 // static |
| 262 void EdgeEffectL::PreloadResources( |
| 263 ui::SystemUIResourceManager* resource_manager) { |
| 264 DCHECK(resource_manager); |
| 265 resource_manager->PreloadResource(kResourceType); |
| 266 } |
| 267 |
| 268 } // namespace content |
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