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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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158 return false; | 158 return false; |
159 | 159 |
160 return true; | 160 return true; |
161 } | 161 } |
162 | 162 |
163 void RenderFlowThread::repaintRectangleInRegions(const LayoutRect& repaintRect) const | 163 void RenderFlowThread::repaintRectangleInRegions(const LayoutRect& repaintRect) const |
164 { | 164 { |
165 if (!shouldRepaint(repaintRect) || !hasValidRegionInfo()) | 165 if (!shouldRepaint(repaintRect) || !hasValidRegionInfo()) |
166 return; | 166 return; |
167 | 167 |
168 ForceHorriblySlowRectMapping slowRectMapping(*this); // We can't use layout state to repaint, since the regions are somewhere else. | |
Julien - ping for review
2014/07/02 00:27:28
Is this really solved?
leviw_travelin_and_unemployed
2014/07/02 00:41:02
You'll notice from the function prototype that we
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169 | |
170 // We can't use currentFlowThread as it is possible to have interleaved flow threads and the wrong one could be used. | 168 // We can't use currentFlowThread as it is possible to have interleaved flow threads and the wrong one could be used. |
171 // Let each region figure out the proper enclosing flow thread. | 169 // Let each region figure out the proper enclosing flow thread. |
172 CurrentRenderFlowThreadDisabler disabler(view()); | 170 CurrentRenderFlowThreadDisabler disabler(view()); |
173 | 171 |
174 for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m _regionList.end(); ++iter) { | 172 for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m _regionList.end(); ++iter) { |
175 RenderRegion* region = *iter; | 173 RenderRegion* region = *iter; |
176 | 174 |
177 region->repaintFlowThreadContent(repaintRect); | 175 region->repaintFlowThreadContent(repaintRect); |
178 } | 176 } |
179 } | 177 } |
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529 { | 527 { |
530 if (!m_renderFlowThread) | 528 if (!m_renderFlowThread) |
531 return; | 529 return; |
532 RenderView* view = m_renderFlowThread->view(); | 530 RenderView* view = m_renderFlowThread->view(); |
533 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl owThread); | 531 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl owThread); |
534 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo wThread); | 532 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo wThread); |
535 } | 533 } |
536 | 534 |
537 | 535 |
538 } // namespace WebCore | 536 } // namespace WebCore |
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