Index: Source/core/rendering/RenderLayer.h |
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h |
index e6e51ab8edd271efdae458d3d332c23765bd2fff..7eac4bd65528a2cbd0acdf36558e5763932067b8 100644 |
--- a/Source/core/rendering/RenderLayer.h |
+++ b/Source/core/rendering/RenderLayer.h |
@@ -339,15 +339,15 @@ public: |
// Computes the position of the given render object in the space of |paintInvalidationContainer|. |
// FIXME: invert the logic to have paint invalidation containers take care of painting objects into them, rather than the reverse. |
// This will allow us to clean up this static method messiness. |
- static LayoutPoint positionFromPaintInvalidationContainer(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer); |
+ static LayoutPoint positionFromPaintInvalidationContainer(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, const InvalidationTreeWalkState* = 0); |
static void mapRectToPaintBackingCoordinates(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&); |
// Adjusts the given rect (in the coordinate space of the RenderObject) to the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing. |
- static void mapRectToPaintInvalidationBacking(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&); |
+ static void mapRectToPaintInvalidationBacking(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const InvalidationTreeWalkState* = 0); |
// Computes the bounding paint invalidation rect for |renderObject|, in the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing. |
- static LayoutRect computePaintInvalidationRect(const RenderObject*, const RenderLayer* paintInvalidationContainer); |
+ static LayoutRect computePaintInvalidationRect(const RenderObject*, const RenderLayer* paintInvalidationContainer, const InvalidationTreeWalkState* = 0); |
bool paintsWithTransparency(PaintBehavior paintBehavior) const |
{ |