Index: Source/core/rendering/RenderFlowThread.cpp |
diff --git a/Source/core/rendering/RenderFlowThread.cpp b/Source/core/rendering/RenderFlowThread.cpp |
index 4e068f879210602f1dc2579f42b3da45df79c556..027dfd54f0b5c7797667b6ca254c1352562681a6 100644 |
--- a/Source/core/rendering/RenderFlowThread.cpp |
+++ b/Source/core/rendering/RenderFlowThread.cpp |
@@ -165,8 +165,6 @@ void RenderFlowThread::repaintRectangleInRegions(const LayoutRect& repaintRect) |
if (!shouldRepaint(repaintRect) || !hasValidRegionInfo()) |
return; |
- ForceHorriblySlowRectMapping slowRectMapping(*this); // We can't use layout state to repaint, since the regions are somewhere else. |
Julien - ping for review
2014/07/02 00:27:28
Is this really solved?
leviw_travelin_and_unemployed
2014/07/02 00:41:02
You'll notice from the function prototype that we
|
- |
// We can't use currentFlowThread as it is possible to have interleaved flow threads and the wrong one could be used. |
// Let each region figure out the proper enclosing flow thread. |
CurrentRenderFlowThreadDisabler disabler(view()); |