| Index: Source/core/rendering/RenderLayer.h
|
| diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h
|
| index e6e51ab8edd271efdae458d3d332c23765bd2fff..7eac4bd65528a2cbd0acdf36558e5763932067b8 100644
|
| --- a/Source/core/rendering/RenderLayer.h
|
| +++ b/Source/core/rendering/RenderLayer.h
|
| @@ -339,15 +339,15 @@ public:
|
| // Computes the position of the given render object in the space of |paintInvalidationContainer|.
|
| // FIXME: invert the logic to have paint invalidation containers take care of painting objects into them, rather than the reverse.
|
| // This will allow us to clean up this static method messiness.
|
| - static LayoutPoint positionFromPaintInvalidationContainer(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer);
|
| + static LayoutPoint positionFromPaintInvalidationContainer(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, const InvalidationTreeWalkState* = 0);
|
|
|
| static void mapRectToPaintBackingCoordinates(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&);
|
|
|
| // Adjusts the given rect (in the coordinate space of the RenderObject) to the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing.
|
| - static void mapRectToPaintInvalidationBacking(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&);
|
| + static void mapRectToPaintInvalidationBacking(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const InvalidationTreeWalkState* = 0);
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|
|
| // Computes the bounding paint invalidation rect for |renderObject|, in the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing.
|
| - static LayoutRect computePaintInvalidationRect(const RenderObject*, const RenderLayer* paintInvalidationContainer);
|
| + static LayoutRect computePaintInvalidationRect(const RenderObject*, const RenderLayer* paintInvalidationContainer, const InvalidationTreeWalkState* = 0);
|
|
|
| bool paintsWithTransparency(PaintBehavior paintBehavior) const
|
| {
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|
|