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Side by Side Diff: Source/core/rendering/style/ShadowList.cpp

Issue 356123002: Consolidate some text shadow code. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rendererToUse -> renderer() Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 14 matching lines...) Expand all
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "core/rendering/style/ShadowList.h" 32 #include "core/rendering/style/ShadowList.h"
33 33
34 #include "platform/geometry/FloatRect.h" 34 #include "platform/geometry/FloatRect.h"
35 #include "wtf/OwnPtr.h"
35 36
36 namespace WebCore { 37 namespace WebCore {
37 38
38 static inline void calculateShadowExtent(const ShadowList* shadowList, float add itionalOutlineSize, float& shadowLeft, float& shadowRight, float& shadowTop, flo at& shadowBottom) 39 static inline void calculateShadowExtent(const ShadowList* shadowList, float add itionalOutlineSize, float& shadowLeft, float& shadowRight, float& shadowTop, flo at& shadowBottom)
39 { 40 {
40 ASSERT(shadowList); 41 ASSERT(shadowList);
41 size_t shadowCount = shadowList->shadows().size(); 42 size_t shadowCount = shadowList->shadows().size();
42 for (size_t i = 0; i < shadowCount; ++i) { 43 for (size_t i = 0; i < shadowCount; ++i) {
43 const ShadowData& shadow = shadowList->shadows()[i]; 44 const ShadowData& shadow = shadowList->shadows()[i];
44 if (shadow.style() == Inset) 45 if (shadow.style() == Inset)
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
90 if (!fromShadow) 91 if (!fromShadow)
91 fromShadow = toShadow->style() == Inset ? &defaultInsetShadowData : &defaultShadowData; 92 fromShadow = toShadow->style() == Inset ? &defaultInsetShadowData : &defaultShadowData;
92 else if (!toShadow) 93 else if (!toShadow)
93 toShadow = fromShadow->style() == Inset ? &defaultInsetShadowData : &defaultShadowData; 94 toShadow = fromShadow->style() == Inset ? &defaultInsetShadowData : &defaultShadowData;
94 shadows.append(toShadow->blend(*fromShadow, progress)); 95 shadows.append(toShadow->blend(*fromShadow, progress));
95 } 96 }
96 97
97 return ShadowList::adopt(shadows); 98 return ShadowList::adopt(shadows);
98 } 99 }
99 100
101 PassOwnPtr<DrawLooperBuilder> ShadowList::createDrawLooper(DrawLooperBuilder::Sh adowAlphaMode alphaMode, bool isHorizontal) const
102 {
103 OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create();
104 for (size_t i = shadows().size(); i--; ) {
105 const ShadowData& shadow = shadows()[i];
106 float shadowX = isHorizontal ? shadow.x() : shadow.y();
107 float shadowY = isHorizontal ? shadow.y() : -shadow.x();
108 drawLooperBuilder->addShadow(FloatSize(shadowX, shadowY), shadow.blur(), shadow.color(),
109 DrawLooperBuilder::ShadowRespectsTransforms, alphaMode);
110 }
111 drawLooperBuilder->addUnmodifiedContent();
112 return drawLooperBuilder.release();
113 }
114
100 } // namespace WebCore 115 } // namespace WebCore
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