| Index: Source/core/rendering/style/ShadowList.cpp
|
| diff --git a/Source/core/rendering/style/ShadowList.cpp b/Source/core/rendering/style/ShadowList.cpp
|
| index b0f414a11625e102bff25bcee79eadca554c845c..9cb3ee94452e8d337c461db82bfc46eeee3f4c54 100644
|
| --- a/Source/core/rendering/style/ShadowList.cpp
|
| +++ b/Source/core/rendering/style/ShadowList.cpp
|
| @@ -32,6 +32,7 @@
|
| #include "core/rendering/style/ShadowList.h"
|
|
|
| #include "platform/geometry/FloatRect.h"
|
| +#include "wtf/OwnPtr.h"
|
|
|
| namespace WebCore {
|
|
|
| @@ -97,4 +98,18 @@ PassRefPtr<ShadowList> ShadowList::blend(const ShadowList* from, const ShadowLis
|
| return ShadowList::adopt(shadows);
|
| }
|
|
|
| +PassOwnPtr<DrawLooperBuilder> ShadowList::createDrawLooper(DrawLooperBuilder::ShadowAlphaMode alphaMode, bool isHorizontal) const
|
| +{
|
| + OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create();
|
| + for (size_t i = shadows().size(); i--; ) {
|
| + const ShadowData& shadow = shadows()[i];
|
| + float shadowX = isHorizontal ? shadow.x() : shadow.y();
|
| + float shadowY = isHorizontal ? shadow.y() : -shadow.x();
|
| + drawLooperBuilder->addShadow(FloatSize(shadowX, shadowY), shadow.blur(), shadow.color(),
|
| + DrawLooperBuilder::ShadowRespectsTransforms, alphaMode);
|
| + }
|
| + drawLooperBuilder->addUnmodifiedContent();
|
| + return drawLooperBuilder.release();
|
| +}
|
| +
|
| } // namespace WebCore
|
|
|