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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSWMaskHelper.h" | 8 #include "GrSWMaskHelper.h" |
9 | 9 |
10 #include "GrDrawState.h" | 10 #include "GrDrawState.h" |
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118 } | 118 } |
119 | 119 |
120 /** | 120 /** |
121 * Get a texture (from the texture cache) of the correct size & format. | 121 * Get a texture (from the texture cache) of the correct size & format. |
122 * Return true on success; false on failure. | 122 * Return true on success; false on failure. |
123 */ | 123 */ |
124 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { | 124 bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) { |
125 GrTextureDesc desc; | 125 GrTextureDesc desc; |
126 desc.fWidth = fBM.width(); | 126 desc.fWidth = fBM.width(); |
127 desc.fHeight = fBM.height(); | 127 desc.fHeight = fBM.height(); |
128 desc.fConfig = kAlpha_8_GrPixelConfig; | 128 |
| 129 #if GR_COMPRESS_ALPHA_MASK |
| 130 static const int kLATCBlockSize = 4; |
| 131 if (desc.fWidth % kLATCBlockSize == 0 && desc.fHeight % kLATCBlockSize == 0)
{ |
| 132 desc.fConfig = kLATC_GrPixelConfig; |
| 133 } else { |
| 134 #endif |
| 135 desc.fConfig = kAlpha_8_GrPixelConfig; |
| 136 #if GR_COMPRESS_ALPHA_MASK |
| 137 } |
| 138 #endif |
129 | 139 |
130 texture->set(fContext, desc); | 140 texture->set(fContext, desc); |
131 return NULL != texture->texture(); | 141 return NULL != texture->texture(); |
132 } | 142 } |
133 | 143 |
134 GrTexture* GrSWMaskHelper::toLATCTexture(GrContext* ctx) { | 144 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de
sc, |
135 // Encode the BM into LATC data: | 145 const void *data, int rowbytes) { |
136 SkAutoLockPixels alp(fBM); | 146 // If we aren't reusing scratch textures we don't need to flush before |
137 SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format; | 147 // writing since no one else will be using 'texture' |
138 SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(fBM, fo
rmat)); | 148 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); |
139 if (NULL == latcData) { | |
140 return NULL; | |
141 } | |
142 | 149 |
143 GrTextureDesc desc; | 150 // Since we're uploading to it, and it's compressed, 'texture' shouldn't |
144 desc.fWidth = fBM.width(); | 151 // have a render target. |
145 desc.fHeight = fBM.height(); | 152 SkASSERT(NULL == texture->asRenderTarget()); |
146 desc.fConfig = kLATC_GrPixelConfig; | 153 |
147 return ctx->getGpu()->createTexture(desc, latcData->bytes(), 0); | 154 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, |
| 155 desc.fConfig, data, rowbytes, |
| 156 reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag); |
148 } | 157 } |
149 | 158 |
150 /** | 159 /** |
151 * Move the result of the software mask generation back to the gpu | 160 * Move the result of the software mask generation back to the gpu |
152 */ | 161 */ |
153 void GrSWMaskHelper::toTexture(GrTexture *texture) { | 162 void GrSWMaskHelper::toTexture(GrTexture *texture) { |
154 SkAutoLockPixels alp(fBM); | 163 SkAutoLockPixels alp(fBM); |
155 | 164 |
156 // If we aren't reusing scratch textures we don't need to flush before | 165 GrTextureDesc desc; |
157 // writing since no one else will be using 'texture' | 166 desc.fWidth = fBM.width(); |
158 bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures(); | 167 desc.fHeight = fBM.height(); |
| 168 desc.fConfig = texture->config(); |
| 169 |
| 170 // First see if we should compress this texture before uploading. |
| 171 if (texture->config() == kLATC_GrPixelConfig) { |
| 172 SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format; |
| 173 SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(fBM
, format)); |
| 174 SkASSERT(NULL != latcData); |
159 | 175 |
160 // Since we're uploading to it, 'texture' shouldn't have a render target. | 176 this->sendTextureData(texture, desc, latcData->data(), 0); |
161 SkASSERT(NULL == texture->asRenderTarget()); | 177 } else { |
162 | 178 // Looks like we have to send a full A8 texture. |
163 texture->writePixels(0, 0, fBM.width(), fBM.height(), | 179 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes()); |
164 kAlpha_8_GrPixelConfig, | 180 } |
165 fBM.getPixels(), fBM.rowBytes(), | |
166 reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag); | |
167 } | 181 } |
168 | 182 |
169 //////////////////////////////////////////////////////////////////////////////// | 183 //////////////////////////////////////////////////////////////////////////////// |
170 /** | 184 /** |
171 * Software rasterizes path to A8 mask (possibly using the context's matrix) | 185 * Software rasterizes path to A8 mask (possibly using the context's matrix) |
172 * and uploads the result to a scratch texture. Returns the resulting | 186 * and uploads the result to a scratch texture. Returns the resulting |
173 * texture on success; NULL on failure. | 187 * texture on success; NULL on failure. |
174 */ | 188 */ |
175 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, | 189 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, |
176 const SkPath& path, | 190 const SkPath& path, |
177 const SkStrokeRec& stroke, | 191 const SkStrokeRec& stroke, |
178 const SkIRect& resultBounds, | 192 const SkIRect& resultBounds, |
179 bool antiAlias, | 193 bool antiAlias, |
180 SkMatrix* matrix) { | 194 SkMatrix* matrix) { |
181 GrSWMaskHelper helper(context); | 195 GrSWMaskHelper helper(context); |
182 | 196 |
183 if (!helper.init(resultBounds, matrix)) { | 197 if (!helper.init(resultBounds, matrix)) { |
184 return NULL; | 198 return NULL; |
185 } | 199 } |
186 | 200 |
187 helper.draw(path, stroke, SkRegion::kReplace_Op, antiAlias, 0xFF); | 201 helper.draw(path, stroke, SkRegion::kReplace_Op, antiAlias, 0xFF); |
188 | 202 |
189 #if GR_COMPRESS_ALPHA_MASK | |
190 // Can we create an LATC texture? | |
191 GrTexture *latc = helper.toLATCTexture(context); | |
192 if (NULL != latc) { | |
193 return latc; | |
194 } | |
195 #endif | |
196 | |
197 // Looks like we have to send a full A8 texture. | |
198 GrAutoScratchTexture ast; | 203 GrAutoScratchTexture ast; |
199 if (!helper.getTexture(&ast)) { | 204 if (!helper.getTexture(&ast)) { |
200 return NULL; | 205 return NULL; |
201 } | 206 } |
202 | 207 |
203 helper.toTexture(ast.texture()); | 208 helper.toTexture(ast.texture()); |
204 | 209 |
205 return ast.detach(); | 210 return ast.detach(); |
206 } | 211 } |
207 | 212 |
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231 maskMatrix.preConcat(drawState->getViewMatrix()); | 236 maskMatrix.preConcat(drawState->getViewMatrix()); |
232 | 237 |
233 drawState->addCoverageEffect( | 238 drawState->addCoverageEffect( |
234 GrSimpleTextureEffect::Create(texture, | 239 GrSimpleTextureEffect::Create(texture, |
235 maskMatrix, | 240 maskMatrix, |
236 GrTextureParams::kNone_Fi
lterMode, | 241 GrTextureParams::kNone_Fi
lterMode, |
237 kPosition_GrCoordSet))->u
nref(); | 242 kPosition_GrCoordSet))->u
nref(); |
238 | 243 |
239 target->drawSimpleRect(dstRect); | 244 target->drawSimpleRect(dstRect); |
240 } | 245 } |
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