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Move occlusion info to TilePriority.
This stores the occlusion information on the TilePriority so that the
same tile can have different occlusion on each tree.
BUG= 178971
Total comments: 6
Total comments: 10
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cc/layers/picture_layer_impl.cc
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cc/layers/picture_layer_impl_unittest.cc
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cc/resources/picture_layer_tiling.cc
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cc/resources/prioritized_tile_set_unittest.cc
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cc/resources/tile.h
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cc/resources/tile.cc
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cc/resources/tile_manager_unittest.cc
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cc/resources/tile_priority.h
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cc/resources/tile_priority_unittest.cc
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cc/test/test_tile_priorities.h
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cc/test/test_tile_priorities.cc
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Total messages: 11 (0 generated)
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