Index: src/gpu/GrSWMaskHelper.cpp |
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp |
index 697500f329dda0b641a300c7e46213bc50a57288..15b5457cccc28e35f91a0a6dac6ab23bc22d7d15 100644 |
--- a/src/gpu/GrSWMaskHelper.cpp |
+++ b/src/gpu/GrSWMaskHelper.cpp |
@@ -125,26 +125,35 @@ bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { |
GrTextureDesc desc; |
desc.fWidth = fBM.width(); |
desc.fHeight = fBM.height(); |
- desc.fConfig = kAlpha_8_GrPixelConfig; |
+ |
+#if GR_COMPRESS_ALPHA_MASK |
+ static const int kLATCBlockSize = 4; |
+ if (desc.fWidth % kLATCBlockSize == 0 && desc.fHeight % kLATCBlockSize == 0) { |
+ desc.fConfig = kLATC_GrPixelConfig; |
+ } else { |
+#endif |
+ desc.fConfig = kAlpha_8_GrPixelConfig; |
+#if GR_COMPRESS_ALPHA_MASK |
+ } |
+#endif |
texture->set(fContext, desc); |
return NULL != texture->texture(); |
} |
-GrTexture* GrSWMaskHelper::toLATCTexture(GrContext* ctx) { |
- // Encode the BM into LATC data: |
- SkAutoLockPixels alp(fBM); |
- SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format; |
- SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(fBM, format)); |
- if (NULL == latcData) { |
- return NULL; |
- } |
+void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& desc, |
+ const void *data, int rowbytes) { |
+ // If we aren't reusing scratch textures we don't need to flush before |
+ // writing since no one else will be using 'texture' |
+ bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); |
- GrTextureDesc desc; |
- desc.fWidth = fBM.width(); |
- desc.fHeight = fBM.height(); |
- desc.fConfig = kLATC_GrPixelConfig; |
- return ctx->getGpu()->createTexture(desc, latcData->bytes(), 0); |
+ // Since we're uploading to it, and it's compressed, 'texture' shouldn't |
+ // have a render target. |
+ SkASSERT(NULL == texture->asRenderTarget()); |
+ |
+ texture->writePixels(0, 0, desc.fWidth, desc.fHeight, |
+ desc.fConfig, data, rowbytes, |
+ reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag); |
} |
/** |
@@ -153,17 +162,22 @@ GrTexture* GrSWMaskHelper::toLATCTexture(GrContext* ctx) { |
void GrSWMaskHelper::toTexture(GrTexture *texture) { |
SkAutoLockPixels alp(fBM); |
- // If we aren't reusing scratch textures we don't need to flush before |
- // writing since no one else will be using 'texture' |
- bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); |
- |
- // Since we're uploading to it, 'texture' shouldn't have a render target. |
- SkASSERT(NULL == texture->asRenderTarget()); |
- |
- texture->writePixels(0, 0, fBM.width(), fBM.height(), |
- kAlpha_8_GrPixelConfig, |
- fBM.getPixels(), fBM.rowBytes(), |
- reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag); |
+ GrTextureDesc desc; |
+ desc.fWidth = fBM.width(); |
+ desc.fHeight = fBM.height(); |
+ desc.fConfig = texture->config(); |
+ |
+ // First see if we should compress this texture before uploading. |
+ if (texture->config() == kLATC_GrPixelConfig) { |
+ SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format; |
+ SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(fBM, format)); |
+ SkASSERT(NULL != latcData); |
+ |
+ this->sendTextureData(texture, desc, latcData->data(), 0); |
+ } else { |
+ // Looks like we have to send a full A8 texture. |
+ this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes()); |
+ } |
} |
//////////////////////////////////////////////////////////////////////////////// |
@@ -186,15 +200,6 @@ GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, |
helper.draw(path, stroke, SkRegion::kReplace_Op, antiAlias, 0xFF); |
-#if GR_COMPRESS_ALPHA_MASK |
- // Can we create an LATC texture? |
- GrTexture *latc = helper.toLATCTexture(context); |
- if (NULL != latc) { |
- return latc; |
- } |
-#endif |
- |
- // Looks like we have to send a full A8 texture. |
GrAutoScratchTexture ast; |
if (!helper.getTexture(&ast)) { |
return NULL; |